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LONN News

LONN | Patch 1

Hey everyone we have our first patch to the game, we hope this improves your experience.

Improvement Hand responsiveness has been improved, should feel like there is less delay now when moving your hands around.
Improvement When you close your fist now the hand collider scales to match. So when you punch an enemy now with a closed fist it’ll look and feel like it’s connecting.
Improvement City NPCs and Gang Members have improved animation blending when moving towards you, attacking and going from sprinting to combat. Should not appear like they are sliding anymore.
Improvement The physics on City NPCs and Gang Members and tweaked the settings so you can sweep their legs.
Improvement With the physics improvements the ragdoll for City NPC/Gang Members has a little impulse now so it should feel more satisfying when you defeat them or sweep their legs.

Vol.4 LONN Launch Trailer

Hello everyone!

We're back with a LONN Community Update, this time with a big announcement
LONN is now available to purchase on Steam!

Thank you for supporting us on our journey, we're excited to be launching the game. We're also excited to see you play it and we hope you enjoy the game!

This isn't the end for LONN development. We have updates planned and we look forward to seeing what you all enjoy most in the game.

[previewyoutube][/previewyoutube]

Have fun playing!

Dan, Matt and Sanjay
SixSense Studios

Vol.3 LONN Release Date Trailer

Hello everyone!

We're back with a LONN Community Update.
This week we're releasing our Release Date Trailer!!

We'll be releasing LONN on November 17th. Make sure to check out the trailer below.

[previewyoutube][/previewyoutube]

Thank you for your continued support, we hope you enjoy the trailer.

Dan, Matt and Sanjay
SixSense Studios

Vol.2 LONN Advanced Physics Gameplay

Hello everyone!

We're back with a LONN Community Update.
This week we'll be looking more into the gameplay of LONN.

Steam has a 5mb limit on gifs, you'll find higher quality versions on our website
Showcase Gifs

Advanced Physics Character
As mentioned in the last Community Update we have advanced character physics systems. Here you'll see the climbing system used to get hidden loot. You don't just grip climb, you can mantle any surface. When you push on surfaces your body will produce force.


When playing LONN make sure to take full advantage of our advanced physics character to explore every part of the map. We've had a lot of fun playing with the climbing systems during development, maybe too much fun.

Full Physics Combat
Since we went for a full physics character all aspects of our game include physics; objects in the world and enemies.


While fighting enemies be it WUX-n, Drones or Bomb Bots you'll be able to use your weapons, the environment and even your fists to defeat them.

You may even come across characters who aren't after you, but as we said in our first Community Update don't disrupt the city NPCs



Telekinesis and Exploration
In LONN you'll be climbing, exploring, fighting and solving puzzles. A big part of the game is exploring each of the 16 levels. While exploring you'll find uses for Telekinesis such as bringing a crate down to get credits.

Or solving a physics puzzle.

Exploration has other rewards finding credits, weapons, health stations or 3D Print Stations.

We hope you enjoyed this look into the physics and gameplay of LONN.

Dan, Matt and Sanjay
SixSense Studios

Vol.1 Physics and Dynamic Movement

Hey everyone!

We're back with the latest edition of LCU (LONN Community Update).

This week we're discussing our Kinesis Physics System.



From the very beginning...a long time ago...we decided on developing core systems that allowed for player freedom in a virtual world. We didn’t want hands to go through walls, enemies to be interacted with in one way only or for exploration to be teleport based. We wanted the experience to be immersive and for the player to feel presence; accepting the virtual world as real.

We’ve developed a core system built on physics for the player, enemies, world and objects in LONN. This allows all gameplay systems to connect and work together simultaneously.

  • If you run into an enemy and see an object in the world. Grab, throw and hit them with it
  • if you see a fence with a lock, try climb over it or use a dagger or crowbar to break it
  • if you run out of ammo, grab your rifle with both hands, knock your enemy to the ground and finish them off
  • if you want to be stealthy instead of being all out attack, go for it...
  • if you want to use a baseball bat and an enemies shield, instead of a sword and dust bin lid..you can

The list goes on....there's endless possibilities that grow into more complex gameplay scenarios.

The Kinesis Physics System is what we call the underlying system that links all of our gameplay together: Player Character; AI; Environment Interactions; and Objects.

With this core, each level is ridiculously fun to play in. You can do lots of things in each space while playing the campaign and experiencing the story in your own unique way.

Player dynamic movement

You can run, jump, climb, mantle, grab, push, pull, punch, crouch...using parkour you can traverse obstacles whichever way you choose. Take out two enemies, then jump over to the small platform on the left before jumping back and grabbing the tiny ledge. It should be next to a big pipe that’s snaking up the wall. Climb up the pipe and turn back on yourself to see the next platform in front of you. Leap onto it, then jump across the gap to then mantle on the other side.....you get the idea! There's many game modes in LONN including parkour and time trials.

LONN is playable from start to finish (logo to credits) and we can't wait for you to play it soon!

Have a great week,

Dan, Matt and Sanjay
SixSense Studios