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Version 1.33.0: Patch Notes

Well hello starchasers! It's been a hot stellar minute, hasn't it? Did you think we were just going to leave you forever? We're not THAT kind of Early Access game, rest assured. But after breaking my soul and back to get Faces In The Fog out I wanted to take it slow on these upcoming updates. You know how it is, you pump out a huge amount of quests and nonsense and maybe you want to spend some time with your wife, cats, and the jerky they're determined to steal.




Which still means there's a metric scrapload of stuff in this update. Some of this was originally going to be kept separate from the main build until it was time for our big milestone update, but I'm a generous soul. That's what my therapist tells me at least. Let's get into it!


UPDATE HIGHLIGHTS:

Cockpits! Cockpits now have their real textures and UI elements implemented. Different manufactures have styles and ways they'll set various cockpits up: Some are more detailed and more informative than others, and many come with an onboard ship radar.

[previewyoutube][/previewyoutube]



I've also added a freelook mode to the cockpit camera.
[previewyoutube][/previewyoutube]

There's also border control on star systems now. Go too far out and Stuff might begin to happen. This is just the first pass of this system now, mind you. Future updates will add more hazards and more Stuff that will Happen.
[previewyoutube][/previewyoutube]

And there's a whole smattering of UI improvements. Star systems now display their current level, keybinds now give a description of what they do (even when it's obvious) and posters for non-hazard bounties have brand new graphics and icons.




Changelog is as follows:


[h2]NEW FEATURES[/h2]
  • Added full textures for cockpits for all flyable ships in game.
  • Added diegetic UI elements for all cockpits for all flyable ships in game. This includes elements like a working ship radar and such.
  • Added a freelook key to your ship’s cockpit.
  • Added border control: Go too far outside of the borders of known space, and you’ll encounter a lot of uncleared anomalies that will quickly make short work of you. No you can’t defeat them: you’re basically asking if you could assassinate a tidal wave.
  • System readouts now display the star system’s current level (including if it’s affected by storms).
  • Keybinds in the menu now have a description when moused over.
  • Non-hazard bounties now have unique posters for each character.

[h2]CHANGES AND REBALANCES[/h2]
  • Resized several room archetypes that were too large.
  • When reaching the last waypoint in a list when in autopilot your ship will automatically stop now.

[h2]FIXES[/h2]
  • Fixed issue where scrollbars in the options menu would reset in weird ways.
  • Fixed additional quest typos and misnamings.
  • Fixed issue where ship coloring requirement functions wouldn’t work upon reloading a save.
  • Fixed issue with some kill missions that were unable to be completed.
  • Fixed issue with item retrieval missions that could result in them not completing.
  • Fixed issue where acquiring knowledge would cause a softlock on rare occasions.
  • Fixed several drop tables for NPCs that had their data wiped out.
  • Fixed UI issue where scrollbar on bounty boards would start at the bottom.








Version 1.32.1: Patch Notes

Hello starchasers! I've returned from the Mothman, who was both very moth and very man, as well as received our cats from the Cat Stasis Facility, so everything is back to normal. Normal enough that I think you deserve a bit of a patch, eh?




This will be our last patch for September, but October might have some goodies as well as we focus on getting out Milestone 3 and prepping for that. Station detailing of course, will be the name of the game there, but there's some stations getting a bit of a retrofit even now, such as the campaign's Ascension Academy.




Changelog is as follows:


[h2]NEW FEATURES[/h2]
  • After inspecting some of their financial records, the UHC realized that Kardoz’s bank account number had a 2 where there should have been a 5. The mistake has been rectified, and storms now give payouts based on the hazard you encounter within.
  • Several new achievements based around Faces in the Fog have been added.
  • Ascension Academy now has details for its rooms.


[h2]CHANGES AND REBALANCES[/h2]
  • All lawful Ballden factions will now attack you if you’re carrying the Crown Star.
  • Adjusted the damage values and such of things in Thoughtspace and gave the quest boss there more attacks.
  • When purchasing ships, your ship’s comparative descriptions are now based on their base stats.


[h2]FIXES[/h2]
  • Fixed an issue where one of the NPCs in the wheel was invisible, save for their hat.
  • Fixed issue where Gallia’s quest would fail to start.
  • Fixed issue where some bounties could be cheesed in ways I don’t want you to cheese them.
  • Fixed issue in campaign mission 2 where you could undock from Planet Vauldric early.
  • Fixed issue with Lost in Thought that would softlock the quest.
  • Fixed saving issues with Lost in Thought.







Version 1.32.0: Patch Notes

Hello starchasers! As promised we've got another patch for you this month, right before I take a small break to go off to the Mothman Festival (I made an oath to do so). This is mostly a big pass on all the new content, but I had some time between wrangling my disgusting furry cat animals to give some quality of life stuff.


Look at this thing, assuming the shape of random letters.

There's a few small things, but our big features are mostly being pushed out to the next milestone update (you can read more about those at the end of these patch notes).



Changelog is as follows:


[h2]NEW FEATURES[/h2]
  • Ballden arms now have new transition animations. Hologrammy.
  • The Hardturn gate can now be scanned.
  • You can now transfer items between ships at the shipdealer.
  • Random ghost ships now have a significantly larger amount of possible (backer based) names they can spawn with.
  • Increased the drop rate of knowledge drops and fixed issue where they wouldn’t be acquired right.


[h2]CHANGES AND REBALANCES[/h2]
  • Increased the scanning and activation distance for Long Legacies’ trapped ship.
  • Redid some outdated dialogue.
  • Party members cannot be summoned or duplicated during their relevant questline.
  • Changed some rewards from chapters that were giving out placeholder rewards.
  • Certain heavy equipment no longer builds heavy energy when it hits an enemy.
  • Adjusted the systems and positions of several bounties.


[h2]FIXES[/h2]
  • Fixed further issues with upgrading party members due to a typo.
  • Fixed issue with Long Legacies where the courier ship could be rescanned, restarting the quest.
  • Fixed issue with Long Legacies where the courier ship could be damaged early.
  • Fixed issue where Reach Station wouldn’t appear on your navmap.
  • The pause key can no longer be unbound. You can rebind it and swap binds, mind you, but if you try to unbind it, god will stop you from making mistakes.
  • Fixed issue where the Obscurite homeworld would reset itself.
  • Fixed issue with the Bigger Picture that hid the giant capitalist lobster demigods from your view if you had completed the OTHER demigod quest. What a weird one.
  • Fixed some broken tooltips.
  • Fixed issue where several edge world ghost ship bounties had too low a payout.
  • Made Jella’s upgraded companion perk work more consistently.
  • Fixed ship customization error occurring with starchaser bombers.
  • Fixed issue where unlocked crafting recipes wouldn’t save.
  • Fixed several incorrect calculations involving heavy weapon energy.
  • Fixed cutscene issues when using a close following camera setting.
  • Added some further catches to help when reloading a save on Ackery.
  • Fixed additional quest typos.
  • Fixed boss issue where the vulconda was too angry to die.
  • Fixed issue where the shuntfish that spawn for the shuntfish bounty forgot where you agreed to meet and took the wrong train downtown. They’re here now.
  • Valada Matavar now correctly spawns with several Washers that want to kill him for his research.
  • Fixed several bounties that weren’t spawning.
  • Fixed issue where several crafting recipes wouldn’t complete upon a reload.
  • Deadstation 15, being abandoned, will no longer be a target for Us missions.
  • Fixed an issue where some bounties wouldn’t save.
  • Adjusted many hardpoint positions of starchaser ships to be way less… weird.
  • Adjusted aspects of Heist of the Year to prevent potential softlocking.



UPCOMING FEATURES

We're not ready to do a full announcement on our third milestone update JUST yet, but it's coming. Part of that update will include a huge model and cockpit overhaul, giving them full textures alongside working computer screens that are unique for each cockpit(these screens aren't ready yet, but the cockpits textures are!).




Version 1.31.1: Patch Notes

Hello starchasers! We're nearing the end of the Space Exploration Fest, and I'm still out here on a beach sipping mocktails and reading sappy fanfiction as I take a well earned post-crunch vacation.



That means there's not a lot of resources for a full on patch, but there's enough smaller bugs that I'm pushing out this patch to rectify a few bugs and such. We'll be back later this month of course with more in depth stuff, but for now my soul and my cats need rest.




Changelog is as follows:


[h2]NEW FEATURES[/h2]
  • Added the “addgaragesize” dev console command. This’ll increase your garage size by the console value when used.

[h2]CHANGES AND REBALANCES[/h2]
  • The game now saves your last summoned party member and prevents loads from keeping old party members.

[h2]FIXES[/h2]
  • Fixed issue with Out of Time where Bellimar would be clipping into some computers.
  • Fixed issue where some party members couldn’t be interacted with.
  • Fixed issue where party members wouldn’t spawn on some stations.
  • Heist of the Year is now more reliable for dialogue and quest triggers.
  • Fixed issues in Trapped on Ackery where some datapads couldn’t be read and reloading a save could softlock the quest.
  • Fixed mission issues that occurred with the Organic Recycling random mission.
  • Fixed several quests that had broken or incorrect quest markers.
  • Fixed issue where Out of Time’s quest reward wouldn’t work sometimes.
  • Fixed some misnamed ghost ships.
  • Fixed mission issues that occurred with Corpse Retrieval random missions.
  • Fixed issue where Off-Track’s final dialogue could close prematurely.
  • Fixed issue where the Largeboy sanctuary couldn’t be left outside of fast travel.
  • Fixed issue where random mission markers would persist between saves.
  • Heated Discussion’s golden ending now awards its proper reward.
  • Fixed several broken bounty spawns.
  • Claiming the bounty for Mighty Hydrix during Back Home in Hell now works.
  • Fixed a large amount of typos across the board.
  • Increased the size of the wreckage clearing for the Beefmaster wreck, allowing it to be looted.
  • Filenames are now character validated (and exclusively alphanumeric) and have a character limit.


Underspace Devlog: Faces in the Fog + Steam Space Exploration Fest Sale!

Hello starchasers!, and welcome to Steam's Space Exploration fest. We'll be here all week, not only with a free demo to try (of course) but also a major new update with Faces in the Fog (our biggest yet) and a weeklong 25% discount.

[previewyoutube][/previewyoutube]

See you in the skies, and remember to keep an eye out for giant ancient space trains.