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Underspace News

Version 1.32.1: Patch Notes

Hello starchasers! I've returned from the Mothman, who was both very moth and very man, as well as received our cats from the Cat Stasis Facility, so everything is back to normal. Normal enough that I think you deserve a bit of a patch, eh?




This will be our last patch for September, but October might have some goodies as well as we focus on getting out Milestone 3 and prepping for that. Station detailing of course, will be the name of the game there, but there's some stations getting a bit of a retrofit even now, such as the campaign's Ascension Academy.




Changelog is as follows:


[h2]NEW FEATURES[/h2]
  • After inspecting some of their financial records, the UHC realized that Kardoz’s bank account number had a 2 where there should have been a 5. The mistake has been rectified, and storms now give payouts based on the hazard you encounter within.
  • Several new achievements based around Faces in the Fog have been added.
  • Ascension Academy now has details for its rooms.


[h2]CHANGES AND REBALANCES[/h2]
  • All lawful Ballden factions will now attack you if you’re carrying the Crown Star.
  • Adjusted the damage values and such of things in Thoughtspace and gave the quest boss there more attacks.
  • When purchasing ships, your ship’s comparative descriptions are now based on their base stats.


[h2]FIXES[/h2]
  • Fixed an issue where one of the NPCs in the wheel was invisible, save for their hat.
  • Fixed issue where Gallia’s quest would fail to start.
  • Fixed issue where some bounties could be cheesed in ways I don’t want you to cheese them.
  • Fixed issue in campaign mission 2 where you could undock from Planet Vauldric early.
  • Fixed issue with Lost in Thought that would softlock the quest.
  • Fixed saving issues with Lost in Thought.







Version 1.32.0: Patch Notes

Hello starchasers! As promised we've got another patch for you this month, right before I take a small break to go off to the Mothman Festival (I made an oath to do so). This is mostly a big pass on all the new content, but I had some time between wrangling my disgusting furry cat animals to give some quality of life stuff.


Look at this thing, assuming the shape of random letters.

There's a few small things, but our big features are mostly being pushed out to the next milestone update (you can read more about those at the end of these patch notes).



Changelog is as follows:


[h2]NEW FEATURES[/h2]
  • Ballden arms now have new transition animations. Hologrammy.
  • The Hardturn gate can now be scanned.
  • You can now transfer items between ships at the shipdealer.
  • Random ghost ships now have a significantly larger amount of possible (backer based) names they can spawn with.
  • Increased the drop rate of knowledge drops and fixed issue where they wouldn’t be acquired right.


[h2]CHANGES AND REBALANCES[/h2]
  • Increased the scanning and activation distance for Long Legacies’ trapped ship.
  • Redid some outdated dialogue.
  • Party members cannot be summoned or duplicated during their relevant questline.
  • Changed some rewards from chapters that were giving out placeholder rewards.
  • Certain heavy equipment no longer builds heavy energy when it hits an enemy.
  • Adjusted the systems and positions of several bounties.


[h2]FIXES[/h2]
  • Fixed further issues with upgrading party members due to a typo.
  • Fixed issue with Long Legacies where the courier ship could be rescanned, restarting the quest.
  • Fixed issue with Long Legacies where the courier ship could be damaged early.
  • Fixed issue where Reach Station wouldn’t appear on your navmap.
  • The pause key can no longer be unbound. You can rebind it and swap binds, mind you, but if you try to unbind it, god will stop you from making mistakes.
  • Fixed issue where the Obscurite homeworld would reset itself.
  • Fixed issue with the Bigger Picture that hid the giant capitalist lobster demigods from your view if you had completed the OTHER demigod quest. What a weird one.
  • Fixed some broken tooltips.
  • Fixed issue where several edge world ghost ship bounties had too low a payout.
  • Made Jella’s upgraded companion perk work more consistently.
  • Fixed ship customization error occurring with starchaser bombers.
  • Fixed issue where unlocked crafting recipes wouldn’t save.
  • Fixed several incorrect calculations involving heavy weapon energy.
  • Fixed cutscene issues when using a close following camera setting.
  • Added some further catches to help when reloading a save on Ackery.
  • Fixed additional quest typos.
  • Fixed boss issue where the vulconda was too angry to die.
  • Fixed issue where the shuntfish that spawn for the shuntfish bounty forgot where you agreed to meet and took the wrong train downtown. They’re here now.
  • Valada Matavar now correctly spawns with several Washers that want to kill him for his research.
  • Fixed several bounties that weren’t spawning.
  • Fixed issue where several crafting recipes wouldn’t complete upon a reload.
  • Deadstation 15, being abandoned, will no longer be a target for Us missions.
  • Fixed an issue where some bounties wouldn’t save.
  • Adjusted many hardpoint positions of starchaser ships to be way less… weird.
  • Adjusted aspects of Heist of the Year to prevent potential softlocking.



UPCOMING FEATURES

We're not ready to do a full announcement on our third milestone update JUST yet, but it's coming. Part of that update will include a huge model and cockpit overhaul, giving them full textures alongside working computer screens that are unique for each cockpit(these screens aren't ready yet, but the cockpits textures are!).




Version 1.31.1: Patch Notes

Hello starchasers! We're nearing the end of the Space Exploration Fest, and I'm still out here on a beach sipping mocktails and reading sappy fanfiction as I take a well earned post-crunch vacation.



That means there's not a lot of resources for a full on patch, but there's enough smaller bugs that I'm pushing out this patch to rectify a few bugs and such. We'll be back later this month of course with more in depth stuff, but for now my soul and my cats need rest.




Changelog is as follows:


[h2]NEW FEATURES[/h2]
  • Added the “addgaragesize” dev console command. This’ll increase your garage size by the console value when used.

[h2]CHANGES AND REBALANCES[/h2]
  • The game now saves your last summoned party member and prevents loads from keeping old party members.

[h2]FIXES[/h2]
  • Fixed issue with Out of Time where Bellimar would be clipping into some computers.
  • Fixed issue where some party members couldn’t be interacted with.
  • Fixed issue where party members wouldn’t spawn on some stations.
  • Heist of the Year is now more reliable for dialogue and quest triggers.
  • Fixed issues in Trapped on Ackery where some datapads couldn’t be read and reloading a save could softlock the quest.
  • Fixed mission issues that occurred with the Organic Recycling random mission.
  • Fixed several quests that had broken or incorrect quest markers.
  • Fixed issue where Out of Time’s quest reward wouldn’t work sometimes.
  • Fixed some misnamed ghost ships.
  • Fixed mission issues that occurred with Corpse Retrieval random missions.
  • Fixed issue where Off-Track’s final dialogue could close prematurely.
  • Fixed issue where the Largeboy sanctuary couldn’t be left outside of fast travel.
  • Fixed issue where random mission markers would persist between saves.
  • Heated Discussion’s golden ending now awards its proper reward.
  • Fixed several broken bounty spawns.
  • Claiming the bounty for Mighty Hydrix during Back Home in Hell now works.
  • Fixed a large amount of typos across the board.
  • Increased the size of the wreckage clearing for the Beefmaster wreck, allowing it to be looted.
  • Filenames are now character validated (and exclusively alphanumeric) and have a character limit.


Underspace Devlog: Faces in the Fog + Steam Space Exploration Fest Sale!

Hello starchasers!, and welcome to Steam's Space Exploration fest. We'll be here all week, not only with a free demo to try (of course) but also a major new update with Faces in the Fog (our biggest yet) and a weeklong 25% discount.

[previewyoutube][/previewyoutube]

See you in the skies, and remember to keep an eye out for giant ancient space trains.

Faces in the Fog (1.31.0): Patch Notes

Welcome starchasers! It's the first week of Steam's Space Exploration Fest, which we're proudly in, and with it comes our next milestone update: Faces in the Fog!

[previewyoutube][/previewyoutube]

This is a massive update that I've spent months prepping for and that adds a huge amount of new content for players of all levels. It's been quite a major task getting it all out, and my cats started to freak out over my own stressing out, of course.


But it's here now, and oh my sweet space baby lord dying-as-they-circle-a-singularity if it ain't a big one. Let's get into it!

UPDATE HIGHLIGHTS:
First off we have bounty hunting! You'll find various bounty boards throughout the galaxy that can be accessed now, which will give you regional postings about various felons, ghosts, and evil clowns that require the tender touch of magical laserfire.



These bounties give you the chance to experience static versions of many storm bosses (such as snakes, living mines, ghost ships, you know the deal), as well as static spawns for many ace pilots and ships with special abilities. But there's more!

Taking on the strongest bounties can net you special new rewards, including ingredients for new weapons and our newest class of heavy weapon: Dynamos! When dynamos are active your ship is far faster and far more dangerous, able to ram through nearby ships for tons of damage or send out an absolute mess of deranged missiles. It's one of our most requested weapon types, which makes me worry about all of you.



Next up is quests! Quests! You know, where the actual content is. We had many many quests and bits that weren't ready to be implemented at launch, and now finally are ready and finally here. Escape from supernatural space prisons, help assist a group of ex-military soldiers take revenge, perform space rituals, solve a medical mystery, rob a starship convention, and more!



There's new rewards, new sights, new finales, and of course, new monsters to face. New quests also mean new dialogue, and there's a ton more ambient dialogue across the galaxy to find.



And finally, party members! All six party members now have their full dialogue trees implemented, but more than that every single one now has certain things they want to do with you on their adventures. Take them where they want to go, learn their life story, and you'll find yourself able to take on new party specific quests.



These character centric stories, once completed, will let you upgrade your existing squadmates, giving them new appearances, new abilities, and new dialogue (of course).
Onto the full patch notes!


Changelog is as follows:


[h2]NEW FEATURES[/h2]
  • Added over 80 new bounties to the game. You can access bounties at bounty boards, after which they can be tracked in your objective UI and can set waypoints to the last known bounty’s location.
  • Added static versions of random storm bosses via the game’s bounty system.
  • Added guaranteed spawns of certain ace pilot types via the game’s bounty system.
  • Added 20 new quests to the game, including conclusions of regional storylines and new party member quests.
  • Party members have greatly expanded dialogue.
  • Party members can now be upgraded via their personal quests, which can be activated by taking them to specific stations that they hint or directly request.
  • Added new dynamo heavy equipment, via the bounty system.
  • Added recipes and materials for new heavy launchers and exploders, via new quests and the bounty system.
  • Added many MANY new conversations to the galaxy, including new NPCs to talk to on stations, hidden dialogue and hidden lore-heavy NPCs out in space to converse with.


[h2]CHANGES AND REBALANCES[/h2]
  • The mission UI has been revamped slightly to be in line with the rest of the game’s UI. I’ll leave you to figure out what that means for future mission content.
  • The Matta Platform now has much more detail in its various rooms and corridors.
  • The Well now contains better textures for the characters found within.


[h2]FIXES[/h2]
  • Fixed issue where the Exposure achievement would occur too early.
  • Fixed issue where the bar warp on the Matta Platform would warp you to its hallways instead.
  • Fixed issue where the player could thrust even with no afterburner energy.
  • Fixed issue where many boss-level items were being sold by mistake at stations.
  • Fixed issue where loading a save wouldn’t clear any active missile alerts.
  • Fixed issue where loading a save wouldn’t clear the old game’s dialogue history until you reopened your menu.
  • Fixed issue where loading a save on the Axle would cause the player to fall into the unfeeling void.
  • Fixed some mismatched icons during the White Fleet.
  • Fixed softlocks caused by saving weirdly.
  • Fixed issue where autoturrets would sometimes stop targeting ships for a couple of seconds.
  • Fixed camera softlock that occurred when loading a save during a takeoff or landing cutscene.
  • Fixed some animation errors with Veiler models.
  • Fixed some small issues with music overrides.


And now we move to onto new content and updates! We'll probably have a smaller patch this month putting in some extra goodies related to Faces in the Fog, but our next big upcoming milestone update will be closer to the end of the year. This will be heavily interior-centric, featuring things like a cockpit overhaul, finishing up models on planets and stations, adding player housing, more character customization. You get the deal. No screenshots of anything there yet, so have some cat.



Lastly, on the subject of Steam Deck support I managed to track down of the people who get mad at these cat posts and beat the living snot out of them (their bones were basically made of popsicle sticks so it wasn't hard) and managed to acquire from them a Steam Deck! We'll be analyzing its esoteric innards to find a way to have some better support there,