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Weekly Underspace Devlog #13: Interiorzzzzzzz

Season's Greetings, Starchasers!

'tis the season for... well, the holidays, I guess. Although this time of year is always busy with festivities, I'm able to work when/where I want on Underspace. Which is awesome. But more cooking during this time of year means more food tax for the kitties.



Which means more cat tax for you all, I suppose. Enjoy them enjoying the smells of Italian food.

This week's content creator spotlight features Bumpy McSquigums, who gave Underspace a great first look. They really love Freespace and Freespace 2 but noted that Underspace gives more mission diversity than those games (i.e., more than just combat missions). One thing I'd like to point out is that they mention the control scheme is "a little weird" -- if you feel similarly, you can remap controls to suit your comfort. Anyway, enjoy their video!

[previewyoutube][/previewyoutube]

I am once again reminding you that, if you're interested in trying out Underspace for yourself, check out download our latest demo and give it a go. You should also totally join the Underspace Discord. Because I said so.



Now that you've all joined the Discord and have tried the demo, take a look at what I've done this week:

+ Modeled out campaign and quest interiors.
+ Modeled out some ambient exterior models.
+ Wrote out more ambient dialogue for the main campaign characters.



I know it looks a bit light but it was a LOT of detailed work dedicated to major tasks. So it was, in fact, not that light at all.

At any rate, thank you all for supporting Underspace; it means so much to me to see everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

[h3]πŸ’₯πŸ’₯πŸ’₯ UNDERSPACE πŸ’₯πŸ’₯πŸ’₯[/h3]
Twitter TikTok Instagram Facebook Reddit YouTube Discord

And, because obviously:

[h3]πŸš‚πŸš‚πŸš‚ TRAINWIZ πŸš‚πŸš‚πŸš‚[/h3]
Twitter
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Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!

Weekly Underspace Devlog #12: Campaigns, Missiles, and Buffed-Out Space Trains!

Happy December, Starchasers!

So I know I missed last week's devlog. I can explain, but I choose not to. Here's a cat photo instead.



The cats have taken over the office, cementing the fact that it's their house and I just live here.

This week's YouTube video is by The Indie Buffet. He makes some great observations and -- towards the end of the video during the first undersnake fight -- encounters a situation explained by the top comment. It's worth putting here for posterity, but basically you can't fire your weapons when you've got your highengines on since you're shunting power to said weapons to... power up said highengines. Worth mentioning since this isn't the first time I've seen this (may have to communicate this better down the line, we'll see). Anyway, video:

[previewyoutube][/previewyoutube]

Once again, if you're interested in trying out Underspace for yourself, download our latest demo and give it a go. You should also definitely join the Underspace Discord. Then you can come play with us. Forever and ever. And ever. (and ever).



Thank you for joining the Underspace Discord (this is the honor system, I'm assuming you've done it and won't verify because I trust you), here's what I did two weeks ago...

+ Worked more on the main campaign.
+ Detailed campaign exteriors.
+ Added new commands to destroy storms via campaign scripts.
+ Added new loadouts for main campaign ships.
+ Added way for large ship targets to prioritize targets over one another.
+ Added new projectile types and fixed some issues with capital ships.
+ Fixed collider issues with beam weapons.
+ Added tech for fading in/fading out warp sequences.
+ Added tech for station lighting.
+ Added tech for station cubemap overrides.
+ Station doors can now have requirements for opening.



...and here's what I did last week:

+ Added some instant procs on campaign stuff.
+ Adjusted some aspects of the main campaign.
+ Worked more on polishing campaign missions.
+ Added tech to show if a boss is invincible or not.
+ Added the ability for capships to shut off their attacking completely and easily.
+ Added new missile types.
+ Added the ability to let missiles spin.
+ Added tech to override NPC saving tech.
+ Fixed issue where highengine wouldn’t knock out drones.
+ Detailed new interiors.
+ Worked more on interiors.
+ Fixed some mislabeled lanelines.
+ Buffed the space train.
+ Created some basic character animations.
+ Fixed issue where webbing couldn’t be picked up.
+ Redid effects for underspatial rifts.
+ Redid some textures on underspatial hazards.
+ Fixed save issues.



Thank you all for supporting Underspace, I can't tell you how much it means to see everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

[h3]πŸ’₯πŸ’₯πŸ’₯ UNDERSPACE πŸ’₯πŸ’₯πŸ’₯[/h3]
Twitter TikTok Instagram Facebook Reddit YouTube Discord

And, because obviously:

[h3]πŸš‚πŸš‚πŸš‚ TRAINWIZ πŸš‚πŸš‚πŸš‚[/h3]
Twitter
Tumblr YouTube



Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!

Weekly Underspace Devlog #11: Pet a cat! Necessary!

Happy Saturday's Eve, Starchasers!

I was thinking about what would happen if I didn't start this devlog with a cat open. Like, sure, it's tradition, but is it necessary? Anyway I thought about it for like 2 more seconds and came to the conclusion that yes, yes it is necessary. Cats are always necessary.



Not sure what Mimi's doing but it was definitely necessary.

This week's YouTube video is brought to you by Fhiach. Although Underspace has been updated a few times since this video released, the gameplay is still as smooth as ever. He also customized one of his ships towards the end of the video and ngl it's pretty sick.

[previewyoutube][/previewyoutube]

As I've mentioned many times before, if you're interested in trying out Underspace for yourself, download our latest demo and give it a go. You should also totally join the Underspace Discord while you're at it, because that would make me happy. Don't worry, I'll wait.



Now that you've all joined the Underspace Discord (thanks!), here's what I did last week:

+ Added more stuff to help fix mid-mission saves.
+ Fixed some camera weirdness in cutscenes.
+ Added more detailing to campaign stuff.
+ Fixed doublejumping issue.
+ Fixed some station issues.
+ Fixed several UI readout issues.
+ Fixed issues where some equipment buffs weren’t being added due to new skill system.
+ Added deposit-all stuff.
+ Fixed several issues with the trading UI.
+ Readjusted positions of holograms and such during cutscenes.
+ Fixed some lighting issues on stations.
+ Redetailed several interiors.
+ Added new book models.
+ Fixed pathfinding issues.
+ Fixed issue where planets would shrink due to pathfinding.
+ Fixed a ton of issues related to save permanence.
+ Fixed campaign issues relating to docking on jumpgates.
+ Remade monitor shaders
+ Pet a cat (necessary)
+ Added more cutscenes to places.
+ Fixed issues relating to loading campaign saves.
+ Game saves now display just the filename, not the full path.
+ Fixed loading errors relating to the new scene system.
+ Fixed sunshafts not applying when loading a new save.
+ Added better overriding settings for creating faction based fighter squad spawns.
+ Added new effects for monitor screens.
+ Added new directional particles for lanelines.
+ Fixed issues with in-game memory scenes having the wrong effects.
+ Added more uniforms for various factions.



Thank you all for supporting Underspace, I can't tell you how much it means to see everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

[h3]πŸ’₯πŸ’₯πŸ’₯ UNDERSPACE πŸ’₯πŸ’₯πŸ’₯[/h3]
Twitter TikTok Instagram Facebook Reddit YouTube Discord

And, because obviously:

[h3]πŸš‚πŸš‚πŸš‚ TRAINWIZ πŸš‚πŸš‚πŸš‚[/h3]
Twitter
Tumblr YouTube

Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!

Weekly Underspace Devlog #10: Lights, Camera, Cinematics!

Sorry about the cheesy title, Starchasers. I've been staring at the screen for far too long trying to come up with something better, but I cannot. I'm sure there's some law with some random last name that will apply once I click "publish" and I'll think of a better title; until then, enjoy the cheese.



Even the cats are judging me for this one.

This week's Underspace playthrough is from ryanad 2000, who has been a long-time supporter of the game. This is someone who knows what they're doing when they play, so if you've been curious about seeing a more experienced player in action then this is one to watch.

[previewyoutube][/previewyoutube]

As always, if you're interested in trying out Underspace for yourself, you're more than welcome to give our latest demo a test drive. You should also totally join the Underspace Discord, because that's where I currently exist. All the time. In fact, all I know is code, pet my cats, video games, eat hot chip and talk to players on Discord.



I am sure all of you reading this joined the Underspace Discord (thank you!), so let's move onto what I did this week:

+ Added more cinematic cutscenes.
+ Added more cinematic camera controls.
+ Fixed some flickering in the opening cutscene.
+ Added more tutorials.
+ Fixed issue where tutorials would repeat.
+ Fixed issues where tutorial quests wouldn’t complete.
+ Added branching choices in some of the tutorial missions.
+ Fixed some missing warps on Rikenrend.
+ Added popups to NPC stuff.
+ Fixed duplicated NPCs in places.
+ Restored some missing map functionality.
+ Fixed bounds on big ancient gates.
+ Added bottoms to space tentacles.
+ Fixed issue where battleships targeted the wrong stuff.
+ Game audio now pauses voices.
+ Fixed some issues with subtitle popups.



One note -- I post a lot of Underspace videos to the Underspace Discord and to my personal Twitter (which gets retweeted on the Underspace Twitter) so if you want to see video updates as they come, definitely join/give those a follow. Steam only likes YouTube video embeds, and uploading very short videos to YouTube seems silly. So... yeah. Go there. Thanks.



Thank you all for supporting Underspace, I can't tell you how much it means to see everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

[h3]πŸ’₯πŸ’₯πŸ’₯ UNDERSPACE πŸ’₯πŸ’₯πŸ’₯[/h3]
Twitter TikTok Instagram Facebook Reddit YouTube Discord

And, because obviously:

[h3]πŸš‚πŸš‚πŸš‚ TRAINWIZ πŸš‚πŸš‚πŸš‚[/h3]
Twitter
Tumblr YouTube

Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!

Weekly Underspace Devlog #9: Missions Complete! What's next? You'll see :D

Happy November, Starchasers!

The beginning of the month means finishing old tasks and setting new goals. The beginning of this month in particular means it's the void boy's birthday.



Mimi gifted him some kisses :3

This week we'd like to feature Down To Earth Astronomy's Underspace video. Apparently he's shutting down his channel next month so definitely give the video a watch before that happens. It's really well done so it's a shame that this might be the only Underspace video he makes, but I know I speak for us all when I say we wish him the best in his future endeavors.

[previewyoutube][/previewyoutube]

As always, if you're interested in trying out Underspace for yourself, you're more than welcome to give our latest demo a go. You're also invited to join the Underspace Discord. Like, I'm personally inviting you. All of you. Bring caffeine.



Now that we're all settled in the Underspace Discord, let's move onto what I did this week:

+ Added more volatile settings to cargo.
+ Added cargo expansions to places.
+ Added an indicator for autosave.
+ Rebalanced NPC hardpoints for destruction.
+ Deaddrops can be fighters.
+ Assassin targets can now override legendary spawns.
+ Added some more mission results and events.
+ Comms can call mission code.
+ Added more missions.
+ Finished adding all random missions.



One exciting thing to note is that I'm starting to transition into the polishing stages now that the mission work is more or less completed. November will see updates along those lines, so stay tuned for more of that.



Once again, thank you all for supporting Underspace, It's really cool to see your videos, tweets, comments, and posts about Underspace. Want to yell at us if you haven't already? Please give the Underspace socials a follow:

[h3]πŸ’₯πŸ’₯πŸ’₯ UNDERSPACE πŸ’₯πŸ’₯πŸ’₯[/h3]
Twitter TikTok Instagram Facebook Reddit YouTube Discord

And, because obviously:

[h3]πŸš‚πŸš‚πŸš‚ TRAINWIZ πŸš‚πŸš‚πŸš‚[/h3]
Twitter
Tumblr YouTube

Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!