1. Underspace
  2. News

Underspace News

Version 1.35.0: Patch Notes

Welcome back Starchasers! I recall saying that I was off to the Big Easy to gain ten pounds in gumbo and banana's foster, but it as it turns out when most of the good places are all within walking distance you actually end up losing weight.

What was I talking about? My cat's birthday? Oh right it was his birthday during this hiatus. He's three years old now. Go on, wish him well.


Work on the two remaining milestone updates go at a steady, albeit slow pace. Another new thing coming with Milestone #3 are something more than a few players have asked for: new spaceships to fly.


This here is the corporate shipline. They have inherent bonuses to mission payouts, making them great for making money early on. A few more ships will be included with milestone 3, but you'll have to wait and see to see them.

This patch also has a few new UI quality of life stuffs, like more visible train route tech.


Onto the patch!

Changelog is as follows:


[h2]NEW FEATURES[/h2]
  • Traintravel route views have been redone: When active they disable the other visible connections on your map, and mousing over a system will show any connecting train routes.
  • Pyrona and Haskar now appear as temporary allies during A Proper Vauldwin Princess.
  • A hyperstrom is now generated during a Proper Vauldwin Princess.
  • Jella now appears as a temporary ally during Back Home In Hell.
  • Added new effects for Gallia’s freakout during Thoughtspace.
  • Zeph now joins you for the final fight in King of the Macrovari.
  • Implemented the basics of nebula culling. That is to say: Most objects inside nebulas will no longer be visible outside of them.
  • Added changed and colored icons for guns based on their energy types and refire rates.


[h2]CHANGES AND REBALANCES[/h2]
  • Moved the tablet detailing Petra’s terminal username to be more visible in Shadows of a Sun.
  • Changed how the shield downtime skill’s bonuses are displayed, and renamed the skill to Shield Rebuild Time. The skill still functions the same way.


[h2]FIXES[/h2]
  • Ships during Hard Business will no longer try to avoid obstacles, hopefully eliminating the chance for possible softlocks.
  • Fixed issue where Slitherveils would spawn too early during A Proper Vauldwin Princess
  • Fixed issue with Snake style bosses getting caught in an endless loop on rare occasions.
  • Fixed softlocks that could occur with Tourbon’s party quest.
  • Fixed some mismatched icons in Tourbon’s party quest.
  • Fixed issue where bounties that entailed fighting groups of monsters wouldn’t complete.
  • Fixed issue where Hardturn had a marked quest that isn’t available yet.
  • Fixed issue where crafting items using equipped materials wouldn’t cause those materials to unequip.
  • Fixed issue with the Ship Off Course random mission where said ship couldn’t be damaged.
  • Fixed issue where changing tabs in the inventory wouldn’t cause submenus to close.
  • Fixed issue where transferring items between ships could sometimes result in some items going missing. These were being fed to Gradabradulon, He Who Eats Between Lines, and ole Grabby was finally hunted down and beaten to death with a sack of hammers by a few fed-up starchasers .
  • Fixed some mismatched and overdrawn cameras.


Version 1.34.0: Patch Notes

Hello starchasers! This is was originally going to be a cockpit hotfix for our lastweek gamepatch, but then I worked a bunch and now it's not. We're still not quite ready to showcase what's coming up for milestone 3, in the same way that my cat's not quite willing to accept that he's a gremlin.



There's a big charcuterie board's worth of stuff this patch, which hopefully should tide the more peckish of you pilots over for the next few weeks. I'll be vacationing down to New Orleans for the early parts of November, so you'll probably see little activity at that time.



Now let's get into all of it.

Changelog is as follows:


[h2]NEW FEATURES[/h2]
  • Added new tutorials for low level players that occur when you equip different kinds of equipment such as heavy weapons, mines, and drones.
  • Added a new UI widget tracking your wanted status within a star system.
  • Added new console command “granteyes, givestormeyes, and grantuseyes” which will give stormeyes to you.
  • Added new console command “washermode” which will instantly set you to hostile with all lawfully aligned factions in game.
  • During the main campaign, military groups will offer special story-related random missions, including instant action battles against both the Doomsdayers and the Triangles.
  • Reach Station now offers defense missions once it’s completed.
  • Added new icons and race variants for regional pirate groups.


[h2]CHANGES AND REBALANCES[/h2]
  • Bombers now have a variation of their matching fighter cockpit that displays the second heavy attack… thing.
  • Buffed the health of the final boss in True Struggles of a Modern Artist.
  • Deleting saves on the main menu will no longer change the sorting.
  • Increased the size of hitboxes on NPC drones.
  • Decrease the size of NPC drone effects, due to being about 20x larger than intended.
  • NPC drones can no longer be killed by their owners by accident. They’re combat robots, not hamsters.
  • Redid some aspects of Planet Landings to better prevent players falling off and softlocks.
  • Lowered the thresholds for becoming wanted by the military within guarded systems. This is a precursor to a small overhaul to how the wanted system and military battleships in game works.
  • Adjusted damage of drones during the penultimate bossfight to be less damaging.


[h2]FIXES[/h2]
  • Fixed issue where Between Spaces’ dialogue could be interrupted.
  • Fixed issue where you could reload a quickload in the respawn menu.
  • Fixed issues with The Uprising that could result in a dialogue softlock.
  • Changed the default inputs of self destruct and fixed issues where it wouldn’t work under normal circumstances.
  • Changed the lighting, textures, and sounds in several stations to better match their characterization.
  • Added some stuff to help prevent accidental softlocks when the Marching Star is active.
  • Fixed issue where some objects weren’t enabled during campaign missions aboard the Marching Star.
  • Fixed various typos in scanned item data.
  • Fixed issue where your Pin would Ascend too early.
  • Fixed softlock that could occur on the Axle during Mission 15.
  • Changed some decorations in Reach Station.

Version 1.33.0: Patch Notes

Well hello starchasers! It's been a hot stellar minute, hasn't it? Did you think we were just going to leave you forever? We're not THAT kind of Early Access game, rest assured. But after breaking my soul and back to get Faces In The Fog out I wanted to take it slow on these upcoming updates. You know how it is, you pump out a huge amount of quests and nonsense and maybe you want to spend some time with your wife, cats, and the jerky they're determined to steal.




Which still means there's a metric scrapload of stuff in this update. Some of this was originally going to be kept separate from the main build until it was time for our big milestone update, but I'm a generous soul. That's what my therapist tells me at least. Let's get into it!


UPDATE HIGHLIGHTS:

Cockpits! Cockpits now have their real textures and UI elements implemented. Different manufactures have styles and ways they'll set various cockpits up: Some are more detailed and more informative than others, and many come with an onboard ship radar.

[previewyoutube][/previewyoutube]



I've also added a freelook mode to the cockpit camera.
[previewyoutube][/previewyoutube]

There's also border control on star systems now. Go too far out and Stuff might begin to happen. This is just the first pass of this system now, mind you. Future updates will add more hazards and more Stuff that will Happen.
[previewyoutube][/previewyoutube]

And there's a whole smattering of UI improvements. Star systems now display their current level, keybinds now give a description of what they do (even when it's obvious) and posters for non-hazard bounties have brand new graphics and icons.




Changelog is as follows:


[h2]NEW FEATURES[/h2]
  • Added full textures for cockpits for all flyable ships in game.
  • Added diegetic UI elements for all cockpits for all flyable ships in game. This includes elements like a working ship radar and such.
  • Added a freelook key to your ship’s cockpit.
  • Added border control: Go too far outside of the borders of known space, and you’ll encounter a lot of uncleared anomalies that will quickly make short work of you. No you can’t defeat them: you’re basically asking if you could assassinate a tidal wave.
  • System readouts now display the star system’s current level (including if it’s affected by storms).
  • Keybinds in the menu now have a description when moused over.
  • Non-hazard bounties now have unique posters for each character.

[h2]CHANGES AND REBALANCES[/h2]
  • Resized several room archetypes that were too large.
  • When reaching the last waypoint in a list when in autopilot your ship will automatically stop now.

[h2]FIXES[/h2]
  • Fixed issue where scrollbars in the options menu would reset in weird ways.
  • Fixed additional quest typos and misnamings.
  • Fixed issue where ship coloring requirement functions wouldn’t work upon reloading a save.
  • Fixed issue with some kill missions that were unable to be completed.
  • Fixed issue with item retrieval missions that could result in them not completing.
  • Fixed issue where acquiring knowledge would cause a softlock on rare occasions.
  • Fixed several drop tables for NPCs that had their data wiped out.
  • Fixed UI issue where scrollbar on bounty boards would start at the bottom.








Version 1.32.1: Patch Notes

Hello starchasers! I've returned from the Mothman, who was both very moth and very man, as well as received our cats from the Cat Stasis Facility, so everything is back to normal. Normal enough that I think you deserve a bit of a patch, eh?




This will be our last patch for September, but October might have some goodies as well as we focus on getting out Milestone 3 and prepping for that. Station detailing of course, will be the name of the game there, but there's some stations getting a bit of a retrofit even now, such as the campaign's Ascension Academy.




Changelog is as follows:


[h2]NEW FEATURES[/h2]
  • After inspecting some of their financial records, the UHC realized that Kardoz’s bank account number had a 2 where there should have been a 5. The mistake has been rectified, and storms now give payouts based on the hazard you encounter within.
  • Several new achievements based around Faces in the Fog have been added.
  • Ascension Academy now has details for its rooms.


[h2]CHANGES AND REBALANCES[/h2]
  • All lawful Ballden factions will now attack you if you’re carrying the Crown Star.
  • Adjusted the damage values and such of things in Thoughtspace and gave the quest boss there more attacks.
  • When purchasing ships, your ship’s comparative descriptions are now based on their base stats.


[h2]FIXES[/h2]
  • Fixed an issue where one of the NPCs in the wheel was invisible, save for their hat.
  • Fixed issue where Gallia’s quest would fail to start.
  • Fixed issue where some bounties could be cheesed in ways I don’t want you to cheese them.
  • Fixed issue in campaign mission 2 where you could undock from Planet Vauldric early.
  • Fixed issue with Lost in Thought that would softlock the quest.
  • Fixed saving issues with Lost in Thought.







Version 1.32.0: Patch Notes

Hello starchasers! As promised we've got another patch for you this month, right before I take a small break to go off to the Mothman Festival (I made an oath to do so). This is mostly a big pass on all the new content, but I had some time between wrangling my disgusting furry cat animals to give some quality of life stuff.


Look at this thing, assuming the shape of random letters.

There's a few small things, but our big features are mostly being pushed out to the next milestone update (you can read more about those at the end of these patch notes).



Changelog is as follows:


[h2]NEW FEATURES[/h2]
  • Ballden arms now have new transition animations. Hologrammy.
  • The Hardturn gate can now be scanned.
  • You can now transfer items between ships at the shipdealer.
  • Random ghost ships now have a significantly larger amount of possible (backer based) names they can spawn with.
  • Increased the drop rate of knowledge drops and fixed issue where they wouldn’t be acquired right.


[h2]CHANGES AND REBALANCES[/h2]
  • Increased the scanning and activation distance for Long Legacies’ trapped ship.
  • Redid some outdated dialogue.
  • Party members cannot be summoned or duplicated during their relevant questline.
  • Changed some rewards from chapters that were giving out placeholder rewards.
  • Certain heavy equipment no longer builds heavy energy when it hits an enemy.
  • Adjusted the systems and positions of several bounties.


[h2]FIXES[/h2]
  • Fixed further issues with upgrading party members due to a typo.
  • Fixed issue with Long Legacies where the courier ship could be rescanned, restarting the quest.
  • Fixed issue with Long Legacies where the courier ship could be damaged early.
  • Fixed issue where Reach Station wouldn’t appear on your navmap.
  • The pause key can no longer be unbound. You can rebind it and swap binds, mind you, but if you try to unbind it, god will stop you from making mistakes.
  • Fixed issue where the Obscurite homeworld would reset itself.
  • Fixed issue with the Bigger Picture that hid the giant capitalist lobster demigods from your view if you had completed the OTHER demigod quest. What a weird one.
  • Fixed some broken tooltips.
  • Fixed issue where several edge world ghost ship bounties had too low a payout.
  • Made Jella’s upgraded companion perk work more consistently.
  • Fixed ship customization error occurring with starchaser bombers.
  • Fixed issue where unlocked crafting recipes wouldn’t save.
  • Fixed several incorrect calculations involving heavy weapon energy.
  • Fixed cutscene issues when using a close following camera setting.
  • Added some further catches to help when reloading a save on Ackery.
  • Fixed additional quest typos.
  • Fixed boss issue where the vulconda was too angry to die.
  • Fixed issue where the shuntfish that spawn for the shuntfish bounty forgot where you agreed to meet and took the wrong train downtown. They’re here now.
  • Valada Matavar now correctly spawns with several Washers that want to kill him for his research.
  • Fixed several bounties that weren’t spawning.
  • Fixed issue where several crafting recipes wouldn’t complete upon a reload.
  • Deadstation 15, being abandoned, will no longer be a target for Us missions.
  • Fixed an issue where some bounties wouldn’t save.
  • Adjusted many hardpoint positions of starchaser ships to be way less… weird.
  • Adjusted aspects of Heist of the Year to prevent potential softlocking.



UPCOMING FEATURES

We're not ready to do a full announcement on our third milestone update JUST yet, but it's coming. Part of that update will include a huge model and cockpit overhaul, giving them full textures alongside working computer screens that are unique for each cockpit(these screens aren't ready yet, but the cockpits textures are!).