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A pirate quartermaster News

Update - 10/17/2020

Hello everyone!

EDIT: Addition of the possibility for the captain to resign, thus not leaving the crew

- Adding the number of people in the crew on the rations sheet (easy mode)
- Reduced risk of destruction of the guns during early reloading (easy mode)
- Tooltips next to station assignments (easy and normal modes)



- Adding the quantity of fabric/metal/wood to repair a percentage of sail/machinery/hull durability to the book of knowledge
- The QM will now say when he has a new entry in his book
- The sentences of the merchant who refused to deal with you because there were still goods in transit were revised
- The FIRE and RELOAD orders will follow each other less quickly (which disturbed the new players, rushing to type the orders when the gunners were not ready)
- Withdrawal of time to accomplish the objective, from now on the sailors will become impatient according to several parameters, especially morale, and will ask for a change of objective after a certain time, if it is not accomplished.
There will surely be a problem with the current objective at the time of the update, but from the next goal on, it will work fine.
- Impact of successful and unsuccessful targets recalculated
- Fixed a variable that could more easily provoke mutinies
- Adjusted buttons for selecting characters in a captain's election
- Changing from 30 to 24 crew members for the success: "A real community"

Good day or evening.

Update - 10/15/2020

Hello everyone!

Small update :

- Fixed a bug that blocked the design of shovels for locomotion
- Less chance of sailors voting for the city if the holds are not very full
- Progressive evolution of the NPCs' strength spread over a longer period of watches
- Fixed a bug that could appear during a battle following a dispute with a merchant
- Some text corrections

Good day or evening.

Update - 10/14/2020

Hello everyone!

- Fixed a bug that could condemn you to stay in town
- Fixed a bug that did not update immediately if the ship has a doctor
- Fixed a bug that could occur when seizing a ship without a galley when you had one
- Fixed a bug that did not display the pieces of map obtained when displaying the quartermaster's sheet
- Fixed a bug that could cause the game to crash when a ship was detected
- Fixed a bug that could cause the game to crash after an insufficient number of hammocks
- The impact on the speed of the machines by the machinists will now be well enforced

Good day or evening.

Update - 10/13/2020

Hello everyone!

Today's update :

Additions and revisions:
- The time to achieve the goal has been revised. From now on, you will have to negotiate with the captain not a time to achieve an objective but rather a time to focus on an objective.
The shorter the duration, the more morale will be impacted in case of success or failure.
This will also give you more opportunity to change objectives if the current one is far away. If a pirate is able to adapt, then a captain and a quartermaster even more!
- The interval before a sailor can get sick again is now longer
- Chances of recovery for seriously ill patients when a sailor is assigned to enhanced care
- Rebalancing of the distribution of gold from cities to ships sent
- If the relationship with the people is "Privileged", then the merchant will be there every watch
- The AI will be less fooled if you close your sails or cut your machines
- Possibility of surprise after the surrender of an enemy
- The "s" of the projectiles orders have been removed, they will now be in the singular
- A few sentences have been rewritten
- Some balancing

Bugs :
- Fixed game endings that were incorrectly displayed
- Fixed a bug that prevented to shoot and reload when you had the "(at will)"
- Fixed a bug that allowed to click on the characters while a menu was open

If you have any bugs or quirks, don't hesitate to tell me!

Have a nice day or evening.

Update - 10/12/2020

Hello everyone!

Update :

- Fixed a bug related to the election of an officer, the arguments were not well counted
- Fixed a bug following an altercation with a merchant in town that caused the following fight to bug
- Fixed a bug that incorrectly detected a doctor on the ship
- The flag of a people with whom one has a "To kill" relationship will no longer be proposed by the captain
- Actions with people will change the relationship more quickly negatively if you have a positive relationship and more quickly positively if you have a negative relationship

Good day or evening.