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A pirate quartermaster News

Update - 05/16/2022

Hello everyone!

- Increased the interest for the captain, if he is a woman, to accept women on board when changing the pirate code

- Implementation of an option in the "Options" menu of the main menu allowing to replace the basic font of the game by a simpler font, in order to facilitate the reading for those who have difficulty



Have a nice day or evening.

Update - 04/17/2022

​Hello everyone!

- Number of drugs now visible on the report sheet, in the boatswain section
- Fixed a bug that did not allow to put money in the social fund after a change of the pirate code not offering premiums to a pirate code offering premiums​
- Fixed a bug due to a missing English translation when the pirate code did not give a punishment in case of a fight on board, which could lead to a game block

Have a nice day or evening.

Update - 02/27/2022

Hello everyone!

[h2]Additions and modifications[/h2]

- Changes to the rules regarding the possibility to click during the fights
Following feedback and comments where some players did not see that you could activate an option to click on orders, I decided to allow it during the tutorial (in order to highlight the option) and in the Difficult mode.
Changed a difficulty mode: Difficult, where you can now enable "Clicked orders"
Added a new difficulty mode: Elite Fingers, which replaces the old Difficult mode, in which it is impossible to activate "Clicked orders"
- Added an achievement: Elite Fingers (Win 20 fights using only the keyboard in one game)


[h2]Fixes[/h2]

- Fixed a bug related to the new specialty
- Fixed a bug that sometimes allowed to leave the result sheet of a fight, preventing to leave it

Have a nice day or evening

Fixes

Hello everyone!

Fixed a bug after the last update: If an old game was launched, the tests related to the last specialty made the game crash

Have a nice day or evening.

Update - 02/17/2022

Hello everyone!

[h2]Additions[/h2]

[h3]- Added a new specialty: The Sharpshooter[/h3]
- In combat, when stationed at the lookout with a musket, he is not taken into account during boardings but shoots at important enemies with priority and more efficiency.
- It is acquired by having a sailor work the lookout
- An animation has been added for a successful shot from the lookout on an enemy during a boarding
- An indication about it has been added in the book of knowledge
- A symbol has been created for the sharpshooter:


[h2]Changes[/h2]

- Generation of the minimum Y-position of the islands lowered, so that the chances of generation of the islands and cities are identical in the North and in the South
- Rewrote some of the negotiation phrases when encountering a ship and added the importance of wind strength in the calculation of the second response
- A ship encounter can no longer occur right after a fight
- Ship encounters will no longer be able to be chained together over several watches, avoiding that most of the events are those

[h2]Fixes[/h2]

- Fixed a bug where the achievement "Richer than a king" would not validate, because the amount of gold tested was not the right one
- Fixed a bug that sometimes displayed a noble prisoner in the holds when he did not exist, and that could block the event that allows to discover a noble in an enemy ship
- Fixed a bug in the code that sometimes took into account a galley that did not exist
- Fixed a bug that could cause "The Revenger" to appear without any marooned sailors
- Fixed a display bug on the Boatswain's sheet

Have a nice day or evening.