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Chornobyl Liquidators News

DEVLOG #60 - In the name of decency

Recently, there have been lively discussions in our team about a certain issue. A matter which, for many, is probably trivial, but for us, extremely important. Namely, we were faced with the problem of what transcription we should use in our game. Until now, this issue has not been raised in relation to the Chornobyl disaster, and all translations have been made from Russian. This is probably an aftermath of the time when Ukraine, and by implication the Chornobyl Nuclear Power Plant, were part of the Union of Soviet Socialist Republics, where Russian was forcibly used. Today, however, in independent Ukraine, the beautiful Ukrainian language can be used without hindrance. There is therefore no need to refer to the Russian language. What is more, Ukrainians themselves are trying to make international opinion aware of the difference between the two languages, which is not at all obvious outside the circle of Slavic culture. Therefore, as a team we unanimously decided to use a transcription from Ukrainian for the translation.

In the face of Russian aggression and attack on the territory of independent Ukraine, many may interpret our gesture as a political act or as a manifestation of conformism resulting from political correctness. We, however, hold political correctness in deep disregard, and our decision is based solely on common human decency.

"Follow only such a rule as you might wish to make a universal law."

Immanuel Kant

The first consequence resulting from our decision will be to change the title of the game from "Chernobyl Liquidators" to "Chornobyl Liquidators".



As you probably noticed, we have also removed 'simulator' from the name. This is related to the transformation of the gameplay, which has evolved in the production process over the past months. This reflects the fact that we want our game to be more than just a simple simulator, but also to tell the story of the people who, often against their will, were caught up in the events of the Chornobyl disaster. People who were confronted by Soviet totalitarianism with decisions that were not only difficult but also affected the fate of others. Decisions based on truly Conradian choices.

We hope that we can count on your support and that you will like our new development direction!

DEVLOG #59 - Let’s burn!

Today we would like to introduce you to the latest changes to one of our core mechanics. Namely, the change to the fire extinguishing system.

As you are well aware, the previous system was far from perfect. It caused a lot of problems not only for the players but also for us, the developers. However, thanks to the irreplaceable LMG programmers, we managed to create a completely new, realistic, and at the same time intuitive firefighting system. We hope you will enjoy it.

But let's get down to business.

Our firefighting system allows you to conveniently control the space you want to fill with fire. And it is based on a grid scheme made up of fields and vertices. To create a fire focus, we choose the size of the grid and locate it in the desired place. We can use automatic matching of the grid points to colliders on the map, or we can lay out them manually. This allows us to quickly, but also optimally, set the height of each grid point as required.

Once the grid is ready, we move on to setting the temperature areas. By increasing the temperature of a given vertex, we increase the temperature of the surrounding fields. The temperature of individual fields is an average value relative to all surrounding vertices.

The fields take the form of invisible triangular colliders, which are responsible for detecting collisions with the water jet. The collision between the field and the water jet causes a gradual decrease in the temperature of the field in question. At the same time, the temperature of all its vertices is reduced. Consequently, extinguishing a particular field causes the temperature of neighboring fields that share vertices with it to decrease. In this way, we can create realistic fire outbreaks, with temperatures adapted to the fire sources and changing dynamically as they are extinguished.



From a gameplay point of view, this also gives players a choice in the way they approach the problem of extinguishing the flames. After all, one can fight the fire by extinguishing the periphery of the fire, or deal directly with extinguishing its source.



What do you think? Which way will be more effective?

DEVLOG #58 - Back to Chernobyl

On 26 April 1986, at 1:23 a.m., the Chernobyl Nuclear Power Plant is shaken by the first explosion. The pressure of steam built up in reactor No. 4 blows up and knocks away the safety cover weighing 2,000 tonnes. Air enters the reactor. The heated reactor components begin to melt and burn, and the steam reacts violently with them. Significant amounts of highly explosive hydrogen and oxygen are released and ignited. A second, more powerful explosion occurs, destroying reactor block No. 4 and spewing huge quantities of radionuclides into the air, including the extremely dangerous Caesium-137. A deadly cloud begins to build up over the resulting crater, which will soon cover much of Europe.

Today marks the 37th anniversary of the largest nuclear disaster in history, known as the Chernobyl Disaster. It occurred at the Chernobyl Nuclear Power Plant, part of the Soviet Union's energy system. As a result of the accident and the destruction of reactor No. 4, radioactive isotopes were then released into the atmosphere on an unprecedented scale. The whole world held its breath for a moment, and the effects of the accident reached far beyond the borders of the USSR.

To show you how the Zone has changed in these 37 years, we decided to prepare some rather unusual graphics for you. Namely, we have combined screenshots of locations from our game with photos of actual places located in the Exclusion Zone.











At the same time, we would like to inform you that we are back to publishing regular developer updates so that you can keep up to date with the progress of Chernobyl Liquidators. And we assure you, there is a lot to look forward to!

If you haven't yet added 'Chernobyl Liquidators' to your wish list, now is the best time. And if you are not yet sure if this game is for you, you can check it out by playing the demo on the Steam platform.

Enjoy!

Devlog #57 - Come to the roof!

[h3]It's been a 📅 few months full of hard work and we are happy to share an update with the community. We have been creating new content and steadily improving the game experience. We have two levels almost wrapped, and we feel the gameplay is coming along where we want it! This gives us renovated energy to keep on working! 🧑🏼‍💻[/h3]

So, today we are pleased to share a first look at the second level and explore the CNPP roofs - dangerously irradiated and packed with small and large debris from the explosion💥.

The first challenge will be to assist a robot sent to clean up the roof. Unfortunately, its technology was not ready to stand such devastating radiation and is now stuck there! A human hand will be needed to complete this dangerous task!



Clearing the roof area is a priority to help grant access for other teams! You will be working against the clock, dumping rubble, and securing the structural integrity of the remains - no easy matter, but you can't afford to make any mistakes. A false step into radioactive zones could mean instant death for your liquidator - but even so, the struggle will continue as you pick up the task with a new one.



Last but not least, you will have to retrieve the memories of the brave pilots who lost their lives on the roof while trying to contain the incident. Their helicopter fell down, and you'll have to find their identification tags and logbook.
Will you do it? Your devotion will be surely rewarded by the government.



We hope you enjoyed this glimpse at the second level. Still, we also want to highlight the progress made over the game environments - additional optimization and improvements have been performed on individual elements like surroundings or foliage, among others. Check how much the vegetation🌱has changed! We feel these improvements make the scenarios more immersive, organic, and vibrant.



Again, we hope you enjoy the new information. If you have any comments, suggestions, or questions, please post them underneath⤵️. We'll try to answer as much as possible in the coming updates!

Stay safe, liquidators!


Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Merry Christmas from Chernobyl Liquidators Simulator Team



We would like to wish you calm, peaceful and warm Christmas!


All of us, here in Live Motion Games, would like to wish you a great Christmas. We know how important it is to feel safe and warm - the possibility to celebrate with our closed ones is something that we often take for granted but today is the best day to really appreciate each other. Make sure to be kind to your families and friends and say something nice to each of them. We are all different but in the end, we strongly believe that we can all come together to achieve amazing feats! Let the Christmas be the best time to have fun, enjoy yourself and be kind to each other!

In order to grab higher quality picture - click on the image with your right mouse button and select "open image in a new tab"!

We wanted to create something practical for you all that you might want to use in your everyday life for this occasion - a little present from us. We finally decided on creating a calendar - something that anyone could find useful and helpful. Creating a dedicated page for December was quite fun and we hope you will enjoy this little gift - perhaps it will prove useful for marking interesting days still left in December or will serve as a nice image to be used as according to your wishes.

What is more - while we were creating it we thought that instead of doing it once we might make it a regular thing - that means you might expect similar cards in future. We'll do our best to create similar pages for upcoming months but keep in mind that our main focus is on creating an awesome game!

Merry Christmas everyone!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/