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Chornobyl Liquidators News

Devlog #28 "Buildings, flats and different kind of rooms"



We're making sure that the game is as realistic as it physically can and you might be wondering - what about many places from the real Chernobyl and Pripyat that weren't caught on any film?




As you might already know - we're doing our best to ensure that the experience you will go through when playing Chernobyl Liquidators Simulator will be as "real" as possible. We want you to be able to look around in the game and see world as it was right after the catastrophe happened in 1986. That means that we're putting a lot of attention on the visual aspect of the game to the point of going through many historical photos, reproductions, plans and maps.



However - sometimes it's simply impossible to recreate everything in 1:1 ratio. Some places remain a mystery, some have not been visible in any of the photos in any of the archives. We put a great care into making sure that places that we cannot recreate from photos will still have the appropriate dose of realism injected into their metaphorical veins. To that effect some of us have embarked on a photographic urb-ex journey trying to make sure that we can feel the atmosphere of the places that will be shown in the game. You can even check here some of the photos one of our artists took during their photographic trips to catch that fleeting atmosphere one can have so many difficulties spotting in everyday life. Below you'll see one of the examples that inspired us to create environment in the game.



On the two screenshots above the aforementioned photograp you can see control room. It's not any specific control room - it's one of the many similar rooms that could have been in the Chernobyl. You will be able to enter many similar (but not identical!) rooms that we have created. We are happy and proud to say that we've put a lot of work into making sure that these rooms will still encapsulate and emulate the feeling and atmosphere of the real buildings, flats and different rooms you would be able to find in the catastrophe area. That work was very important to us as we know that you demand the highest standards and we hope you will find our job satisfying. We definitely believe your journey will be exciting and unforgettable.

Thank you for tuning in this time - take care and see you next time!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #27 "Difficult relocation measures"



This time we're tuning in to talk about one of the most difficult parts of the catastrophe - relocation of people living in vicinity of the disaster area.


After the 1986 disaster one of the most important task that was on the agenda was to evacuate the area of the tragedy and make sure that people living there will be shielded from the fallout of the tragedy. As you might imagine (or perhaps you've heard about or even lived through it) the process itself was not easy. It's never easy to leave your home behind and move somewhere else especially when it's not quite your voluntary decision but an act stemming out of necessity.



Nearly one million people from states affected by the tragedy were decided to be relocated in order to avoid dangerous exposure to irradiation. A number that is hard to imagine but in the end a number that is now written in history. Those people had to leave their places, their homes, streets they used to stroll in and places they worked to make sure they're safe. And so they did.

The area itself became partitioned in three zones - Black, Red and Blue. The black zone was designated as a zone to which there will be no return. Red one was determined to welcome evacuees again after radiation levels normalized. Blue one was used quite early and children with pregnant women were evacuated there in the summer of 1986.



It would be a lie to say that this whole process was easy and went without any problems. Psychologically it was a trauma for many people undergoing this relocation and some of the people straight up refused to change their place of living. On a global scale the tragedy and the relocation itself gave rise to anti-nuclear opinions. Worldwide concern made it more difficult to develop nuclear power production in many countries and even up until today the catastrophe in Chernobyl and its aftermath is one of the loudest and most important arguments against this particular type of energy.

We believe that many of you following the development of the game may have their own personal story regarding this particular aspect of history. We'd be more than interested in hearing you out - we're always checking through comments so if you feel the will to write about it - please do so. As for the game itself - as we're approaching sensitive topics somewhat cautiously you might be able to find some elements of this particular side of history in the game in form of subtle environment nods or other ways that we plan.

Thank you for tuning in this time - take care and see you next time!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Demo and Playtest announcement!



Chernobyl Liquidators demo version will be delayed - we need to work a little more on optimization, at the moment the game has low FPS on low-end computers, and we don't want that in the demo.



However, we do want you to play the game and let us know what you think For this reason, we are launching the Play Tests for Chernobyl Liquidators right away (pending Steam accept). This means the game will be available to play within a few days at the most.

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #26 "Claustrophobic Corridors"



Let's change the pace for this devlog from the one we set last time. This time... let's take a deep breath and do our best to remain at ease.


Important notice - demo for the game will become available on February, 3rd! Make sure to tune in for the tutorial stream too - starting at 07:00 PM!

As you've received the last devlog very well and expressed some interest in seeing more of the locations from the game - we are more than happy to deliver! But this time we'll take a look into location that might make you really uncomfortable - especially if you dislike cramped spaces.



Many of the corridors within the power plant will be hard to traverse and you will have to find creative ways in order to move through them. Sometimes you will have to crawl through some vent tunnels in order to move around a potential threat to your life, sometimes you will have to plan your route in a way that will minimize your exposure to the danger even at the cost of extending the time of the whole journey. However - as life is important and health is your big concern you will have to worry about those parameters because those might influence your success in the game.

Long stairs will be something you might start to dread. After all - if you were to run away it's always easier to run from side to side than to climb stairs that are so much more efficient at draining your stamina and leaving you out of breath.



Even simple corridors, so peaceful at the first look, might become a true test for your courage. If your mind is wavering and your strong will is being tested to its limit - it's quite easy to become paranoid. Your imagination might bring some terrible visions to your brain and you will have to gather strength in order to continue with your tasks and move on. Sometimes you'll receive short bursts of happiness when seeing a ladder - quite unusual thing but when you spend a lot of time climbing difficult places by yourself even a simple help will be so much more appreciated.

And the corridors themselves might not simply be a straight road from point A to B. Perhaps a part of the corridor is destroyed and you need to find some way around it... or even under it? You'll have to get wet, you'll have to dirty your suit just to advance to a particular place and that is just a beginning of your journey.

It needs to be said - Liquidators were true heroes. Their job was absolutely devastating for themselves and they still were able to do it. We have utmost respect for them.

Thank you for checking with us again this week and see you soon in the next devlog!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Dev Tutorial Livestream #1 - Chernobyl Liquidators Simulator



[h2]We are pleased to announce demo and livestream for Chernobyl Liquidators Simulator![/h2]




7:00 PM CET, 03.02.2021 - at that time we will start the stream straight from the demo we have prepared just for you and we would be more than honoured if you could join us at that time! Come hang out in chat, ask questions and have fun!


[previewyoutube][/previewyoutube]

At the same time we're pleased to announce that you will be able to play the game yourself as February, 3rd marks the date of demo version release for our Chernobyl Liquidators Simulator! You have waited a long time and we appreciated every single moment of the journey with you. It's still not the end but we are excited to check with you regarding your feedback, feelings and opinions after playing the demo. Make sure to let us know about your thoughts!

Beta test sign-ups are also still on - plans for beta tests remain unchanged and we will be happy to select participants in near future! Thank you!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/