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Chornobyl Liquidators News

Devlog #17 “Story bits”



Story is an important factor of many games, often deciding about whether a particular production will be successful or not. As that is the case, we believe that Chernobyl Liquidators Simulator would be impossible to create without creating a unique narrative that will encompass the whole game - our players will feel that they are a part of something bigger and mysterious.



As you will walk through many of our carefully crafted locations you will not only be able to see and experience an environment that will faithfully call back to days when the catastrophe happened but also find different objects that will be important for the overarching plot of the game. Some of them will be a little bit vague and you will have to connect the dots to see the bigger picture while others might convey the story points in a clear and concise way.

Some documents might even turn out to be transcripts of discussions between the crew giving you a glimpse into their everyday communication.

As you might imagine the topic of “why did the catastrophe happen” will be something that we will definitely try to tackle in our storytelling. Your character will be able to find many objects and documents that would lead them to finding an answer for that ultimate question. It will not be easy however - aside from the obvious environmental threats that will sometimes make it difficult to collect the data it is also expected from the player to find multiple files and documents before it will all make sense and create a full image.

A look into inner workings of high officers... just what is in those documents?

And that is not all. Just finding those objects will not be the end. After all some of the documentation you might come across will be highly classified and you will have to make some difficult decisions in regards to who will be the one to receive them from your hands…

Expect more about the story in future devlogs!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #16 “A look into environments”



This time we would like to be more about "show, not tell" and we would be more than happy if you could give a few looks into the environments we have prepared for you. Do remember that we are constantly working on the game and those arts are not final - they still might change as we always love to improve our own work!



Some of the corridors in the game will be full of artistically pleasing yet strangely unnerving lightning that will catch your attention and make for the unforgettable moments... Not once you will have to traverse through them searching for that one lever to pull or simply checking the radiation levels to find the source of it.



Every moment you spent fighting with the catastrophe is a moment that counts... In this particular case you can see a vicinity of the firetruck. It's always good to remind yourself how much did firefighters risk to help within very dangerous environment.



It's a reality that you cannot escape from, after all not so long ago everyone here were living relatively peaceful life... Player-controlled character will have an opportunity to go through such buildings and see for their own how people used to live in the past. For some it might be a venture into their own memories, at least in a way.

Thank you for checking with us and stay tuned for more!

Cheers!
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #15 “The Playground”



This time we would love to show you a little bit of our work in regard to recreating the imagery for the places that you will be able to explore in Chernobyl Liquidators Simulator.

As you know we’re making sure that different type of environment and props visible in the game will be appropriately prepared – modeled in the image of the really existing objects or terrains from past. As that is the case we try to plan accordingly – we know that it is important to equally carefully and thoroughly tackle small objects and large surface areas. Last time we show you different prop models and objects – this time we’re happy to showcase the playground that you might have seen shortly in the trailer of the game.

It can be a little terrifying to suddenly see it in the game…

We are sure that one of the objects that really look iconic is the “mouse” statue that probably should instantly grab your attention with some obvious association coming to mind. This particular statue is a statue that historically was placed in Pripyat albeit in a different location.

As we talked about the artistic liberties previously – this is an example of them coming into play. We believe that by placing this statue in a different place than historically accurate position we will be able to build up the atmosphere and suspense of the place. On the other hand – we made sure to follow the general feeling and style of the statue with our own reproduction of it in the game world.

The atmosphere of the playground might test even the bravest people.

We hope that you find the general approach we’re taking to the atmosphere creation to your liking. We strive to make our artistic vision a reality but at the same time we want you to enjoy the game. The choices we make when selecting range of colours and hues should reflect our dualistic approach – attention to the details and historic accuracy while maintaining the graphical quality necessary to experience the game as entertainment.

It seems very peaceful but the reality can be harsh and even now you have to be careful with your every step…

The train in the right bottom corner and the toy bicycle near to it – while trying to give the place the obvious signs of being used we’re also trying hard to convey the feeling of a place suddenly and hurriedly abandoned. Now it’s us who scour around the place, checking if it’s already safe at least for a minute…

Thank you for checking with us this week!

Cheers!
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Car Trader Simulator Early Access - Buy now for $9.99!

Hello Car Traders!


[h2]Today is the day! We are happy to announce that Car Trader Simulator Early Access is available for all of you for $9.99! Get ready to build your own car trading empire![/h2]



We are extremely pleased to announce that starting from today our Car Trader Simulator is available for all of you! It was a long journey up until this point and we would like to say thank you to all of you who have been involved in the process of creating the game - be it either by posting feedback, criticism, words of encouragement or simply by playing our demo and prologue version of the game!

[previewyoutube][/previewyoutube]
Check out our brand new trailer for the game!

Right now we are proud to say that you can access the game and play through a story-rich campaign where you will have the chance to walk in the boots of an aspiring Car Trader. Be the one to become the best in the city - be it by using legitimate means or... maybe not so much! We can't wait to hear back from you and to know your opinions about the game!

We would also like to remind you that we are doing a special launch livestream of the game on 06:00 PM CET and we will be live on Twitch and Stream, ready to answer all your questions. Make sure to visit!

Best regards,
Car Trader Simulator team



https://store.steampowered.com/app/689980/Car_Trader_Simulator/

Devlog #14 “In-game models”



We love the fact that recently you’re responding to our devlogs with such vigor and energy! As you can see we’ll be trying to keep up the good work and keep you informed while at the same time diversifying the type of content that we are going to showcase here.

Last time we talked about the technical side of things, the skeleton and muscles as some can say, this time we are going to focus on skin – in-game models for some elements of environment and for different type of props.





As you might already know we’re trying our hardest to make sure that the models we’ve prepared are properly reflecting the cultural and historical background of the past. We’re striving to ensure that everything is as perfectly recreated as possible and our graphic designers are working especially hard to ensure that this particular goal is achieved.


Everything needs to be recreated to achieve our vision. No matter if it’s simple elevator panel or cables. They all matter.


At the same time we’re trying to make sure that all graphic elements of the game will be as polished as physically possible. While we do understand that the game will take place during dark and horrible times we would like to make sure that the game looks great to enrich your experience and make you feel invested into the game and completely immersed. Perhaps, even mesmerized?


Here are some of the models that you will be able to spot in the game. We believe the right one does not require any introduction but can you guess what is presented on the left picture?


Some of the models we’re presenting in this particular devlog will find their place into the game, some of them will still be discussed, reimagined or reconstructed. We never close the door leading to improvement and while we are very proud of the effects of our labour we are definitely pursuing the highest possible standards and the ultimate quality.

Thank you for checking with us this week!

Cheers!
Chernobyl Liquidators Simulator Team




https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/