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Chornobyl Liquidators News

Devlog #51 "No two things in life are the same"



While our title is a bit exaggerated we do believe that diversifying the areas available in game is the way to go!




Nothing quite breaks the immersion as much as realizing certain patterns and repeating motifs. While sometimes those cannot be avoided, we do believe that by incorporating even a small change you can guarantee that a game will feel fresh and the environments will stay interesting even after going through them for the n-th time. We know that you will have to walk through many rooms and climb many stairs - it already happened in the demo! - but we want to make sure that those moments in-game will be and stay interesting. That of course means occurence of certain in-game events (remember the brick falling down when you were climbing one of the ladders in the demo?) but also the decor of locations themselves.



Our concept artists are working hard on presenting us with many possibilities of following certain artistic directions - just taking a look at the artwork above should give you some insight into how we want to approach certain design choices. After all - you can see a cable on the wall and not think too much of it but then you will notice that those cables are in fact intrinsically differing from each other. Those are not the same walls that you were traveling by a moment ago. Perhaps you could use it to better orientate yourself in the area?

Of course, we also try to have different variation for the same particular area before we even start working on them. This way we can ultimately decide on the best design and incorporate them in the game. That means that while we're giving you an inside look into our inner workings it does not mean that all of the examples shown above will find their way in the game - please, do keep that in mind when viewing them.



When designing a location it is also good to have different levels in mind - after all if you're designing stairs it means that there is a place that they lead from and a place that they lead to. Imagining different horizontal planes allows us to plan the location accordingly and avoid any possible pitfalls that otherwise we might stumble into. And we definitely want to be prepared for that.

Thank you for checking in and reading! See you again soon!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #50 "Look ahead and behind..."



It's 50th devlog - thank you everyone for supporting our development!




This time we're honoured to showcase some of our concept artworks that present various deformed and destroyed locations that you will be able to traverse in the world of the game. As you've probably deduced already from this and previous devlog (Devlog #45 "On your way into unknown...") where we shared our artworks - some part of the job you will have to spent walking and exploring areas that might be difficult to access and dangerous to leisurely stroll about. Eyes open wide and sense of alertness should follow in your steps and never leave you for too long or even better - never at all...



However, it's not only because danger might be around every corner - that is very important, of course, though there is also something positive to be gained from walking through the viciously twisted areas that were contorted out of their original shape by the catastrophe - be it information, knowledge or even some of the collectibles. It could simply pay off to check that extra location, even if it's small and cramped one - who knows, maybe there's a first aid kit laying somewhere about waiting for you to pick it up. It would certainly make your journey a bit safer. Or there are certain confidential documents that in this whole chaos found their way here? It all depends on your work.

One of the photos that we were inspired by - notice the handsaw next to some of the destroyed rods...

Foraging through those structures would be very dangerous but potentially worth it. An interesting tidbit we've learned studying the catastrophe and its aftereffects is the existence of people who despite the danger (perhaps due to the lack of knowledge about it!) ventured into the destroyed areas to find something of value. Some of them have even left their tools at the area and we can only wonder what was their story...

Thank you for checking in and reading! See you again soon!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #49 "Thunderstorm improved!"



When you know you can improve and you believe in yourself - nothing is impossible!




Although we've just recently shared with you a short snippet from a new location coupled with some awesome weather effects we've been working on we couldn't shake off the feeling that we can go even further with our weather changing development. We don't often talk about it but we love to come back to features and work we've already created if we deem that there is still some room for improvement. Some of us are perfectionists - they simply can't give up until they literally exhaust all possibilities of improvement... for that particular moment.

Enjoy an extra moment from the outside coupled with enhanced weather effects. Keep in mind - as we work we might revisit this aspect of game again - and that is where you come in!

[previewyoutube][/previewyoutube]

Feedback is something we live for and we'd love to hear your opinion regarding the now improved weather effects as compared to the previous one. While we believe we've created something even better we're more than interested in knowing your opinion about our work. And aside from that - it's always good to be outside for a bit, isn't that right? There's no hiding now that part of your job as liquidators will take you outside - but was there ever any doubt regarding that? Anyway - what do you think will be the main tasks that you will perform in those areas? What are you feelings, ideas and projections? Let us know - as you can see we love to improve and maybe your idea will help us do just so!

Thank you for checking in and reading! See you again soon!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #48 "Against the wind and rain!"



While a lot of your job as Liquidators will be performed inside, we're not forgetting about what is happening outdoor...


That means that we're actively working on several important tasks at once. Presenting the locations outside the NPP is something that we're really excited about and of course that means that we want to be absolutely sure that we can present them in a way that truly reflects as they might have been in the past. When we say that we try to tackle every single aspect of that endeavour - we do actually mean it. We've been quite adamant about making sure that the game maintains a proper atmosphere and we know that through ambient and soundscape we can build a truly unique experience. Let's take a look at the video below.

[previewyoutube][/previewyoutube]
Just imagine being alone in the forest during that kind of weather...

As you can see, even though we're still working on several aspects of the scene, we put certain emphasis on some particular aspects of the feeling we want to convey. Even something as simple as rain can be created in a way that evokes certain feelings and emotions. And when you combine rain with wind... Imagine what going through this area with mask on would be like - let's just say that those of us who wear glasses can most likely imagine some of the difficulties that this particular fact brings to the table.

[previewyoutube][/previewyoutube]
Short presentation of the possible options that we can play around with to create the right atmosphere.

Realistic presentation of the area nearby Chernobyl is something that we were always really passionate about. We are happy to be able to create something to be proud of and we want to showcase that in every single step of our game developing journey. We hope you will enjoy the final result of our work as much as we enjoy the process.

Thank you for tuning in with us this week - see you next time!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #47 "Radio Broadcast starts now!"



As we focus on realistic details that build and enhance the world of the game we come to the topic of the radio with some more details!


We've mentioned the radio and the fact that it's interactable in one of the previous devlogs and we've received some information that not all of you did notice that you can actually play with it a little. As that is the case we'd love to let you know a bit more about it - starting with its location! Do you remember the elevator shaft that you had to navigate through in order to progress through the maze that collapsed NPP building has became? Just a bit before your reach the elevator - there it is! On a simple table, among some other objects and everyday use things, right next to one of the notes that you might have been collecting throughout your playthrough - our radio awaits your fiddling!



As with all of the radios you might want to check through different frequencies in search of something interesting. We assure you that you will be able to find something curious but we also understand that you might have played through the demo several times by now. As that is the case we would also like to offer you a little sneak-peek into what our radio will have to offer. Keep in mind that what you'll hear in the track below is a mix of different channels and samples from particular frequencies. As we work on the game the number of channels you might be able to tune in might grow!

[previewyoutube][previewyoutube][/previewyoutube][/previewyoutube]

The atmosphere of the game is something that we're very particular about and even if at the moment radio is not a game-changing feature that will solve a mystery of the tragedy we believe it to be a uniquely important addition to the world of the game. As realistic approach is always in our mind those kind of little details will hopefully be able to create a unique vision of the reality that we're working on in the game and add to the whole experience.

Thank you for tuning in with us this week - see you next time!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/