1. Chornobyl Liquidators
  2. News

Chornobyl Liquidators News

Devlog #47 "Radio Broadcast starts now!"



As we focus on realistic details that build and enhance the world of the game we come to the topic of the radio with some more details!


We've mentioned the radio and the fact that it's interactable in one of the previous devlogs and we've received some information that not all of you did notice that you can actually play with it a little. As that is the case we'd love to let you know a bit more about it - starting with its location! Do you remember the elevator shaft that you had to navigate through in order to progress through the maze that collapsed NPP building has became? Just a bit before your reach the elevator - there it is! On a simple table, among some other objects and everyday use things, right next to one of the notes that you might have been collecting throughout your playthrough - our radio awaits your fiddling!



As with all of the radios you might want to check through different frequencies in search of something interesting. We assure you that you will be able to find something curious but we also understand that you might have played through the demo several times by now. As that is the case we would also like to offer you a little sneak-peek into what our radio will have to offer. Keep in mind that what you'll hear in the track below is a mix of different channels and samples from particular frequencies. As we work on the game the number of channels you might be able to tune in might grow!

[previewyoutube][previewyoutube][/previewyoutube][/previewyoutube]

The atmosphere of the game is something that we're very particular about and even if at the moment radio is not a game-changing feature that will solve a mystery of the tragedy we believe it to be a uniquely important addition to the world of the game. As realistic approach is always in our mind those kind of little details will hopefully be able to create a unique vision of the reality that we're working on in the game and add to the whole experience.

Thank you for tuning in with us this week - see you next time!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #46 "Devil is in the details..."



Locations and environments... those are grand but they wouldn't be enough without details that bring them alive!


Once upon a time we were happy to showcase some of the models for the game we worked on really hard - this time we're revisiting that idea and want to let you see some of the objects you might come across during your ventures in the world of the game. Those are the props and elements of the environment that likely will catch your eye and we know that without them all and any location would feel empty and lonely. And not in the way we aim for.



Not all of the objects will be in perfect condition. During your exploration you will likely find similar constructs or electric devices however in different condition. Some might be faulty, some completely broken however sometimes you might be lucky enough to find it in (almost) perfect condition. Some of those objects - as you've definitely been able to notice in the demo - will be interactive, some simply an inactive equipment or installation. We will, however, make sure that all of them look great.



While designing such objects we often ask ourselves a question - would it make sense for that object to be here? While we might tackle the topic of objects' history in a different devlog (and wonder whether that particular syringe should be here or perhaps in a different place?) we internally always ponder hard on such topics. It is actually quite fun and makes our creative process so much more interesting.



As we talk about items and objects we definitely need to ask you - what is one object that definitely should be somewhere in the NPP? What is something that you cannot imagine this particular place without? Let us know in the comments!

Thank you for tuning in with us this week - see you next time!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #45 "On your way into unknown..."



As you often ask about the scope of our game we wanted to share with you some of the locations we're working on!


Last time we talked about exploration and we're more than happy to say that you will have a lot to explore. However we do not want to simply create empty fields and we're doing our best to make sure that each of the locations offer something unique - whether in terms of gameplay, features or atmosphere of the place. We do try to be very thorough when creating places you will have the chance to visit in our game - after all we know that every player love to walk around the given place, especially so in a game dealing with such a particular topic as Chernobyl Liquidators Simulator.



Take a look at the picture above - we're happy to share it with you to let you know how we approach our design tasks. It's not a matter of simply creating a room and filling it with objects, oh no! We think about things such as cable placement, pipes locations, walls and corridors, the distance between particular objects and, well, the objects themselves! They all have their spot in our plans and that particular spot is not random but thought out and often lively discussed within the team. We even discuss things as colours of the walls or how much of the fluid should be leaked from the barrel laying in a particular location.



While technical art does have a certain "coolness" to it we are also well aware that we have to properly select colours for our locations and then make them feel alive. What you can see on the screen is one of the locations you will be able to visit. It is still a concept art for now, however we work on the locations available in game by relying on such and similar art designs. It's important that they properly exude the feeling of the area that is why we spare no efforts to make sure they look great.

By the way - what do you think is the location presented on the images above? It's a secret for now but we're wondering if you can guess...?

Thank you for tuning in with us this week - see you next time!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #44 "Explore, check, interact, find"



How much time did you spend in the demo simply exploring the area?


Exploration is a vital part of the game. By exploring different areas you are not only getting closer to your next task or part of the mission you've been assigned but you're also getting to know the area, to feel it. Chernobyl Liquidators Simulator is about a real event and as many of you said after playing through the demo it is a possibility to see what happened during and after the catastrophe and how it all happened. As such by exploring different areas you will also learn a "story" of this particular place.



This particular story is presented in different ways - sometimes very subtle that can be easy to miss. While we love making sure that you'll have an opportunity to witness everything we've prepared for you we are aware that all of you might have their own preferences - that is why we try not to be too intrusive regarding your playstyle. The best example of that is a radio that we've put in the game. Did you know that it's interactive and you can fiddle with it a bit? Perhaps you've not noticed it at all - and that's fine - however the fact is that the radio is there, waiting for you to check it.



Exploring is also a way for you to find objects of certain value - be it for the story of the game or your character. Through exploration you might find helpful objects like medicine and syringes that will keep your Liquidator relatively healthy while in other cases you might be able to find interesting piece of information about the NPP itself. Did you notice that there are many documents laying around the area? You can read many of them! This way you have a great opportunity for a greater immersion!

And we certainly hope that you'll be immersed fully within the experience we're creating for you.

Thank you for tuning in with us this week - see you next time!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #43 "Computer access granted!"



Notes and documents are not the only thing you'll be able to find in Chernobyl NPP...




Recently we've been working on a universal computer system designed for a variety of tasks that you will be able to access in the game. This particular system will be helpful during some of your endavours as liquidator but will also be able to provide you with variety of information. Among other uses for this particular system, you'll be able to check messages that have been recorded in the system itself giving you an extra opportunity to look into the regular work of the employees at the NPP. It should prove to be an invaluable source of data!

[previewyoutube][/previewyoutube]
The computer system will have the ability to show pictures and videos too! You will also be able to check the cameras of the places that otherwise might be difficult or dangerous to access without taking appropriate pre-emptive measures. A look into the contaminated area should be possible thanks to that particular feature!



...of course the quality of the recordings and the display of this particular system is another thing. We might be used to 144hz monitors available on the market but in 1986 the monitors used were quite different. You might notice the occasional "glitches" and issues while trying to access the data but that's the reality you're working in. And while we are at that topic - what are your feelings regarding the effects visible in the video?

Thank you for tuning in this week - see you again very soon!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/