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Chornobyl Liquidators News

Chernobyl Liquidators Simulator - Playtest starts now!



We're happy to announce the launch of Chernobyl Liquidators Simulator Playtest!


Starting from now on you'll be able to participate in beta tests of the game! šŸš’
Playtest will be held between 26.04. - 03.05. and we cordially invite you all to participate!

What does that exactly mean?



On this day 35 years ago, the Chernobyl Nuclear Disaster happened. We invite you to survive the experience of the firefighters sent to the scene of the disaster directly after the explosion.
Chernobyl Liquidators Play Tests are open - from now until 03.05 you can play the test version of the demo level.

We are kindly asking for your feedback on your play through (the feedback form is available in-game), we will use the information to polish the demo version which will be available at the Steam Festival in June.

Please note that the Test version is around 1/3 of the demo level which will be released in June.
Enjoy the game, and remember this really happened - the Chernobyl Liquidators are heroes of the world.



We strongly believe in the community-driven development and we want to give your voice the proper attention and weight - that is why you will have many options of voicing your feedback - be it about good or about bad things you've spotted in the game. Make sure to let us know about all things you deem interesting or important for us to know - you can do so through Steam Discussion Board and through the link to a short survey that you can find below.

šŸ“ Click here to open the survey.

Thank you very much for your interest in the playtests - we appreciate it very much!

Information for Streamers/Youtubers:

Feel free to create your own content with CLS - we only have one request - please put the information somewhere on your screen that the content is from the playtest version of the game. We would appreciate that immensely!

Have fun with the playtests and let us know about any opinions you have!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #36 "User Interface - information, notes and hints #2"



As we promised a week ago this time we check what important information Lt. Pravyk has to say...




You will not be simply dropped in the world of Chernobyl without any explanation whatsoever. We definitely can imagine that most of people following our project have quite a bit of understanding of the events that occurred in the NPP however we also are aware that fair share of our players might not be as knowledgeable about the situation that occured in 1986. That is why you will be able to learn a lot from the communication that will happen throughout your playthrough.



Obviously, we don't want to spoil too much for you at this point, however we are happy to show you that you will not be completely alone in the world of the game. While you might have to traverse through the empty deserted corridors and spaces by yourself, sometimes you will get contacted by other people - for example your superiors. They might explain the current situation, deliver further orders for you or simply check with you regarding your status. As you can see on the screenshots visible in this devlog sometimes they will have quite a lot to say.



You can expect them to offer some valuable intel or offer hints for your tasks to make them a little bit easier. Of course, we cannot vouch for the dialogues to be 100% accurate with discussions or orders that actually happened and were issued in the past however we've tried our best to emulate the possible tone and way of speaking and tried to make sure that the atmosphere contained within those lines properly reflect the spirit and emotional load appropriate for the catastrophe.

Keep in mind that while we're proud of our designs we always reserve ourselves the possibility of implementing changes to them - this time it also includes the text itself!

Thank you for checking with us this week and see you again soon!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Join our team and develop the game community with us!

Hello everyone!

We're happy to say that our community continues to grow and we've decided to look into the possibility of assigning few moderators for our Discord server!



Community Moderators will be tasked with providing help with answering most of the common questions for our games that are frequently asked on our Live Motion Games Discord server. They will also ensure that discussions led in our chats and threads will stay civil and will generally look out for the community - including gathering suggestions or bug reports from our players.

If you're interested in becoming one make sure to fill out the survey that you can access by this link!

If you would also be interested in becoming a moderator for our Discussion Boards on Steam be sure to also let us know about that fact in the last position of the survey.

We will be collecting applications up until end of the month!

Kind regards,
Live Motion Games

Devlog #35 "User Interface - information, notes and hints #1"



Hi everyone! Recently we've been quite busy with designing a smooth and good looking user interface for the game and we wanted to show you a little peek from those designs!




Knowledge is power - as they say. In Chernobyl Liquidators Simulator this particular saying might hold even more truth - without the proper knowledge we can't even imagine ourselves succeeding at reaching the goals and fulfilling the requested tasks. Thankfully we've been thinking about making sure that our players will know everything they need in order to accomplish their missions and that is why the game will feed you all important information through either dialogue or hint windows. Sometimes those two will even be combined!



We've decided on implementing hint windows to make sure that all the required information are at your disposal when you need them. The game will gradually teach you about mechanics and features in a way that is unobtrusive but appropriate. You can't really miss them but they will also not take away your attention from other things that are happening in the game. They can also be easily dismissed by pressing appropriate button.



Those windows are also very useful as tutorial windows. When you'll start out the game they will be much more common as they will painlessly introduce you to various options implemented in the game. First time you will have to climb a ledge or use a medicine you will be informed about how to do it, what button to press or what you need to look out for. It's all very handy and designed to enhance your first few moments within the game.

Keep in mind that while we're proud of our designs we always reserve ourselves the possibility of implementing changes to them!

Stay tuned for the next time and some more information from Lt. Pravyk...

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #34 "Look around and find a way"



A door opens and a new locations welcomes you inside. You look around and start thinking... where am I supposed to go now?


It wasn't easy getting here and it's not the end of your duties. What tasks you received were only completed partially and you're currently in the middle of them. You know that it will slowly start getting even harder - the fatigue is building up and you feel yourself get weaker. It's getting scary but you're a brave man - a true hero that won't stop just yet.



You've been traversing the area for some time and you're feeling tired but you cannot simply stop here - it's not the time yet and you're more than sure that staying in this place is going to cost you dearly. The threat of facing some invisible (for now) environmental danger keeps your feet moving as you take a look at the room you're currently in. You see a strange light seeping through the slightly open door. Is it another fire? But this somehow feels different. You're curious and you have your orders - you need to do everything you can in order to bring this whole chaos under control. You reach out for the door knob and you enter...



...what even is this particular room? You don't have energy left enough to think about it too deeply. There is a strange yellow light just in front of you and only a pillar of concrete is separating you from looking directly at whatever is giving it off. You notice the temperature rising as soon as you enter the room so your suspicions seem to be confirmed - it's definitely fire burning very bright and very hot but the longer you look the more sure you become - it's not just a simple fire that you can extinguish with your hose. Perhaps you should leave it alone for now. Approaching it directly might be difficult...

Perhaps there is another way. You just have to look around and find the way.


Thank you for reading and we hope you'll be with us next time!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/