1. Chornobyl Liquidators
  2. News

Chornobyl Liquidators News

Devlog #53 "Firefighters Refreshed"



A distinct look is something quite unique about the firefighters...




One of the things we spare no effort on is to make sure that we convey the appropriate feeling and atmosphere of the place, time and situation where the action of the game will take place. To that effect, we've been recently busy re-designing our firefighters to give them the unique look that they deserve to have. We're happy to share some of the concepts for the upgraded visuals of them - we know that you've been talking about their uniforms and we hope you will like what is presented on the images.

Which one of the concepts do you like the most?

As always we explore different colours and shadings but also variants of the masks. It's good to be able to choose from a variety of possibilities - as presented on the image above the differences encompasses quite a big number of things. Be it boots, gloves, helmets, capes or trousers - we want to find the right one to fit overall scheme of things. Obviously there is also a chance to find firefighters in equipment that varies a little bit from each other - after all some of them might have taken higher boots than the others, to say the least.



There is also a matter of equipment available to people working on the effects of catastrophe. Do you perhaps know what's presented on the screen above? Any ideas regarding the way it will be useful for liquidators and what we will be able to do in regards to the equipment shown above? Chernobyl Liquidators Simulator will feature many different tasks that our liquidators will have to take care of and as such we're constantly thinking about creative ways of implementing within the gameplay. We'll do our best to make sure your experience with us will be unforgettable.

Thank you for checking in and reading! See you again soon!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #52 "The elements of chaos!"



What would you think is the biggest threat to liquidators?




There is a chance that many of you answered "radiation!" and you would be absolutely right. Radiation is an obvious answer to the question however... it's not the only one. Liquidators had to come in contact with variety of very dangerous threats and hazards. The multitude of deadly elements they were exposed to meant that their lives could have been constantly in question. We're exploring those threats in the game and we want to get better understanding of their nature. To that effect we're happy to showcase some of the concept arts illustrating those exact threats.



Fire seems to be the second obvious answer to the question posed in the beginning of the devlog. Fires are also the opponents you fought against in the demo. Fire can damage us, humans, very easily and the damage can be irreversible. But it doesn't even have to be fire in order to hurt us - hot streams of steam can also do a lot to us. Steam and fire are two of the first elements that you need to monitor, possibly extinguish wherever you can. Always be aware of those two.



Electricity is another threat you might have the chance to face. Sparks flying left and right will signal the dangerousness of the situation and you'd better not underestimate it or you'll suffer dire consequences. If you can fix the source of the problem you will probably feel a lot better but finding the way to fix it might be yet another challenge. Especially if this particular menace is combined with our last element of chaos, the one that might be at the same time the most peaceful and yet terrifying.



Being locked in a room with water level steadily rising is something that can bring nightmares to the bravest souls. But what if right next to a water you see a pair of cables sizzling unpleasantly that almost touch the surface of water? What then?

Simulating those dangers is something we're really passionate about. As we were saying from the very beginning of our development - environment is the threat here, not mutants. Environment can be absolutely merciless...

Thank you for checking in and reading! See you again soon!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #51 "No two things in life are the same"



While our title is a bit exaggerated we do believe that diversifying the areas available in game is the way to go!




Nothing quite breaks the immersion as much as realizing certain patterns and repeating motifs. While sometimes those cannot be avoided, we do believe that by incorporating even a small change you can guarantee that a game will feel fresh and the environments will stay interesting even after going through them for the n-th time. We know that you will have to walk through many rooms and climb many stairs - it already happened in the demo! - but we want to make sure that those moments in-game will be and stay interesting. That of course means occurence of certain in-game events (remember the brick falling down when you were climbing one of the ladders in the demo?) but also the decor of locations themselves.



Our concept artists are working hard on presenting us with many possibilities of following certain artistic directions - just taking a look at the artwork above should give you some insight into how we want to approach certain design choices. After all - you can see a cable on the wall and not think too much of it but then you will notice that those cables are in fact intrinsically differing from each other. Those are not the same walls that you were traveling by a moment ago. Perhaps you could use it to better orientate yourself in the area?

Of course, we also try to have different variation for the same particular area before we even start working on them. This way we can ultimately decide on the best design and incorporate them in the game. That means that while we're giving you an inside look into our inner workings it does not mean that all of the examples shown above will find their way in the game - please, do keep that in mind when viewing them.



When designing a location it is also good to have different levels in mind - after all if you're designing stairs it means that there is a place that they lead from and a place that they lead to. Imagining different horizontal planes allows us to plan the location accordingly and avoid any possible pitfalls that otherwise we might stumble into. And we definitely want to be prepared for that.

Thank you for checking in and reading! See you again soon!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #50 "Look ahead and behind..."



It's 50th devlog - thank you everyone for supporting our development!




This time we're honoured to showcase some of our concept artworks that present various deformed and destroyed locations that you will be able to traverse in the world of the game. As you've probably deduced already from this and previous devlog (Devlog #45 "On your way into unknown...") where we shared our artworks - some part of the job you will have to spent walking and exploring areas that might be difficult to access and dangerous to leisurely stroll about. Eyes open wide and sense of alertness should follow in your steps and never leave you for too long or even better - never at all...



However, it's not only because danger might be around every corner - that is very important, of course, though there is also something positive to be gained from walking through the viciously twisted areas that were contorted out of their original shape by the catastrophe - be it information, knowledge or even some of the collectibles. It could simply pay off to check that extra location, even if it's small and cramped one - who knows, maybe there's a first aid kit laying somewhere about waiting for you to pick it up. It would certainly make your journey a bit safer. Or there are certain confidential documents that in this whole chaos found their way here? It all depends on your work.

One of the photos that we were inspired by - notice the handsaw next to some of the destroyed rods...

Foraging through those structures would be very dangerous but potentially worth it. An interesting tidbit we've learned studying the catastrophe and its aftereffects is the existence of people who despite the danger (perhaps due to the lack of knowledge about it!) ventured into the destroyed areas to find something of value. Some of them have even left their tools at the area and we can only wonder what was their story...

Thank you for checking in and reading! See you again soon!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/

Devlog #49 "Thunderstorm improved!"



When you know you can improve and you believe in yourself - nothing is impossible!




Although we've just recently shared with you a short snippet from a new location coupled with some awesome weather effects we've been working on we couldn't shake off the feeling that we can go even further with our weather changing development. We don't often talk about it but we love to come back to features and work we've already created if we deem that there is still some room for improvement. Some of us are perfectionists - they simply can't give up until they literally exhaust all possibilities of improvement... for that particular moment.

Enjoy an extra moment from the outside coupled with enhanced weather effects. Keep in mind - as we work we might revisit this aspect of game again - and that is where you come in!

[previewyoutube][/previewyoutube]

Feedback is something we live for and we'd love to hear your opinion regarding the now improved weather effects as compared to the previous one. While we believe we've created something even better we're more than interested in knowing your opinion about our work. And aside from that - it's always good to be outside for a bit, isn't that right? There's no hiding now that part of your job as liquidators will take you outside - but was there ever any doubt regarding that? Anyway - what do you think will be the main tasks that you will perform in those areas? What are you feelings, ideas and projections? Let us know - as you can see we love to improve and maybe your idea will help us do just so!

Thank you for checking in and reading! See you again soon!

Kind regards,
Chernobyl Liquidators Simulator Team



https://store.steampowered.com/app/1113010/Chernobyl_Liquidators_Simulator/