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伊格利亚战记 News

【伊格利亚大陆】手札04

本周的我们让伊斯洛特帝国休息一下,来聊聊炎热而诡异寂静的黑色绿洲,那片由幽影死灵和黑纱部落部落居住的地方。

很久很久以前,一个被称为幽影军团的邪恶组织入侵了伊格利亚世界,在历史上其实不只一次,而是两次。尽管关于第一次的入侵已经没有什么详细记载,仅存在一些蛛丝马迹,但有证据表明,幽影死灵种族起源于幽影军团两次入侵之间,准确地说,离第二次入侵的时间更近。



在幽影死灵诞生的一百年前,怨灵巫妖·萨罗塔娜是与幽影军团作战的十三名自由骑士之一,在击败强大的幽影怪物——流放者之后,被它的毒液感染,身负重伤的萨罗塔娜被幽影大军淹没。所有幽影生物都拥有不同强度的毒液,有能力在死亡时溶解一个人的灵魂,并强行让其进入更高的维度,人们普遍称之为“灵魂升华”。然而,伊格利亚大陆人的灵魂处于凡人地位,无法建立这种连接来完成升华,萨罗塔娜的灵魂只能被迫停留在地狱边境。

死神兼灵魂法官阿达德也拒绝了萨罗塔娜的灵魂,判定她属于幽影王国,总之她不再属于伊格利亚。萨罗塔娜注定只能沉溺在愤怒的情绪里,在灵魂世界徘徊,直到被狂暴的怨恨女神修诺丝的耳语逼得几近疯魔。然而,为了挽回她的自尊,这位神将为她提供一次对阿达德进行复仇的机会……她非常愿意接受这一提案。

自那之后,极寒之地的王陆坦尼欧填补了萨罗塔娜在自由骑士团的空缺,她将要在战后建立挪塞芬斯王国。好消息是,我们法莱伦斯的王储公主知识面很广,因此,她听说过萨罗塔娜在伊斯洛特历史上的英勇壮举也就不足为奇了。不幸的是,尽管马修确实是国王贝利勒忠诚后卫的一员,他在在其他被此巫妖复生的战争英雄里暂时没有那么知名。至少,修诺丝自己将与另一个派系捆绑在一起,该派系将在未来几周内出现。

讽刺的是,尽管拒绝引渡萨罗塔娜的灵魂,死神他自己也恐惧她的力量。她狂躁的怒火很快就会强大到足以唤醒动荡的亡魂,因此死神准备了相应的对策,以确保她的存在不会威胁世界的未来。他向垂死的土著部落赋予了他的致命祝福,让他们在贫瘠的黑绿洲中繁荣壮大,以换取他们的忠诚和奉献。这个计划一开始运行得很好……直到计划流产。当然,这是就是不久之后的事情了。

新的酋长萨库法从一个未知的神那里得到了一个预言,预言了他的人民的毁灭。他认为死神阿达德在利用他们,把他们当作用之即丢的弃子,依赖阿达德将引领他们走向毁灭。于是萨库法带领黑沙部落走上了一条命运不受死神控制的道路。他选择与此神盟誓,而不是把自己的灵魂献给死神,尽管这意味着放弃死神的保护。阿达德对这种愚蠢的蔑视行为感到愤怒,自然而然撤回了他的祝福,迫使他们像从前一样在黑绿洲的死气沉沉的沙子中劳作。

在神秘新神的保护下,部众献祭了自己的一部分,以换取强大的祝福和装备。萨库法和他的妻子兰娜做出了最大的牺牲,分别献出了自己的灵魂和眼睛。结果,酋长被赋予了永恒的青春和一把窃魂的礼刀,而兰娜则被赋予了全知全能的天赋,得以了解世界的真相。他们的忠实追随者帕丽斯和玛勒伊也效仿他们分别他们献祭了自己的皮肤和舌头,获得了自己的强大力量。

不幸的是,黑沙部落是伊格利亚大陆上最孤立的派系之一...至少现在是这样。但无论他们是否受到死神阿达德的束缚,黑沙部落都将与和他们共享绿洲的幽灵死影有一场致命的相遇。这两个派系之间的命运似乎是交织在一起的,尽管在努力萨库法避免即将到来的冲突。

到现在为止,您可能已经注意到我们没有提到幽灵死影的精灵姐妹修缇利娜和修缇利雅。说实话,她们实际上属于我们现在尚未看到的完全不同的精灵国度。是的,一个既不是伊恩莱纳也不是杜纳提克斯的王国。如果您了解最新的游戏内传说,那么您可能已经知道关于她们一些零碎的知识!请继续关注我们的后续内容!

Small update 3.3

Hello all:

We have a small update on the live build today with the following contents:
As usual, please drop us a note on Discord if you have any questions or more issues to report

1. Text and content updates
2. Reduced level of difficulty on collect and normal modes
3. Increased damage for skills
4. Optimized AI behavior (for attack and damage probabilities)
5. Lowered efficiency for city buying
6. Increased the importance of soldier type restraints, effects on the restraints also become more impactful
7. Adjusted basic city defense of non-selectable factions

That's all folks, we'll be continuously working on fixes and hopefully release a bigger update towards end of this month. Stay tuned...

*Beta Branch Release* New Battle Systems up!

Dear all,

The new city defense battle system is up and running on beta, please give it a try and again report any bugs/irregularities in Discord! Enjoy! (Note: Progress on beta are independent of live version saves)

Details of the beta release:

1. Battle system
Re-writing battle system, new battle system should have an added direction guide, this function can support our latter plans to add geographical features (such as bridges, lakes, canyons, swamps, or highlands)

2. City defense battles
Added city defense battle system with city wall and turrets. Say goodbye to a pure numerical fight!

Major Update Out Now | New heroes, Faction camps and Battle missions

All - The new MAJOR UPDATE is now LIVE
Rules are the same, please raise any #bugs and #feedback in our Discord



Patch Notes (Including what is still in the beta branch):

1. New Heroes (Ten new uniques, 85 regular heroes) along with 32 new soldier types that will go along with hero missions.

2. New Missions (Added missions for 9 new heroes, Iruril's story will continue to unfold, Landis will get his FlameDragon sword!)

3. New options when starting new game (including deactivate "Quick Recovery" and "Defense Limit")

4. Battle effects refresh (Wizards will have their own attack effects) and visual optimizations

5. Balance adjustments (allocations for faction soldier types, each faction will own three special soldier types)

6. New Soldier Types (32 soldier types)

7. Economic System Adjustments (Income will be easier to manage and less fluctuating by lowering the maintenance coefficient for hero management)

8. Hero Record (Browse deaths, betrayals, wins)

9. Faction Adjustments (Some factions have changed initial starting heroes, sketches for some have been upgraded, you must find them yourselves!)

10. Negotiations (Re-opened city trading)

Updates to the Beta Branch next week
1. Battle system
Re-writing battle system, new battle system should have an added direction guide, this function can support our latter plans to add geographical features (such as bridges, lakes, canyons, swamps, or highlands)

2. City defense battles
Added city defense battle system with city wall and turrets. Say goodbye to a pure numerical fight!

P.S. We'll be launching a discount event starting February 6th 10AM PST!

Week 8 Grand Finale: Blade Mountain & Bugartner

Read the full post here.

A sneak peak to today's reveal


Apologies for the delay in this week's reveal, but we've went back to polish the overall appearance of the relationship map so it's all nice and shiny. But anyway: Welcome to the grand finale, where the relationship map is at long last complete! For now at least...



This week's roster may seem disappointing, but never judge a dwarf by its stature. Notice how we were unable to really cover the relationships of other heroes over the last several weeks? This time, we can finally put some of the more detached neutrals in this week's spotlight. Ending things off are: Blade Mountain and Bugartner!