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The Anacrusis News

Update 6.1 - Hotfix

We're really thrilled at the reaction players have had to the new Steam Workshop support. There's a second user campaign in the Workshop now and we've seen more cosmetic items coming in too. We found a handful of bugs with the 6.1 patch, so we pushed a hotfix to Steam, Microsoft Store, and Xbox this morning to address them.

Here's the changelist:
[h3]Quality of Life Fixes[/h3]
  • Headshot VFX redesign. The effects are more varied. We'd love to know what you think about them.
  • Steam Deck users now have more sane default settings. We're going to continue working on finding a good balance between performance and quality, but we don't recommend setting everything to Ultra on the Steam Deck
  • When you reset your settings, it won't reset your player's loadout anymore

[h3]Bug Fixes[/h3]
  • We've fixed the infinite login bug that resulted in really long launch times for the game.
  • The game should not try to launch Steam VR or the Oculus app anymore
  • We've made a handful of fixes to the Steam Workshop support to fix bugs and optimize downloads
  • Fixed a bug that caused some gun charms to not show as expected
  • Reworked the LOD settings for the Brute and Horde
  • Fixed a bug that left the Microsoft Store version of the game running in the background indefinitely.

Update 6.1 - Enter Steam Workshop

[h3]Steam Workshop[/h3]
Boy, we've got some exciting news to share today. We're rolling out our first pass Steam Workshop support with Update 6.1 That means we've now got an easy way for mod creators to share and test their work with the community. What that means for players is that if you visit the Workshop then you'll be able to subscribe to a variety of skins, maps, and other content for the game. When Steam players play in a game with people who have mod content installed, you'll see the skins they've chosen and they'll see the skins you've chosen.

As it is now, mods only work on the Steam version of the game. The Xbox and Microsoft Store versions of The Anacrusis will get more comprehensive mod support soon, but this release is primarily intended to give mod creators a way to solicit feedback for their content from the community.

R
eleasing this early is important to us so the modders who have been working on content for months can start collecting feedback. But this is the first pass of the feature, so it requires a bit more work for players than we're happy with long term. if you want to play a Workshop map, everyone in your party will need to be subscribed to the map in Steam Workshop and everyone needs to be playing on Steam. In the future, we'll make this entire process more straightforward and we'll make it work on all platforms.

Regarding other players' mods. If you don't want to see mod content from other players, you can go into the Options > Gameplay and scroll down until you see Download Filter in the Online section. You can set that to "Do not download any custom files" and you won't see any mod content.

Yes, we'd love feedback. If you want to give feedback to mod creators or sign up to get access to the mod tools, the place to do that is in the Stray Bombay Discord.

[h3]Slowdown on Common Hit[/h3]
We've reduced the impact of the slowdown players experience when they take damage. We'd love feedback on this change. It should make it a little easier for players to get out of scrums of aliens.

[h3]Temporarily Disabled Quick Play[/h3]
A bug with Quick Play was stranding players in instances all by themselves. We've temporarily disabled the Quick Play queue until we can fix the issues with it. In the meantime, if you start a public game in an episode, you'll get matched into groups playing the same episode and difficulty you select. We realize this is an imperfect solution and are working on fixing this ASAP.

70% Off On The Anacrusis!

We just kicked off our biggest sale ever for The Anacrusis! You can get the entire game for only $9 during the Steam Autumn Sale, which runs from 11/22 to 11/29 at 10AM PST.

We're eleven months into our Early Access period, and we've been busy. Since launch, we've added a Holdout Mode (designed with feedback from players), a bazillion new weapon variants using our modular weapon system, new special weapons, a beta of Episode 4, peer-to-peer server hosting (so folks in areas that were too far from our dedicated servers can play lag-free), mod support, a ton of performance and microstutter fixes, and a whole lot more. As always, we support full crossplay between Steam and other platforms, and we'll have more mod content coming soon.

Plus, we're Steam Deck certified now!

Hotfix for 11/18/2022

Small update to fix matchmaking on all platforms.

Update 6 - Guns! Guns! Guns!

Hotfix 3: Our backend provider is updating some software which necessitates a client update to support that change. As of this update, cross play is restored between people on Steam and people on the Xbox/Microsoft Store versions of the game.

In addition to the backend changes, this hotfix also adds Discord integration for all of the Windows versions of the game (Steam and Microsoft Store). In addition to rich presence notifications, the Discord integration also lets you send invites in Discord DMs or in Discord channels.

We've also added full Steam Deck support. That's right, the little icon next to The Anacrusis in Steam is green instead of yellow now and all core functionality in the game should work properly. If you find Steam Deck-related bugs, please let us know.


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Hotfix 1:
  • Removed the option for offline play from the game. Private games are functionally equivalent to a private online game in a peer-to-peer world and the offline option was consistently crashing the game. (If you want to play by yourself and not invite friends into your game, please set your Steam status to Offline or Invisible for the time being.)
  • Weekly Challenges are playable again.
  • Rich Presence on Steam more accurately reflects party composition and game state. It's more reliable too.
  • The First Time Player screen won't prevent you from entering the main menu anymore.
  • The list of available game modes is stored locally now, so you can switch between them.
  • Various small fixes (typos, graphical inconsistencies, etc)


If you're on the Xbox or Microsoft Store side and still having problems, we have multiple people dedicated to solving those issues, and hope to have an update in certification soon. We keep fixing one problem and finding two more, so it's taking longer than we hoped. Rest assured that we're really sorry it's taking as long as it is, and we're working as fast as we can to fix the problems. So you know, the issues that are showing up here in Steam will also be part of the next patch for the Microsoft platforms, as soon as we can release it.


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We have a big patch for you all today, and some huge changes for the game. Update six is adding a ton of new weapons to the game, our first beta release of Episode 4, Holdout Mode version 3, some massive performance improvements, and moving the game from a dedicated server-based architecture to a peer-to-peer setup.



Let's talk about the big change up front--we're moving from a dedicated server back end to peer-to-peer hosted games. We've been testing this extensively over the last few months, and we think it's a pretty significant win for all of our players, especially folks in regions that were far from our dedicated servers. If you're in Asia, Australia, South America, or Africa, playing multiplayer games with friends in your region will feel much better. Even if you were just a few thousand miles from a dedicated server playing with friends in your city, your experience should be noticeably better.

The bad news is that the shift to peer-to-peer requires that we temporarily disable a couple of key features--multiplayer on the Microsoft platforms (Xbox and Microsoft Store) and progression on the Infinity Pass.

For the Infinity Pass, you won't be able to progress until we update the game. You'll still be able to equip and use anything you've previously unlocked while you wait for the patch, but new unlocks will be paused until the next update. Once that happens, you'll be able to pick up your progress on the Infinity Pass where you left off.

Unfortunately, multiplayer on the Microsoft platforms (Xbox and Microsoft Store) isn't working properly while we sort out some back end issues. We're really sorry for the downtime and resolving it is our number one priority and we'll keep this post updated with progress as we work through the issue next week.

With the big changes aside, it's time for the patch notes.

[h2]The Patch Notes[/h2]

There’s a ton of other good stuff in this update, so here are the high points.

[h3]Weapon Modifications[/h3]

We got the message. You all want guns. LOTS of guns! To dramatically increase the number of available weapons, we’ve added a modular weapon system to The Anacrusis. We broke each of the base weapons, Plasma Rifle, SMB, and Blaster, into 5 pieces and built multiple versions of each piece. Those pieces, the receiver, grip, sights, magazine, and barrel, each have unique characteristics and can be combined in different ways to add a massive amount of variation in the available weapons.

To see what components are on each weapon, we’ve added a new user interface widget that highlights the components that make up the weapons you find. Players can press Tab for a more detailed look at their weapon breakdown.

The weapons modification system is our first pass on this system, and we’re excited about how it turned out. That said, it is a first pass and we expect to experiment with everything about it in the coming months--including but not limited to how we distribute the modifications, whether we distribute individual mods or only bundle them in weapons, whether you can remove or share mods, and more.

[h3]Episode 4 Beta[/h3]

We’ve released what we’re dubbing the Super Beta version of Episode 4 with this update. In Episode 4, our heroes learn that the aliens don’t have faster-than-light technology. They realize that destroying the Isolode’s FTL drive will prevent it from falling into the aliens' hands and help protect the rest of humanity from the threat.

[h3]Performance [/h3]

We’ve made significant updates to the game’s performance on all platforms. We’ve optimized the alien horde, which dramatically reduced microstutter on all systems. Everyone should see a much smoother feeling experience, whether you’re playing on a launch Xbox One or a top-of-the-line PC.

We’ve also made some significant progress on load times, optimizing them for both spinning platter machines and SSDs. If your load times were more than 90 seconds before, expect to see them drop into the 10-20 second range on most hardware, including the Xbox One.

[h3]Holdout Mode 3.0[/h3]

We’re shipping our third major revision to Holdout mode since it launched earlier this year. Instead of an infinite challenge, this iteration is a quicker game with 5 rounds. The first four rounds each end with a capture point and crescendo, after which you have a moment of peace to heal, rearm, and collect perks and other rewards. The fifth round is a boss fight at the end, with a bigger, badder, much more dangerous super Brute.

[h3]The Smaller Changes[/h3]
  • Horde Material update - Dramatically improves the variation found in the alien hordes
  • AI Backend Rewrite - Specials are able to interact with each other better, which will allow us to add new enemies and behaviors more easily in the future
  • Alpha support for recording in-game demos. - This is very early and operated with console commands only. There’s a stickied post in the Steam forums with the full instructions.
  • Sound design changes - We did a pass on all sounds to ensure that the volume levels were appropriate and that the in-game effects, weapon effects, music cues, and more were aligned with our goals.
  • Mod support (Steam Only)- We’ve added preliminary mod support to the Steam version of The Anacrusis, including support for custom gun charms, custom hats, custom player skins, and custom maps
  • Minigun - A new special weapon has been added to the game. The minigun is a slow spin-up, high rate-of-fire weapon that’s perfect for clearing a hallway filled with common or going toe-to-toe with the new brute boss in Holdout.
  • Update 5 special weapons (Stasis SMB, Router, and Sunshot Blaster) have been added to the general special weapon spawn pool.
  • There are a variety of new visual effects added to the game, including visible options for the health scanner as well as signage in the opening airlocks, capture point indicators in the holdout mode, and a lot more more.
  • Added new reload animations for Plasma Rifle and SMB
  • Added animations that give weapons motion when players look around
  • Game Instructor - Significantly restricted conditions for the "Don't rush ahead" hint to enforce a large minimum distance from other players
  • Game Instructor - Bumped up the cooldowns on "ping for your team" and "use matter compiler" hints
  • Game Instructor - Made the "open this airlock" end-of-level hint less "sticky", i.e. we don't keep showing it when you've lost sight of the airlock door for a while
  • New title screen and main menu shows The Anacrusis barge and illustrates how the survivors actually get to the Isolode from The Anacrusis
  • Fixed a family of bugs where the HUD would incorrectly reflect the state of the survivors after a wipe or reset