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Chicory: A Colorful Tale News

Vote for Chicory: A Colorful Tale in the Golden Joystick Awards!



Hey there everybody! We need your help!!

Chicory has been nominated for two Golden Joystick Awards!!

🌟 Best Storytelling and Best Indie Game 🌟

You can vote for Chicory to win the Golden Joystick awards here:

https://www.gamesradar.com/goldenjoystickawards/

Thank you to everyone who has played the game, written Steam reviews, and spread the word. We couldn't have gotten this awesome nomination without you :D

Cheers!

Harris from Finji

Chicory: A Colorful Tale review: picture-perfect storytelling


Creativity lies at the heart of both Greg Lobanov's games. In Wandersong, it was singing. In Chicory: A Colorful Tale, it's painting. While not the most heroic of video game pursuits - indeed, Wandersong's bard and Chicory's janitor-turned-amateur brush wielder are repeatedly shown to be considerably less capable than their games' personal and professional heroes - both end up playing critical roles in restoring their respective worlds to their former glory. They balance out the bad, and revive what was lost. It's a feeling that anyone with a creative outlet can relate to, whether it's drawing, singing, knitting, playing an instrument, heck, even writing, but Chicory goes one step further.


Despite its big, chunky picture book veneer, this top-down adventure game strikes hard at what it actually means to be creative, celebrating its joyous and fulfilling highs while also tackling its (sometimes literally) monstrous lows, including imposter syndrome, burn-out, depression and more. It's very much a story first, game second kind of tale, but as with Wandersong before it, its winsome cast, sensitive story-telling and infectious soundtrack go a long way in papering over its somewhat limited mechanical toolset. At the risk of sounding like a big clanging cliche, it's very artfully done.


Read more

Week 1 Hotfixes Report!

Since our previous bugfix report, build has gone from 1.0.0.53 to 1.0.0.56.

Changes:
  • Saves now create a backup file to hopefully mitigate the extremely rare case where it saves incorrectly/corrupted on PC
  • Rainforest flowers now have a much higher priority to receive clicks even when the player is standing on/in front of them. This also makes bombs easier to operate when combined with these.
  • Added button shortcuts for Undo/Redo and made the buttons interactable for co-op players
  • A certain NPC who gives you litter for accomplishing something obscure will now give it to you on any interaction after you've beaten the game
  • Lowered the fill % requirement for the wall mural in Dinners
  • Added 1680x945 resolution
  • Increased the distance from which you can interact with Couscous slightly so the player doesn't walk out of it during conversation
  • Increased Clementine's interact priority while in your parent's house so she's easier to interact with next to your painting
  • Save & Quit saves the player's "respawn" point rather than current position. This prevents a lot of issues with Saving and Quitting while in unusual locations.
  • Reduced time taken by flushing textures (something the game does regularly to limit memory growth)
  • Reduced memory used in general
  • Changed the name/design for an NPC and adjusted their house layout



Fixes:
  • Bad memory leak when visiting the screen with Pickle's house
  • Crash when loading a corrupted/incorrect custom stamp file
  • Save and Quit while standing on glowy cave worms would cause you to go out of bounds on load
  • Fixing the above accidentally introduced an issue where all cave worms were non-collidable until you got glow paint, which we fixed a day later, lol
  • Bombs / the player can push each other out and into weird places when riding on a flower, platform.
  • Rare freeze during the 3rd boss encounter
  • Rare crash when deleting decor
  • Jumping diagonal-down across a screen boundary while swimming in water next to an elevated area would allow you to get out of bounds
  • Pickle's paint is invisible during a later segment of the game
  • Adjusted UI text on some screens which erroneously displayed inputs for co-op players
  • Skipping Cutscene while a drawing replay is onscreen would cause issues/freeze
  • Possible to get 100% of clothing gifts but the game does not verify it
  • Possible to unintentionally destroy a character's house after beating the game
  • Luncheon cafe is open during a critical endgame sequence where it shouldn't be
  • Possible to get stuck by using a mushroom in a remote area during a critical endgame sequence
  • In the postgame, possible to place a permanent item over a gift thus preventing 100% completion
  • Erasing a geyser while swimming in it orphaned the player in a bad place
  • Dad hints for a certain sidequest in the postgame were missing clothing names
  • Missing Mom phone text after getting 100% completion in non-english languages
  • Bad paint hitboxes on Chard&Licorice, Wielder Temple plants, and a few others
  • MANY more out of bounds fixed. There were so many, I'm sorry LOL.


* These changes/issues are extremely weird and rare and we couldn't necessarily reproduce them, but we made changes to prevent them from occurring that hopefully address the problem.

Still more to do, but the issues are thankfully getting more and more obscure and less progress-blocking. Thank you everyone again for your amazing support of the game--this has been by far my most successful game launch ever. It's been so fun to see all your art and read our steam reviews

Official First-Days Hotfix Report

Version number on launch was 1.0.0.50
The latest build is now 1.0.0.53

[h2]New Features:[/h2]
  • "Teleport to Luncheon" in Options menu lets you warp safety if stuck
  • "Clear GIF" button on title screen - now you can use and re-use the title screen as a full-featured time-lapse drawer and exporter!
  • Toggle Cursor Stick with L3 - option added to let you live toggle the sick which pilots the character and cursor. Might be helpful for left-handed players
  • Setting font style to "Readable" also sets a minimum text size so it can't get too small
  • New text added when a certain character appears in the Master Gallery after beating the game - this appeared to be a bug previously but we actually had to write new text for this (lol)
  • Added one new content warning for a certain NPC

*These changes are awaiting localization in some languages and will appear in future builds for non-english languages

[h2]Fixes:[/h2]
  • A massive memory leak was fixed in the Game Maker engine. This caused unpredictable issues and crashes after many hours of play on all platforms
  • Colors on map screen get cleared after playing for a little while
  • Crash with certain custom brush styles (we think we've fixed all these crashes, but there might be some problematic variations we haven't found yet)
  • Phonebooth can ring in inaccessible areas in Gulp Swamp, Dinners
  • Selecting December as your birth month instead displayed January
  • Issue with re-spawning when swimming into water sometimes
  • Bug with Pizza's animation after reading a letter
  • Found kittens reset colors if creating a GIF in Beans' house
  • Crash with rock bugs going out of the level
  • Crash when editing Dr. Cheese's palette by deleting all colors and then adding one back
  • House visitor event could trigger at an awkward time in the endgame
  • Cashew turns around when collecting paint samples
  • Cashew animation frozen
  • Softlock when jumping off a certain area while solving a puzzle on Spoons Island
  • Lemon endgame animation layering
  • User can set "enter" or "start" as the back button, breaking the control config screens
  • Crash when getting a hint for a certain side-quest in the postgame
  • Reduced contrast on Boss 1's hit effects when "Flashing Effects" are disabled
  • Able to re-trigger ending sequence by jumping into tree after end of game
  • Extremely rare crash with squareroot function when drawing vigorously on Mac
  • Extremely rare crash with Pizza rendering? (might have been a memory issue??)
  • Crash when encountering a specific easter egg in Supper Woods using cheat-like methods
  • Transition to title screen when using a door in Chicory's room (this MIGHT NOT be fixed, we couldn't reproduce it, but we found a probable cause and fixed that)
  • Completing a certain post-game sidequest, undoing it, and then re-doing it caused an unexpected line of text to display if certain choices were made earlier (trying not to spoiler, lol)
  • [PS4] crash when connecting co-op with 3+ controllers connected to console
  • MANY Out of Bounds/bad screen transitions fixed, including but not limited to these areas: Wielder Temple entrance, Supper woods bottom-right corner, Dessert peak first screen, Grub caverns, Nibble tunnel glow shrooms, Yum cave glow shrooms, Sips river bridge, Dinners side area, Luncheon Pea/Ginger rooftop, Banquet rainforest pillars area


There are still a small number of known issues that we are working to keep up with. Thank you for your patience! And thank you for playing and also for all the kind reviews!!!!!!!! They help us a lot :)

Day 1 hotfixes & Teleport option

Hey there! We've been patching the game with tiny fixes throughout the day. A few more issues are known and not yet addressed - we're workin on them!

For the most part we've been focused on areas where players can squeeze out of bounds and/or get themselves softlocked in the game. We've plugged MANY holes in the last 24 hours. But also to help address this, we added a new option on PC to let you teleport to Luncheon - this is an abslutely emergency failsafe that should fix you up no matter where you're stuck.

If the option looks OK, we'll be rolling it out soon to other platforms as we work on other fixes.

Thank you everyone for the amazing response so far!!!!!