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UPDATE 0.21.0 - The Armory + Sales 33% off!



Hello, Pretenders!

Are you ready for our monthly update? Here comes the ARMORY! New weapons, a new Underworld, and the Lightning element await you in the Temple! ⚡️⚔

Check out our new Trailer!
[previewyoutube][/previewyoutube]
ALSO! Curse of the Dead Gods is 33% off for a limited time 🎃 Grab it now!

[h2]:: PATCH NOTE ::[/h2]
[h3]Version 0.21.0 - October 29th, 2020[/h3]
🍉 = Community additions

[h3]New features[/h3]
  • New Underworld:
    • The Armory: New upgrade tab in the Underworld:
      + Unlock new weapons to find them in all your next explorations!
      + All weapons from the game have been separated into two categories: a starting selection matching all the default weapons you can find in the Temple, and a selection of weapons to unlock in the Underworld
      + When you unlock a new weapon, it can appear in any of your future explorations
      + Champions’ weapons have to be unveiled first: unlocking them in the Underworld will give you a chance to find them in weapon Sanctuaries
      + The Armory is destined to evolve! Please share your feedback with us to make it better
    • 🍉 Weapons altars: New game mechanic
      + You’ll now find in the Main Hall some weapon altars that will offer you different equippable weapons before each exploration!
      + A new upgrade tab appears in the Underworld: Restore weapon altars to expand your starting weapon choices and upgrade them to increase their quality
      + Choices offered by weapon altars are renewed after each exploration or when you upgrade the altars in the Underworld
  • New currency: Jade rings
    + Defeat the last Champion or Boss of each exploration to gain Jade rings!
    + Jade rings can be spent to unlock new weapons in the Underworld
    + A first victory will award you a large number of Jade rings. Each additional victory for an already completed exploration will give you a few more Jade rings
    + Note that some previously available by default weapons are now to be unlocked in the Underworld. For the pre-update players, Jade rings will be credited depending on the completed explorations.
  • New fighting styles:
    • Throwing weapons, main weapons
      + Simple attack (x2): launches a projectile at mid-range
      + Final blow of the combo (1 stamina point required): launches a projectile at mid-range that inflicts critical damage at 200% of the weapon's damage
      + Charged attack (1 stamina point required): launches 4 projectiles on 4 different close targets. Each projectile inflicts 150% of the weapon's damage.
      + New weapons list:
      • Throwing Knives
      • Weighted Blades
      • Hunting Axes
      • Silver Stars
      • Chromatic Knives
      • “Heartseekers”, Teeth of Death
    [previewyoutube][/previewyoutube]
    • 🍉 Whips, secondary weapons
      + Simple attack (x1) (1 stamina point required): hits at medium distance
      + Final blow of the combo (1 stamina point required): hits at medium distance, inflicts critical damage
      + "Off-Hand Combo" (1 stamina point required): launches a swirling attack that deals 150% of the weapon's damage to all nearby targets.
      + Charged attack (2 stamina points required): attracts hit enemies close to the character. Can interrupt enemy attacks
      New weapons list:
      • Braided Whip
      • Barbed Whip
      • Desperation’s Flail
      • Stinger Lash
      • Bone Shard Whip
      • Storm Lash
      • “Flagellation”, Mistress of Agony
    [previewyoutube][/previewyoutube]
  • New element: Lightning
    + Lightning completes the trinity of elements alongside fire and poison!
    + Lightning weapons apply an “electrified” status to hit enemies
    + Final attacks with lightning weapons trigger a lightning bolt, which will strike all surrounding electrified enemies (each lightning bolt inflicts 50% of the final attack's damage).
    + Entities struck by lightning are also set on fire
    + New weapon affixes and relics related to lightning and new weapon styles have been added
  • New weapons
    + New weapons from previous fighting styles have been added:
    • Main weapon - Sword: Gusting Glaive
    • Main weapon - Mace: Spark Hammer
    • Main weapon - Claw: Warmonger Claws
    • Main weapon - Claw: Blunt Claws
    • Secondary weapon - Pistol: Alchemist’s Firestick
    • Secondary weapon - Shield: Storm’s Bulwark
    • Secondary weapon - Shield: Worn Shield
    • Secondary weapon - Dagger: Obsidian Stiletto
    • Secondary weapon - Dagger: Chipped Dagger
    • Two-handed weapon - Heavy: Sky Hammer
    • Two-handed weapon - Heavy: Stone Hammer
    • Two-handed weapon - Heavy: Broken Longsword
    • Two-handed weapon - Spear: Storm’s Point
    • Two-handed weapon - Spear: Primitive Spear
    • 🍉 Two-handed weapon - Bow: Serpent Bow
    • Two-handed weapon - Bow: Stiff Bow
  • New Champion’s weapon: “Cataclysm”, T’amok’s Fury - Whip
    + A new Champion’s weapon can now be found when fighting the Cursed Twins of the Jaguar Temple!
    + The special condition is different from the one for "Moonblade", Night’s Sword (but they are indeed "Twins", aren’t they?... 😉)
    + Only one Champion’s weapon can be obtained during a fight: if both conditions are met, a random draw determines the weapon released

[h3]Balancing[/h3]
  • 🍉 Bows: The playstyle of bows has been revised
    + Single shots can now be chained together very quickly, making it possible to inflict damage quickly from a distance
    + Perfect shots become charged shots: once fully loaded, they inflict a critical attack based on 200% of the weapon's damage
    + Fully charged shots from all bows are now piercing; each enemy hit restores 1 stamina point
    + Keen Bow now has a new special effect: fully charged shots increase their damage by 50% for each enemy hit
  • Jaguar Hammer: Base damage adjusted to 45 (instead of 40)
  • 🍉 Stone Breaker: Base damage adjusted to 45 (instead of 40)
  • Two-handed Weapons - Heavy: The distance traveled in a charged attack with a heavy weapon has been reduced by about 20%. The impact zone has been reduced by about 10%
  • Dodge: The dodge time for rolls is now 24 frames (instead of 18)
    Design note: The previous window could cause frustration when a highly anticipated dodge resulted in damage while the character still seemed to be visually rolling.
  • Loot: The chance of obtaining a Relic or Weapon from a chest or an enemy is now 60% for a Relic and 40% for a Weapon (previously 50/50)
  • Corruption: Corrupt prices for weapon upgrades were increased by 10 points
  • Off-hand Combo: All "Off-hand Combo" now inflict 150% of the weapon's damage (instead of 100%)

[h3]Visual changes[/h3]
  • Redesign of the Underworld interface: The different Underworld menus have been redesigned and harmonized
  • Hero's Hand: The FX of the hero's corrupted hand now adapts to his number of curses
  • Weapon frames: Frames of the equipped weapons change according to the quality of the equipment


[h3]Fixed bugs & QoL[/h3]
  • 🍉 Victory Cinematics: Fixed a bug that would cause the hero to leave the arena during victory cinematics against a Champion or Boss
  • 🍉 Calendar door: Fixed a bug that caused the calendar door to rotate too fast when canceling during the Exploration menu
  • 🍉 Screenshake: Added an option to disable screenshake
  • Lost focus: The game now pauses when you alt-tab, return to the desktop or just lose focus. This option is enabled by default but can be disabled if necessary (streaming purpose, etc.)

    Note: The game officially shifted to 64-bit. If you’re having troubles with your 32-bit operating system and launching the game, please contact us at [email protected]

[h3]Known Bugs[/h3]
  • Champions and Bosses slip out of their arenas, preventing you from finishing the fight
  • It is possible to die at the same time as a Champion or a Boss, preventing the display of the victory or defeat screen

[h3]What’s cooking in the Temple[/h3]