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Curse of the Dead Gods News

SALES - Curse of the Dead Gods is 15% Off!



[h2]Get Curse of the Dead Gods for 15% off![/h2][h3]This discount will end on June 1st, 2020[/h3]
You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.



Collect mystical Relics and an arsenal of weapons to make yourself unstoppable. Battle through hordes of enemies in dark, cavernous passages filled with traps and secrets of all sorts - fire-spewing statues, explosives, hidden spikes, and worse. Corruption builds in you with every step - encourage or ignore it, but each powerful curse can be a double-edged sword.



Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place.

https://www.youtube.com/watch?v=SpuGUyeO-KE


UPDATE 0.18.2 - Lost Journals + Serpent Beta Branch



Hello Pretenders!

We have some exciting news about this week! Curse of the Dead Gods will be 15% off from 05/25 to 06/01 on Steam! To celebrate, we are releasing some new content and features for the Cursed Temple updates! Everything is detailed in the patch note underneath.

Today is also the launch of our beta branch that will contain a first taste of the upcoming Serpent Temple. Learn more about it under the patch notes 🐍

:: PATCH NOTE ::
[h2]Version 0.18.2 – May 25th, 2020[/h2]🍉 = Community additions

[h3]New features[/h3]
  • 3 new Curses:
    + Divine Pact
    + Gold Puncture
    + Dark Mysteries
    Codex:
    + Full bestiary for the Jaguar Temple
    + Lore and codex entries to be unlocked with special conditions
    + New names for enemies
    + New portraits for the Blood Priest and the Dark Avatar of the Jaguar

[h3]Visual changes[/h3]
  • Haven rooms: Changes made to the Haven pool, making it even more gloomy than before. The level of blood in the pool decreases with use.

[h3]Fixed bugs[/h3]
  • 🍉 Map/Pause: Fixed a bug where menus would overlap each other if buttons where pressed at the same time
  • Map: Closing the map with B button (with a controller) won’t trigger the two-handed attack anymore (or other actions if binding had been modified)
  • 🍉 Life after death: Fixed an issue where players would gain HP after dying if they add a lifesteal weapon or relic.

[h3]Quality of life[/h3]
  • 🍉 Contextual action: The contextual action can now overlap other gameplay keys/buttons
  • Map: Small delay added when opening the map, to avoid involuntary inputs.
  • Map: Scroll speed has been adjusted (now depends on the exploration’s length)


[h2]Serpent Beta Branch[/h2]Interested in playing the Beta of the first tier of the Serpent Temple? It's finally here!

Thanks for your support! Your impressions will tremendously help us shape the Serpent Temple until we are able to fully release it to a wider audience. If playing betas is not your thing, that’s okay! Grab a cup of tea and enjoy the newest features of the Jaguar Temple ☕

A few things to know about the beta branch before hopping on it though:
  • The beta branch builds will have bugs, you gotta catch’ em all!
  • Visual effects, level design, animations, 3D models, music, etc. are, of course, not final.
  • Your save will be different from your main one.
  • We are eagerly waiting for your feedback on it, and we can’t wait to see your impressions of this first taste of the Serpent Temple!
  • You can post about your feedback in the dedicated forums on Steam and on our Discord server (#beta-branch)

In case you missed it, learn more about the beta branch here.





[h3]How to access the beta branch?[/h3]If you want to help us and participate, right-click on the game’s properties and select the Betas tab. You will be able to opt into the beta branch called “serpent_beta”.



[h3]What's cooking in the Temple[/h3]

NEWS - Serpent Beta Branch coming next week



Hello Pretenders!

Great news for the hardcore fans of Curse of the Dead Gods (or the curious ones). We have decided to set up a Beta branch where we’ll regularly drop work-in-progress builds about the upcoming content and features of the game.

If you are familiar with Beta branches, that’s good! For the new folks, let us warn you that builds uploaded on beta branches will be buggy, gear & enemies may be overpowered or underpowered, visual effects, 3D models, and animations will not be finished. Globally, the whole thing could be a mess. KA-BOOM đŸ’„

By uploading betas, we are seeking some more feedback on features or content that have not yet been implemented to the main branch for a wider audience. We want to thank you in advance if you decide to join the beta-fun, and we are looking forward to your suggestions and reports about those builds.

So, what are we going to upload for our first beta?

[h2]The Serpent Temple Beta branch[/h2]It’s time. Are you ready to roam in the corridors of the Serpent’s den? 🐍

This first beta build will let you test the first section of the Serpent Temple (Chucwic - exclusive new name released!!!). A first taste of what to expect for the full official release of the Temple. What will the beta include?
- New atmosphere and decors
- New enemy types
- New traps
- The first Champion fight









As we said before, we are expecting a lot of reports of wobbly or unbalanced things, so if you have any comments you can put them in the special categories that have been added to our Steam forums and our Discord server (look for Curse of the Dead Gods Beta Branch thread on Steam and the #beta-branch channel on Discord).

[h2]What about my saves?[/h2]The Beta branch will function with a different save than the one on the main branch. A new local file named “_BetaSaves” will automatically be created when switching to the Beta branch. This means everything you do on the Beta branch won’t be replicated onto your main save.

To use your main save again, you will need to switch back to the main branch by following the same steps below.

[h2]How to access the Beta branch?[/h2]The beta branch will be available next week and you will need to complete a small process to access it.

If you want to help us and participate, right-click on the game’s properties and select the Betas tab. You will be able to opt into the beta branch called “serpent_beta”.



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Thank you to the few warriors that will try these betas. We are happy to move forward with the game and the new Temples with this new beta system, and we hope you’ll enjoy this little sneak peek of what’s ahead of us. If participating in betas is not your thing, that’s totally fine! You can still join us on social media or talk about the game online, this helps us as well!

Oh, almost forgot! New content for the Cursed Temple update is on its way 👀

Join our Discord Join our Reddit
Follow us on Twitter here and here

NEWS - Sneak peek of the Bestiary



[h2]Addressing the recent changes with the contextual action button[/h2]Last week, we pushed a small update that fixed the issue that a lot of players reported since the launch of the game: the contextual action button wasn’t displayed properly on the screen (check the patch note here). This “bug” would also create weird situations where, when wanting to open a door or a chest, you would accidentally strike your torch instead. Our fix consisted of separating the contextual action from the torch, and putting it by default on another key/button.

After reading some feedback from the community, we have decided to create a new fix that’ll let you decide what you want to do with the contextual action. This will be ready by the end of May. Basically, you’ll be able to go back the way it was before, leave it the way it’s now on, or create another combination. The contextual action button will be bindable on any other key/button, even if already used in the game, and will be prioritized when opening a door, chest, or picking up an item on the ground.

However, the Confirm and Cancel buttons will stay unbindable (A/B with a controller; Space bar/Esc with a keyboard), because we are following the norm that you can find in most video games. This only matters in Menus and certain types of windows. These buttons are still available for binding gameplay actions, don’t worry!

Anyway, we hope these changes will resolve the situation for most players! We’d like to take the opportunity as well to thank the community for giving us such regular feedback and suggestions, always in the goal to make Curse of the Dead Gods the best version of what we envision for the game.

[h2]New artworks for upcoming Bestiary[/h2]The Blood Priest and Dark Avatar of the Jaguar were the only enemies that didn’t benefit from a proper portrait. That mistake is now fixed, as our Art director Valentin took the time to redraw their pretty faces for the upcoming Bestiary. You can already witness them in-game as your nemesis - but for the unlucky ones, here they are:



This brings us onto the subject of our next minor update. After releasing The Cursed Temple update, we are now working on new content for this theme. This update will be released in May, and will bring its own eagerly awaited surprises.

It will be called: Lost journals 📖
Expect a full Bestiary of the Jaguar Temple with unlocking entries, as well as new Curses to make the Temple even more of a living hell.

You may also know that we are working hard on a new Temple, the Serpent Temple. We are making great progress, and even though we do not have a definite release date for it, you can expect to roam the narrow corridors of the Serpent’s den by the end of June.

In the meantime, why don’t you...

[h2]Meet the Serpent Cultist[/h2]


Its name may change until the official release of the Serpent Temple, but here it is! The Serpent Cultists are the greatest fanatics of Sich’al, the Serpent Goddess. Xbeltz’aloc got in the way of their worshiping, and the Cultist are now out to get you with their vile spear.

Congratulations to the few sneaky ones from the community who recognized it from our previous trailers. If you missed it, have a little peek at the Serpent Temple here (beware, this is old, work-in-progress footage):

https://www.youtube.com/watch?v=lWfxyDue7pM

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Join our Discord Join our Reddit
Follow us on Twitter here and here

PATCH NOTE 0.18.1 - Bug fixes and balancing



Hello Pretenders!

This week we have a small update that fixes some small issues and some small balancing adjustments. Have a look at the patch notes below to see which terrible bugs were slaughtered and what changed in the Temple.

:: PATCH NOTE ::
[h2]Version 0.18.1 - May 7th, 2020[/h2]🍉 = Community additions

[h3]Balancing[/h3]
  • Healing Rooms: During Short, Medium and Long explorations: 2 Healing Rooms are now generated on the same line instead of just one
    Design Note: Having just one Healing Room generated per line limits map tactical choices, it should now be easier to access these rooms when needed without compromising other map choices.
  • Healing Rooms: For Hard Explorations: 2 Healing Rooms are now generated in the second section instead of one. They cannot be on a common path (only one is reachable)
    Design Note: Same idea as above, it allows for more control to choose when to heal if required.
  • 🍉 Critters/Bats: Critters/bats generated by the “Infected Corpses” Curse don't collide anymore with other enemies or the player character.
    Design Note: No more bats pushing enemies :) That also means you cannot be "body-blocked" by bats.

[h3]Fixed bugs[/h3]
  • 🍉 Contextual action binding: Now possible to bind contextual action on another key/button than the Torch. Should be displayed correctly on screen too!
    Dev note: This change will affect players who rebinded the Contextual action on another key/button; a red cross will appear instead. We made this change because it was causing some issues with the input display for doors, chests, etc. and was highly reported by players. We hope you’ll get used to it very fast!
  • 🍉 Keyboard mapping: Fixed some issues related to keyboard binding


[h3]What's cooking in the Temple[/h3]


[h3]Fan arts[/h3] Mozart meets Curse of the Dead Gods! https://www.youtube.com/watch?v=dV7bOSOI_iY @Evgenii Wayne