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Farm Manager 2021 News

Farm Manager 2021 - Patch 1.0.368

Dear Players,

We had to revert the following change from the previous patch:

- Automatic field processes now use the nearest machine for field works

This change caused a bug that made it impossible to use machines on the new fields. Sorry for the inconvenience.

Farm Manager 2021 - Patch 1.0.367

Dear Players,

Below you will find the changelog:

Changes:

- Added an option to disable automatic zooming and rotating of the camera when selecting a parking spot for a machine, when moving employees to another house, and when moving animals to another animal buildings. The option can be found at Gameplay Settings labelled "Autofocus"
- Automatic field processes now use the nearest machine for field works
- A chest trailer is no longer required for harvesting beets, onions, parsley, potatoes, carrots and fodder beets
- Added missing seeds and plants to Seeds and seedlings production building
- Balance changes to Seeds and seedlings production building
- Balance changes to Frozen food factory
- The speed of the fish breeding process has been reduced
- The speed of the cow breeding process has been increased

Bug fixes:

- Fixed translation issue in the Turkish version of the game

What's next

We continue to work on improvements to the current system of AI management of workers. The changes will likely be added to the game in tomorrow's patch.

Farm Manager 2021 - Patch 1.0.360

Dear Players,

Below you will find the changelog:


New feature - Free Mode Customization!

Looking for a challenge or a way to relax while you develop your farm?
The new Free Mode customization options will help you choose the right difficulty level!

You can:
  • disable fires, building accidents, and electricity
  • set multipliers for monthly wages, market prices, yield size, and animal production
  • choose one of four amounts for starting capital
Changes:

- Optimization fixes
- The range radius of the garage and parking has been significantly increased
- The range radius of the house for permanent and sesonal employees has been slightly increased
- The mechanic from mechanic's garage building is no longer called to repair newly purchased used machines, the repair level slider is set to the original quality level of the used machine.

What's next?

We understand that the current system of AI management (Field Manager) of workers can be confusing and causes some difficulties during the game, and we have started working on the following improvements:
- Changes to the workers priority
- Option to prevent your workers from being used by AI management (Field Manager)

Farm Manager 2021 - Patch 1.0.356

Dear Players,

Below you will find the changelog:


Changes:

- Removed unassigning employees during fire of building or disabling it (no road or no electricity)
- Fire of building or field is moving camera to this object and pausing the game


Bug fixes:

- Fire of garage with working machine on field could stuck that machine on the field
- Skip winter and dying plants in winter/early spring is making employees unhappy
- Fix for some cases of problem with progressing animals happiness task in campaign
- Wrong position of owner's building and its machines in tutorial
- Producing silage from anything else than grass doesn't progress tutorial
- Selling sick animals during "Call vet" task in campaign blocks campaign progress

Farm Manager 2021 - Patch 1.0.355

Dear Players,

Below you will find the changelog:

New feature - Loans!


If you find yourself in a financial emergency, you can get extra money to develop your farm. In the Economy manager you will find a new tab dedicated for loans! You can only take one loan at a time.

Bug fixes:

- The way the radius of buildings works has been changed. Previously, the radius had to cover the center of another building or field. Now, the radius has to cover one of the corners of the building or a field.
- Fixed a bug that caused abandoned barn to reappear after loading the game in campaign mode.
- Fixed translation error in the Italian version of the game.


What's next?

We are currently working on Free Mode customization options: