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[1.0.28.4665] "Dante Update" Version Notes

CHANGES & ADDITIONS
  • Added a new "Dante" AI Persona.
  • Added food consumption on armies, meaning:
    Army Food Consumption is taken from cities based on their size.
    Nomads and Mounted Nomads do not consume food.
    Scouts upgraded from neolithic tribes do not consume food.
  • Reduced the additional food consumption for large population cities.
  • Removed the Challenges and gave their rewards to all players.
  • Added a Stability bonus for all unit stationed on a City.
  • Changed the Congress of Humankind maximum ideological effect of "Homeland" to +100% War Support gains on City occupation (instead of +100% War Score).
  • Changed the Congress of Humankind first ideological effect of "World" to +15 War Support required for Fromal War (instead of +10).
  • Updated the Humankind Mod Tools build.
  • Gifted the Early Bird DLC to all players, including:
    "Buddica" AI Persona.
    "Lucy" AI Persona.
    "Edgar Allan Poe" AI Persona.
    Celtic player profile decorations.
    Celtic profile symbols.



FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
  • Fixed an issue were an incorrect Grievance was triggered on Allies when asking for an enemy Surrender.
  • Fixed an issue were the AI accepting a Surrender made the winning side appear as surrendered as well.



OTHER FIXES
  • Fixed an issue were "Unknown" food consumption were displayed on Occupied Cities.
  • Fixed an issue were the "Paid Wages" bonus from "Army Wages" civic was not calculated correctly.
  • Fixed an issue were the "Fog" tiles didn't apply the Combat Strenght bonus in all cases.
  • Fixed an issue were there was no penalty when the losing side of a War had no City left.
  • Fixed an issue were the AI didn't accept a Surrender request if the player's War Support reached zero.
  • Fixed an issue were an incorrect pop-up notification was triggered when continuing a War you were winning.
  • Fixed an issue were declaring war against a Liege as a Vassal didn't declare war against the other vassals.
  • Fixed an issue were the Avatar customization buttons were locked after closing the menu without saving.

Dante Update Out Now

Hey everyone,


The Dante Update for Humankind is out now!

This Update brings the new Dante persona, but also unlocks numerous old customization items (from symbols to avatars) for all players.

Thanks to everybody who tried the beta version and helped us fix a few oversights with the new army food consumption before official release!

  • Dante Alighieri AI persona, as unlocked at the last Amplified
  • The in-game Challenge rewards have been unlocked for everybody and the challenges have been disabled
  • Armies now consume food taken from your cities based on their size

If you want to know more, check below for the full changelog with all bugfixes.

We hope you'll enjoy the new persona and freely unlocked content.



[1.0.28.4665] "Dante Update" Version Notes


[h2]CHANGES & ADDITIONS[/h2]
  • Added a new "Dante" AI Persona.
  • Removed the Challenges and gave their rewards to all players.
  • Unlocked Boudicca, Poe, and Lucy avatars for all players
  • Unlocked Celtic player symbols and decorations for all players
  • Added food consumption on armies.
    • Army Food Consumption is taken from cities based on their size
    • Nomads and Mounted Nomads do not consume food
    • Scouts upgraded from neolithic tribes do not consume food
  • Reduced the additional food consumption for large population cities
  • Added a Stability bonus for all unit stationed on a City.
  • Changed the Congress of Humankind maximum ideological effect of "Homeland" to +100% War Support gains on City occupation (instead of +100% War Score).
  • Changed the Congress of Humankind first ideological effect of "World" to +15 War Support required for Formal War (instead of +10).

[h2]FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)[/h2]
  • Fixed an issue where an incorrect Grievance was triggered on Allies when asking for an enemy Surrender.
  • Fixed an issue where the AI accepting a Surrender made the winning side appear as surrendered as well.

[h2]OTHER FIXES[/h2]
  • Fixed an issue where "Unknown" food consumption were displayed on Occupied Cities.
  • Fixed an issue where the "Paid Wages" bonus from "Army Wages" civic was not calculated correctly.
  • Fixed an issue where the "Fog" tiles didn't apply the Combat Strength bonus in all cases.
  • Fixed an issue where there was no penalty when the losing side of a War had no City left.
  • Fixed an issue where the AI didn't accept a Surrender request if the player's War Support reached zero.
  • Fixed an issue where an incorrect pop-up notification was triggered when continuing a War you were winning.
  • Fixed an issue where declaring war against a Liege as a Vassal didn't declare war against the other vassals.
  • Fixed an issue where the Avatar customization buttons were locked after closing the menu without saving.

Dante Update Beta Available Now

Hey everybody,


You may remember that during our last Amplified, our whole community together unlocked several stretch goals, including a new Humankind persona of Dante, author of the Divine Comedy. After a long trip through no less than nine circles, he's ready to join your game!

Now, adding a persona wouldn't usually be worth a beta test, but while we were at it, our designers made some other tweaks that we'd like your feedback on. You can find all the details and let us know what you think in the dedicated beta thread.


If you want to see these changes in action, you can already try the beta for this patch through the update_preview branch on Steam.

Just go to the properties of the game, open the betas tab, and select the right branch.


Civilization 7 being compared to Humankind is "probably the best compliment I ever got", says Amplitude boss

Much coverage of Sid Meier's Civilization VII has compared the Firaxis 4X to Amplitude's 2021 release Humankind. As our dirty turncoat strategy game columnist Sin Vega briefly explores in her review for Eurogamer, the game's Age structure, which hands you a new culture at intervals in each campaign, is reminiscent of Humankind's Era transitions.


Developers Firaxis have elsewhere observed that the impression of Civ cribbing notes from Humankind is an unfortunate coincidence. According to an interview with executive producer Dennis Shirk last year, the Civ 7 team came up with the concept on their own, pitching it to parent company 2K Games mere days after Amplitude unveiled Humankind. It's also, of course, worth reiterating that as a historical 4X, Humankind takes plenty of cues from older Civilizations. Still, Amplitude co-founder Romain de Waubert de Genlis was tickled pink when he saw Humankind cited in Civ 7 reviews. "That was probably the best compliment I ever got when I read some of these articles on Civ 7," he told me during an interview about Amplitude's forthcoming Endless Legend 2, adding "I did not see that coming, to be frank."

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Achilles Update - Hotfix (v1.0.28.4623)

  • Fix for AIs not advancing out of the neolithic
  • Fix for AI not surrendering*
  • Fixed The Other Capital Punishment civic still giving stability on exploitations
  • Fixed a localization error with the Force Surrender button


*An edge case still exists for AI not surrendering: If you are both at 0 war support, and the AI have the To The End trait, they may still refuse. If you manage to briefly push above 0 war support, for example through winning a battle, they will accept.