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HUMANKIND™ News

Schedule Amplified 2025

Hey everyone!

As every January, it is a moment of celebration as it is the moment to celebrate the anniversary of the studio. In this case, it will be the 13th one 🙀

Also, it will be the first one after our independence from Sega!



Save the date!

[h3]Thursday 23 January at 19:00 CET / 1 PM EST / 10 AM PST [/h3]
[h3]Friday 24 January at 17:00 CET / 11 AM EST / 8 AM PST [/h3]
[h3]Where you can see it? Our twitch Channel[/h3]

If you cannot make it, no worries we got your back! We will upload the different segments on Youtube and you can check later the VOD on Twitch.



What can you expect?

We have a lot of things prepared for you, such as the announcement of our next game, the next update for Humankind, and a lot of surprises and rewards for you to claim.

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See you in a week,
Have a nice day ^-^

The Community Team!

Enheduanna Update

​Hey everyone,

The Enheduanna patch is now officially out across Steam, EGS, and GamePass!

This Update contains many quality of life changes and a bunch of balancing (especially on the Civics), but we don't want to keep you for long, since we're sure you're eager to get playing.

[hr][/hr] ✨ Community Inspired Ideas [hr][/hr]
Patch Summary


  • [✨ Idea] Custom Local AI Opponents: You can now create your own local set of personas for your opponents to use on the AI Persona Collection screen

  • [✨ Mod] New Growth Formula: We’ve tweaked the growth formula so that a very small surplus or deficit won’t affect your population anymore, which will stop the eternal cycle of death and rebirth once your cities reach the size they can support. (Thanks DocktorKain for the help!)
  • [✨] Ambush Improvements: Bumping into the invisible forces of your allies, vassals, or liege will not trigger an ambush anymore. Instead, your army will stop moving and reveal the hidden army. Additionally, ambush battles can no longer be reinforced or bombarded.
  • Civics Rebalancing: Many civics have been given new effects or unlock conditions, especially in the government and society sections. Check the full list below 👇

  • Missile Relocation
  • [✨] Naval Nuclear Tests: This should make it easier to find space for your nuclear weapons program

  • [✨] Train Connection Preview

  • [✨] More New Game Settings:
    • Disable the Congress of Humankind
    • Disable Vassalization
    • Enable instant army movement [Idea] on the world map (for technical reasons, this setting cannot be changed in a running game)
  • Rebalanced Merchant and Aesthete Affinities
  • Mod Compatibility Check: The Mod Menu will now warn you if mods are outdated. If the mods are incompatible with the current version, you will receive a warning popup and cannot enable them

We also have a new scenario for you to check out in game in the Scenarios menu > Industrial Uprising.
Test your leadership by leading the Persians into the Industrial and Contemporary Eras despite internal unrest in the Industrial Uprising scenario. Recommended for beginners and regular players.



We hope you will enjoy these improvements to the game 😊
Have fun, The Amplitude Team

[hr][/hr]
📜Enheduana Patchnotes (Version 1.27.4539)


[h3]Changes and Additions[/h3]
  • Balanced the Civics effect and unlock conditions to improve the game experience
  • Added obsolete Mods detection and warning information to improve feedback on a Mod status
  • Added the possibility to do Nuclear Tests on Ocean Tiles
  • Added the possibility to move Missiles between Silos: Missiles have been given a rebase command so you can move them between silos to (hopefully) get them into range of their targets
  • Added a Cross Save feature "Cloud Sync" that allows the save of your current progression in your
  • Amplifiers account, and the restoration of this saved progression onto another supported platform
  • Added a visual feedback for Train Rails when placing another Train Station on the map: When placing a train station, you will now see a preview of the routes it will establish to stations in adjacent territories
  • Added a Game Option to disable the Congress of Humankind
  • Added a Game Option to disable the Vassalization, removing the Vassalization option in the Surrender Terms
  • Added a Game Option to enable the Instant Army Move that allow Armies to have instant movement when moving on the map (not in battle)
  • Added the possibility to create and customize your own AI Persona opponents
  • Added a tooltip on Construction Queue items that are blocked
  • Balanced the Merchant affinity and the Aesthete affinity cost, as well as their increasing gains are now based on number of uses and era. These abilities should now scale better over the course of the game, growing slowly with each use
  • Balanced the Ambush : Ambush battles only last one turn and they cannot be reinforced by any participant nor bombarded. Moreover, if there is a non-agression pact with another Empire when the Ambush could be triggered, then it stops the army movement and reveal the insivisble army
  • Balanced the Persian Legacy Trait by reducing it's City Cap gain to +1
  • Removed War Support impact for killing Units with the Traitor badge
  • Encyclopedia Update: The official Humankind Encyclopedia will be updated

[h3]Balancing of Civics[/h3]

💰 Economy Civics
[expand]
[/expand]
Army-related Civics
[expand]

[/expand]
Justice Civics
[expand]

[/expand]
📜 Government Civics
[expand]

[/expand]
🎭 Society-related Civics
[expand]

[/expand]
[h3]Fixes of issues spotted by the community (Thanks! ♥)[/h3]
  • Fixed an issue where Rebels didn't siege if there was no army in the City
  • Fixed an issue where Units remained visually in the same place and the movement mandatory could not be completed
  • Fixed an issue where Constructing "Administrative Center Renovation" removed the unit spawn point
  • Fixed an issue where invisible Armies could cause broken saves and critical errors in rare occasions
  • Fixed an issue where the game could soft lock in rare occasions
  • Fixed an issue where the Civic choice "Globalization" wasn't allowing to trade while being at peace with no trade Treaties
  • Fixed an issue where the Builder affinity bonus "Pride" did not trigger
  • Fixed an issue where the Holy Sites could not have multiple of their synergy effects applied at the same time for Districts that count as two types
  • ​Fixed an issue where a Nuclear Missiles were not properly destroyed when fired

[h3]Other Fixes[/h3]
  • Fixed an issue where losing the only army a player had in the Ancient Era, in Multiplayer, could cause a game desync and errors
  • Fixed an issue where the Merchant Affinity wasn't acknowledging researched technologies until the save was reloaded
  • Fixed an issue where the battle size and duration would not always change after the addition of reinforcements
  • Fixed an issue where the effects given by the "Criminal Slaves" Civic were not removed once the Civic choice was canceled
  • Fixed an issue where no influence was reimbursed when enacting either choice from the "Irreligion" Civic
  • Fixed an issue where Norsemen's Emblematic District "Naust" could be built over sea ice and iceberg tiles

Enheduanna Beta Available Now

​Hey everyone,

Today we want to share a first look at the upcoming Enheduanna Update for HUMANKIND with you. We know you’ve been waiting for this patch for a while, and we’re sorry for the wait. Sadly, a few factors stacked up to keep us from releasing this as quickly as we would have liked, but it is finally almost ready for release.

Enheduanna will release next week, but you can already try the beta for this patch through the update_preview branch on Steam. Just go to the properties of the game, open the betas tab, and select the right branch. So, what can you expect in this patch?



Patch Summary


  • Custom AI Opponents: You can now create your own local set of personas for your opponents to use on the AI Persona Collection screen

  • New Growth Formula: We’ve tweaked the growth formula so that a very small surplus or deficit won’t affect your population anymore, which will stop the eternal cycle of death and rebirth once your cities reach the size they can support. (Thanks DocktorKain for the help!)
  • Ambush Improvements: Bumping into the invisible forces of your allies, vassals, or liege will not trigger an ambush anymore. Instead, your army will stop moving and reveal the hidden army. Additionally, ambush battles can no longer be reinforced or bombarded.
  • Civics Rebalancing: Many civics have been given new effects or unlock conditions, especially in the government and society sections. Here are some examples:

  • Missile Relocation: Missiles have been given a rebase command so you can move them between silos to (hopefully) get them into range of their targets
  • Naval Nuclear Tests: This should make it easier to find space for your nuclear weapons program

  • Train Connection Preview: When placing a train station, you will now see a preview of the routes it will establish to stations in adjacent territories

  • More New Game Settings: In the Pace settings on the New Game screen, you can find the following new options.
    • Disable the Congress of Humankind
    • Disable Vassalization
    • Enable instant army movement on the world map (for technical reasons, this setting cannot be changed in a running game)
  • Rebalanced Merchant and Aesthete Affinities: These abilities should now scale better over the course of the game, growing slowly with each use
  • Mod Compatibility Check: The Mod Menu will now warn you if mods are outdated. If the mods are incompatible with the current version, you will receive a warning popup and cannot enable them
  • Encyclopedia Update: The official Humankind Encyclopedia will be updated
  • Cloud Saving on G2G: If you are logged into G2G in game, you can now upload your player profile and saves to Games2Gether to easily transfer them to other platforms

[hr][/hr]>> 📜 FULL PATCHNOTES HERE [hr][/hr]
We hope you will enjoy these improvements to the game 😊
Have fun, The Amplitude Team

Sega sell off studio behind Endless Legend and Humankind as part of "restructuring" - but it goes to the original owners

Amplitude Studios, developers of many a game with "Endless" in the name, have split with publisher Sega to become independent again, with ownership of the studio reverting to its original founders and "other members of the team". The developers say everyone is parting "on good terms" and that the last eight years of getting published under Sega has been "amazing". But there are other businessy reasons, of course. Namely, Sega have been trying to trim down their European studios for the past year, and Amplitude is just the latest bunch of devs affected by that.


Read more

Returning to our Roots



Hello everybody!

We have big news to share with you today: Amplitude is going indie again 🎉

[h2]Retrospective[/h2]
Our journey with SEGA over the last 8 years has been amazing, and we have learned so much working with them, but now we are returning to our roots as an independent studio. With ownership of the studio returning to some of our original founders and members of the team, the creative vision of our games and the Endless universe rests in the hands of those who know them best. While we are going our separate ways now, we part on good terms and wish our friends at SEGA the best for all their future projects.


[h2]Back to our Roots[/h2]
In the words of our founder Romain de Waubert de Genlis:
Originally posted by author
Our studio is backed by strong and meaningful franchises and our team is committed to creating the best games possible. With our extensive experiences in strategy game development and two exciting titles currently in progress, we are confident in our ability to deliver outstanding experience to players. This decision allows us to be more agile in our approach while continuing to shape the vision that has been ours from the very beginning, empowering us to push boundaries and be closer as ever of our community.
Working closely with our players has always been at the heart of our philosophy, and this will continue to shape our approach in the future. We could not have made these games and this universe without the support of our wonderful community. Thank all of you for your continued support!



We’ve got a new Humankind patch soon, but we’ll share more details about that next week, and we will talk more about what we have in store at Amplified next January, so remember to join us for our anniversary.

So, here’s to the future of Amplitude and the Endless universe!

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Thanks for being part of our community during all this years!

Have a nice day ^-^
Amplitude Studios