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[1.0.21.3727] "Shackleton update" Version Notes

NEW SCENARIO
  • Terra Incognita. Be the first to reach and explore Antartica without destroying it! Playable with 6 different cultures.


MAJOR CHANGES AND ADDITIONS
  • Added the ability to give cities, money and influence to another Empire through the diplomacy screen.
  • Changed the city creation flow between Neolithic and Ancient Era: the first city creation and the 1st outpost creation are not mandatory anymore.
  • Official support for M1 & M2 Processors on Mac. Thank you all for your feedbacks!
  • [TWR] Added a new Agreement, Cultural Entente: Territories under the other signing Empire's cultural influence will yield a bonus of Food and Industry for their City, and Signing Empires will not generate any new "Oppressing my People" grievances between each other.


OTHER CHANGES AND ADDITIONS
  • Nerfing the "Cultural Blitz" affinity ability for it to give a lower amount of influence.
  • Added the possibility to disband units outside of your borders. Population is lost then.
  • Added the name of previous cultures in the Empire screen.
  • Added feedbacks to see the previous cultures of opponents in the tooltip of their current culture on the Diplomacy screen.
  • Re-organized the main menu and the pause menu items.
  • Re-organized the top-left HUD to show Pollution and (TWR) International Sway.
  • Improved feedbacks on Uncovered assets: when concealed units are uncovered, they now appear with a border.
  • Added feedback on unlock conditions for persona items.
  • Moved the Calendar type to the new game settings, so that all players have the same one.
  • End conditions settings are now saved from game to game.
  • The "/kick playerName" command has been added to kick players that have conceding defeat but stay in the End Screen during a Multiplayer game (for the host only).
  • (Cultures of Latin America) Improved the description of the Caralan Emblematic Unit's Plant Lore ability.
  • An infinite symbol has been added on Independent People's lifespan when they are under Client State
  • Modding tool: clean override elements and associated feedbacks.


CRITICAL FIXES
  • Fixed an issue wher AI was often creating too many Prowlers, resulting in a high number of Ambushes during the game.
  • Added a coping mechanism when a turn is stuck, allowing the game to forcibly stop blocking systems and go to the next turn.


TURN STUCK FIXES
  • Fixed an issue where the game got stuck in a pending turn after an Empire used the Air Strike in specific conditions.
  • Fixed an issue where the game got stuck in a pending turn after an Empire did a Agreement proposal in specific conditions.
  • Fixed an issue where the game got stuck on a pending turn after an Agent got eliminated in specific conditions.
  • Fixed an issue where the game got stuck on a pending turn after an ally got attacked by bears while the player has an army close by.
  • Fixed an issue where the game got stuck on a pending turn after an ally got attacked while the player has an army close by.
  • Fixed an issue in Multiplayer game where the game could softlocks when an enemy army prevents Outpost to transform into a city.
  • Fixed an issue where the game rarely got stuck on a pending turn in early game.


FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
  • Fixed an issue where battle spoils were only obtained when instant-resolving.
  • Fixed an issue where the notification "lost treaty with independent people" was using the incorrect icon.
  • Fixed an issue where the trespassing grievance was generated when killing an Envoy in an other Empire's Territory.
  • Fixed an issue where capturing an Independent People's city with rented armies made that unit's panel show incorrect information.
  • Fixed an issue where the war score cost of taking back a vassal when it tried to get freedom was not "zero".
  • Fixed an issue where the camera would incorrectly focus on the closest outpost when trying to use "Give Outpost" to an Independent people's army.
  • Fixed an issue where it was impossible to settle in some small territories because all tiles contained a resource deposit.
  • Fixed an issue where the competitive deed "Smorgasbord" couldn't be unlocked.
  • Fixed an issue where the competitive deeds "A cultured land" couldn't be unlocked.
  • Fixed an issue where a notification displaying a collected curiosity was not showing the gained resources.
  • Fixed an issue where rarely AI kept making demands on changing the player's state religion.
  • Fixed an issue where eliminated Empire's patronage was staying in the calculations of Independent People's UI.
  • Fixed an issue where Independent People treaties showed inconsistent benefits.
  • Fixed an issue where the player profile was lost every time the game was started on Steam Deck in specific conditions.


OTHER FIXES
  • Fixed an issue where sometime the multiplayer lobby interface was incorrectly displayed after changing Avatars.
  • Fixed an issue where Armies were unable to move after trying to add them to a battle that had just been resolved.
  • Fixed an issue where War Support was displayed with decimals on the "Close to a War Victory" notification.
  • Fixed an issue where patronage gain was displayed when an Envoy was in an Independent People's territory while Established Contact hasn't been signed yet.
  • Fixed an issue where while at war, grievances were generated on the liege's side when assimilating an Independent People in which a Vassal has invested.
  • Fixed an issue where while at war, grievances were generated on the liege's side when ransacking an Embassy that has signed treaty with the Vassal.
  • Fixed an issue where placeholder text was displayed in the Independent People's outpost Ideology tooltips.
  • Fixed an issue where construction progress for Shared Projects from the "Monumental Contractors" agreement were not updating correctly.
  • Fixed an issue where while at war, grievances were generated on the liege's side when claiming a territory near the border of its vassal
  • Fixed an issue where patronage production was sometime displayed with decimals.
  • Fixed an issue where the "Monarchy Power" civic could be unlocked before the Industrial Era.
  • Fixed an issue where the value received from "Science Collaboration" Treaty with Independent Peoples was displayed incorrectly in the science breakdown.
  • Fixed an issue where destination was incorrect for Army and District Detection trace on the Intelligence View.
  • Fixed an issue where "The Empty Hills" Narrative event has the same result for both provided choices.
  • Fixed an issue where resources were not displayed properly in the "All Cities and Outposts" Menu on the Cities tab.
  • Fixed an issue where Emblematic Units did not appear in the technology tree if their technology was researched in the previous era.
  • Fixed an issue where treaties' cooldown was showing "0 turns left" instead of simply disapperearing.


TOGETHER WE RULE FIXES (COMMUNITY AND DEVS)
  • Fixed an issue where wrong text was displayed in the other Empire's reaction after a leverage action.
  • Fixed an issue where the watch city action was not cancelled if another Agent action is started.
  • Fixed an issue where cropped text was displayed on Doctrine's unlock button.
  • Fixed an issue where track army would not work on decoys.
  • Fixed an issue where "Placate" had a wrong description of cost and effect.
  • Fixed an issue where Agents being built were displayed in the Intelligence view.
  • Fixed an issue where both signed Treaties and Agreements waere feedbacked as Agreements on War Support malus.
  • Fixed an issue where an incorrect cost was displayed for Leverage Actions when the Embassy has been destroyed
  • Fixed an issue where Demilitarized Zone's notification focus on the icorrect territory.
  • Fixed an issue where while at war, grievances were generated on the liege's side when attacking its' vassal's envoys.
  • Fixed an issue where Independant People names were showing as a debug text.


CULTURES OF LATIN AMERICA FIX
  • Fixed an issue where the Nazca Lines preview tooltip was not showing the total gain.

Studio Anniversary Streaming Dates

Hola!

Today we have short news for you, next week we will have Amplified, which is our Studio Anniversary. During these 3 days (from the 18th - 20th of January), we will be streaming content about all of our games.



See you next week,
The AmpliTeam

Scenario Challenge 05: Roma Vincit Omnia

We’re back with another Scenario Challenge!

We know that many of you were hoping for a new scenario last month, as we do usually try to share one every month, but because the scenario would have arrived at the same time as the Together We Rule expansion and the Metternich update, we wanted to take a brief break to let everybody play with the new features.

After the economic and scientific Space Race scenario looking to a (hopefully bright) future on the red planet, this month we are turning our gaze to the Classical Era and more bloody matters: The expansion of Rome. The map might not be based on the real world, but your foes will be familiar, and in the end love Rome conquers all.


Roma Vincit Omnia Scenario Challenge


Rome wasn’t built in a turn... Well, this one was, actually, thanks to some handy cheats dev tools. Yet our enemies are still ahead of us: Celts and Goths to the west, Greek city states on the islands to the north-east, and entire empires across the sea. But with the power of our industry and our legions, we shall conquer the world. All shall fall before the might of Rome, until we stand victorious! (Furthermore, Carthage is to be destroyed.)



[h3] How to play the scenario [/h3]
  1. Download the save Roman-Scenario
  2. Place the save in “/Documents/Humankind/Save Files”
  3. Load the save labeled “Roman-Scenario” in game
  4. (optional) If you want to submit a score to the leaderboard, check this post


[h3]Scenario Conditions[/h3]
  • Victory Condition: Most Fame at game end
  • End Condition: Last Human Standing (Eliminate or Vassalize all other Empires)
  • Game Conditions: Nation difficulty, Endless game speed, no mods
  • Leaderboard Submission Deadline: January 16th
  • Leaderboard Ranking: Fastest Victory, tiebreaker by Fame



Please note: While leaderboard entries will be ranked by how quickly they achieve victory (faster is better), they need to be independent at the end of the game and leading in Fame to be eligible for the leaderboard. For details on how to submit your scores, see the related thread.


Have fun expanding the Roman republic and/or empire!

[1.0.20.3629] "Metternich Update Hotfix 3" Version Notes

CHANGES AND ADDITIONS
  • Added M1 and M2 Mac beta compatibility. Please help us by reporting any issues when playing on Macs with M1 or M2 processors!
  • Balanced cultures for the Together We Rule Expansion pack (see full list below).
  • Added video tutorials for War Support, Third Party reinforcement, Embassies, The Congress of Humankind and Agents.
  • New SteamDeck default control scheme.
  • Removed the culture card from the loading screen to look nicer.
  • Improved feedbacks and information on the vanilla game: Patronage gains, Independent People's lifespan, Era Stars.
  • Improved feedbacks and information on Together We Rule: Doctrines, International Sway, Decoys, Expelling military forces, Unavailable agreements in embassies, Official Audience, Demilitarized territories.


NEW AVATAR CONTENT
  • A Christmas hat!


CRITICAL FIXES
  • Fixed several rare issues preventing the turns to pass.
  • Fixed an issue were Battles were getting stuck after doing two airstrikes.


FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
  • Fixed an issue where "Establish Contact" was no longer functional after attacking and losing influence on Minor Empires
  • Fixed an issue were Units were able to attack Units in the fog of war.
  • Fixed an issue where the achievement "omnist" couldn't be unlocked
  • Fixed an issue where the Event "Revenge of the Pharaohs​" was not triggered in the correct order
  • Fixed an issue where the effect on the geopolitical ideology axis of the "independent peoples" civic was not correct.
  • Fixed an issue where placeholder text was displayed in the 3rd party reinforcement notification when the battle has ended.
  • Fixed an issue where the tooltip for “Republic Evolution” was missing information on how to unlock it.
  • Fixed an issue where whispers were visible to everyone in the multiplayer lobby.
  • Fixed an issue where Tactical Superiority bonus (Praetorian Guards) was wrongly applied when the unit is defending.
  • Fixed an issue where false information was displayed in the tooltip when using a bomber to target an army that is too far away.
  • Fixed an issue where sometimes armies path were blocked by other armies hiding in the fog of war.
  • Fixed an issue where English's Emblematic District "Stronghold" did not get benefit from the enacted choice "Public Security" from the "Fundamental values" Civic.
  • Fixed an issue where too many error messages were displayed on map size settings' tooltip when there were too many Empires in the lobby.
  • Fixed an issue where the Neolithic food bonus received after a battle was split between all the armies that were in the battle zone
  • Fixed an issue where the portraits of Nikatine and JumboPixel personas were not the right ones


TOGETHER WE RULE FIXES (COMMUNITY AND DEVS)
  • Fixed an issue where Diplomat era stars are not considered for all-era-stars end-game condition.
  • Fixed an issue where, if a DMZ was applied on an outpost, the units on that territory would not get the trespassing status.
  • Fixed an issue where hired mercenaries in a DMZ did not generate leverage if they were hired once the DMZ was already in place.
  • Fixed the error message when an embassy agreement not being available was sometimes unclear.
  • Fixed the price from Embassy Destroyed Demand.
  • Fixed an issue where some "Together We Rule" Tutorials could not be reset.
  • Fixed the fact that Units could still fly to disrupted Airport.
  • Fixed instabilities occuring when using the DMZ on territories under the effects of "Cultural Affinity".


OTHER FIXES
  • Fixed an issue where Aggressive AI was appearing on Hamlet difficulty
  • Fixed the localization of some effects given by Doctrines.
  • Fixed an issue where Individualism intermediate Doctrine Effect was not applied correctly.
  • Fixed an incorrect text displayed when declaring war against an Empire that has Vassals.
  • Fixed the "Client State" treaty's description with independent people to make it more clear.
  • Fixed the fact that attacking a district outside a siege was not damaging it.
  • Fixed the "International Trading" Civic unlock condition, that could make it available earlier than expected.
  • Fixed the trade of Resources that can not be bought after being trade with a Merchant Affiny Empire.
  • Fixed an issue where Manufactory's ressource requirement were sometime incorrectly calculated.
  • Fixed a visual issue with Control Zone in battles.
  • Fixed how the Ferocious army status is displayed as an unknown source of +1 strength.
  • Fixed an issue where, when trying to embark on a coastal waters tile hidden in Terra Incognita, an anchor icon was displays instead of Tech requirement message.
  • Fixed how the Hero Combat Strength bonus against treatorous empires was labelled "Unknown".
  • Fixed an issue where "merge" or "attach" was possible when a City was occupied.
  • Fixed an issue where OS reserved words in saves were allowed, leading to saves corruption.
  • Fixed an issue where the "Rent Army" button disappeared from the rented army's panel after attacking the minor faction from which the army was rented.
  • Fixed an issue where treaties with independent people were not cancelled when you attacked them.
  • Fixed an issue where relocating an outpost causes the spawn point to not work anymore.
  • Fixed an issue where placeholder text was displeyd in the hired Rebels' tooltip.
  • Fixed an issue where applied mods were not preserved after closing the game and starting it again.
  • Fixed an issue where the shown percentage of patronage share did not correspond to the real one.
  • Fixed some informations displayed in the Suppression unit specialty description tooltip.
  • Fixed an issue where ambushing bonus was displayed as Unknown on combat strength breakdown.
  • Fixed an issue on Independent people's lifespan that was sometime displayed with decimals.
  • Fixed an issue where war support was displayed with decimals on "Close to a War Victory" Notification.
  • Fixed an issue where stealth units executing the Under One Banner action were not revealed.
  • Fixed an issue where Independent people did not build Harbors.
  • Fixed an issue where already built Aerodromes didn't have a spawn point after the city was captured.



LIST OF BALANCING ITEMS
  • Sumerian EQ:
    • Removing "+3 Influence when an Intel is collected"
    • Adding "+5 Leverage against all known empires when the Eduba is built"


  • Han Chinese EQ:
    • Removing "+3 Industry"
    • Tweaking "+12 Science when an Intel is collected" (previous value = +3)
    • Allowed placing Paper Mills without adjacency to existing districts, as Hamlets. The River is still required


  • Bulgarian EQ:
    • Removing "-3 Influence"
    • Adding "+6 Influence when an Intel is collected"
    • Tweaking "+1 Stability per Territory following state religion" (previous value = +3)


  • Swiss EQ:
    • Removing "+3 money"
    • Adding "+1 money per Era Level"
    • Tweaking "+2 Farmer/Worker/Trader/Researcher Slot per corresponding adjacent quarter" (previous value = +1)


  • Swiss EU:
    • Tweaking the base CS of the Unit : 44CS (previous value = 43CS)
    • Tweaking the price of the Unit (T3 -> T2) : 970 (previous value = 1945)


  • Singaporean LT:
    • Tweaking "-50% on Absorb City cost" (previous value = -25%)


  • Singaporean EQ:
    • Adding "+4 Influence per adjacent Common Quarter"
    • Adding "Count as Market Quarter"
    • Removing "-10 Stability"
    • Tweaking the placement prerequisite: "Over any District that is Regular District" (previous value = Farmer Quarter)


  • Embassy :
    • Tweaking (reducing) the construction cost formula
    • Tweaking Stability Bonus: "+5 Stability per Era" (previous value: "+20 Stability")
    • Tweaking Influence Synergy: "+3 Influence per Era per adjacent District" (previous value: "+10 Influence per adjacent District")

Time for Sales and Nominations

Hey everyone,


It’s that time of year again: The Steam autumn sale is coming after our wallets, and the Steam Awards are waiting for nominations.

We love this game, and we hope that you do to, as many of you have been with us for the past year and a bit as we’ve been working to improve the game based on your feedback. We’ve seen many changes to the game, from various interface and AI improvements to the improved surrender system and the overhaul of the stealth system and independent people in the recent Metternich update.

We want to continue making HUMANKIND the best game we can, and we hope you agree that makes it a Labor of Love, and we'd be honored if you gave us your vote.


We’ve also opened up our "Ideas" section on our community platform Games2Gether, where we would love to hear from you what you would like to see next in the game. Thank you for your support, and we hope you’re looking forward to what we have in store for the game in the future.