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Space Grunts 2 News

Update v1.16.0: Crawlspace and Superman


This update comes with a new random event that I had written down in my ideas list for a while, but the idea was lacking something, and suddenly I figured it out: it needed a little kryptonite!  Okay, let's back up a bit.. So, the new event I added is "Superman" and the idea is that the planet's sun gives your character super-human powers, so your attack and defense starting stats will gain +10 - and you can combine that with a Crank buff card once unlocked ;)

Now to balance this somewhat, your kryptonite will be acid, in any shape or form. So if you get hurt by acid it will do a lot more damage than normal to your health!  It should be an interesting little twist to tackle in your runs !

There is more tho! I also added a new alternate-route in the form of a crawl-space. This route can pop-up in world 2+ and you can find a new rare card in the crawlspace: Card printer. Which will generate 10 new cards when you play it, nice boost when you are running low on cards in the later levels!

See if you can find the crawl-space or bump into the Superman event and enjoy! :)

Full changes list:

  • added: Superman event - extra boost to attack+defense stats.. Acid is your kryptonite!
  • added: Alternate route - Crawlspace
  • added: new card: Card Printer (found in Crawlspace)

Update v1.15.0: New FRIENDLY life forms!


A short but sweet update this week: NPC's!  I was planning on adding NPCs for a while now, but I had to figure out their usefulness first.. which I did!   You'll now find that NPC's can be holding red-keys, power-data cards or just random items.

I hope to add more functionality to them in later stages, maybe small quest/assignments they want you to do before they can help you out, but for now, it's fun seeing other faces around the space station ;)

Based on feedback, I also added the Modifier cards and Perma-buff cards to the pause screen (this actually took up most of the work for this update!).  So if you forgot what your active modifier cards do (those you gain in-between levels after leveling-up) just pause the game, and select it for a reminder!

While working on that part, I also came to the funny conclusion, that perma-buff cards (unlocked by completing a full run and defeating the boss) didn't.. uhm... actually.. activate! :D  oopsy!   Fixed now ;)

Don't forget to leave a little review if you enjoy the game! It helps me a LOT getting the game more attention and that in turn allows me to keep working on it for a bit longer.

Full changes list:

  • added: can now also check on your Active modifier cards
  • added: NPC's with various items (random, red-card, power-card)
  • added: Modifier cards now also added to pause screen
  • fixed: oops! perma-buff cards were never actually activated :D - fixed!

Update v1.14.0: New Aliens and blindness!



A couple of tiny little aliens are added to the mix this week, and the black Ooze one comes with a new opponent-card: Ooze spit.  Which will blind you for an X amount of turns!  And when you're blind, your attack damage will not be a 100% certain! So watch out for that one.

Acido is another Acid based creature, but with a fast 2-turns movement speed. We just didn't have enough of those going around yet ;)

While adding blindness to the game, I also noticed the your sickness state isn't actually saved! not a big problem, and hardly noticeable (since nobody mentioned it) but it's fixed now !


Full changes list:

  • added: new creature: Ooze
  • added: new creature attack - Ooze spit
  • added: new creature Acido (fast acid spitting creature)
  • added: player can now become blind(ed) (by ooze spit)
  • fixed: saving Sickness state of player

Update v1.13.0: Set of new cards


Simple update this week, a small set of new cards. I included a couple of passive cards (those you get when you grow a level in between levels) and the rest is a couple of weapons and two other interesting ideas I had.

I especially love the "Bag of Sand" and the "Random" cards as they spice up things nicely!  Let me know what you think, and if you have great ideas for cards, don't be shy and let me know!

While I have your  attention, I made a fun little arcade game called Snake Core, and you can wishlist it here: https://store.steampowered.com/app/1262770 which would really help me by the time it releases (more wishlists, often help boost visibility) so thanks in advance!

Full changes list:

  • added: new item - Super-shocker - like shockwave but wider range
  • added: new item - "Overheated" gun card - will do good damage, but you'll drop some cards from your deck (due to hotness)
  • added: new item - "Sandbag" the sand will blind your opponent. Turning their attacks into random hit and mostly miss.
  • added: new item - "Random" when played turns into a random other card.
  • added: new passive card: Fruity - all fruit will be healthy
  • added: new passive card: Pillpop - sickness will not befall you!
  • fixed: Updated the wiki with new aliens+cards info

Update v1.12.0: Terminals and Datacards


Wall-terminals are here! and to operate them, I also included a couple of Data cards you need to find to operate them. The terminals will show up from level 3+.  On some floors you'll now find that the exit has no power, so in order to activate it, you'll need to find a Power data card, and use it on one of the wall-terminals.  This is one of the first little changes to make "roaming around" a bit more interesting, and less "find-the-exit-and-do-it-again".  You'll also notice there's always a teleporter near the exit, so if you use them correctly it hopefully means you don't have to do too much grinding/back-tracking ... see.. it's all coming together now!

Not a lot of big changes this week besides these terminals, because I'm in the middle of wrapping up a new game: Snake Core.. so it's a lot of juggling with these projects currently!


One small thing, if you're enjoying the game, PLEASE leave a review! It will help me a lot getting this game into a wider audience, and that again helps in me keeping up these updates and supporting the game! so if possible, drop a little review on the Steam page? :) thanks!

Full changes list:

  • added: Wall terminals
  • added: new item: Power data card
  • added: new item: Fireman data card
  • added: Exit-consoles can now have no-power
  • added: Junk can now be punched (fists)
  • fixed: crashed space ship / big-statue aren't correctly solid/blocking player