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"The Electric Ruins" Update

Hello Space Cadets!


We are super proud to announce the release of our newest We Are Screwed! update! A new Universe is now available: The Electric Ruins. The update includes the first two areas of the Ruins, as well as its Corrupted version, the Ruined Ruins.



These new maps will unveil new quests and NPCs, as well as new enemies and, of course, terrifying bosses! But don’t worry, you’ll get new Modules to deal with them. Also, be ready to deal with even more chaos inside the ship as we are introducing the Power Outage! Talking about ships, there is a new one to discover and it has a very silly interior and some unique gameplay... will you find it?



We can’t wait for you to see what we’ve prepared for you, and we dearly hope you enjoy it! We would love to hear your feedback and thoughts on our game, it helps us greatly to improve it and add more exciting content. Therefore, we would like to invite you to follow us on social media, which we are regularly monitoring, and would love to communicate with you there, as well as our Discord.



Follow us below:

Website | Facebook | Instagram | Twitter | TikTok | YouTube | Discord

We hope you enjoy this update!

Safe Manoeuvres!
Your team at Rarebyte


Full notes below:
0.6.63 Patch Notes

25.10.2023
[h2]New Features[/h2]
  • Added new stages
  • Added new Corrupted Rift
  • Added new stage-specific mechanics
  • Added new enemies and new bosses
  • Added Power Outage mechanic
  • Added new playable characters
  • Added new ship
  • Added new Corrupted Modules

[h2]Balancing[/h2]
  • Adjusted map generation to offer more variety within a run
  • Reduced amount of levels per run in later stages
  • Reworked amount of chunks in all stages, making earlier runs shorter and later runs less sluggish
  • Improved single-player experience by drastically reducing tasks players have to do simultaneously
  • Improved health pill effect for single-player - they now also clear fire, infestation, etc.
  • Reduced difficulty in all levels
  • Removed stage-specific enemies from stages they do not belong to (e.g. fire enemies will only appear in the Blazing Scrapyard, infested enemies will only appear in the Infested Swamps, etc.)
  • Adjusted Timer Challenge difficulty to be a lot more challenging

[h2]Changes[/h2]
  • Added new Warp unlock mechanic: Players now have to complete different quests, other than just fetching the key in order to progress in a run
  • Added a HUD element to inform players about their current objective within a level
  • Added an animation to the Cargo Entrance to show when it is full
  • Added additional upgrades to Hull and Damage Upgrader
  • Adjusted input layout to be less confusing for new players
  • Added possibility to add save files to bug reports
  • Updated dialog HUD to improve visual clarity
  • Added an introduction screen to display which Corrupted Module players carry in Corrupted Rifts
  • Reworked objective markers to be more uniform and less confusing
  • Reworked wrench hit detection, making it easier to hit objects within the ship
  • Reworked map introduction and added visualization of run progression
  • Reworked Teleslurper to be less clunky
  • Reworked charging modules to not go into cooldown when spamming the fire input, thus being less punishing for players
  • Reworked the first test chamber minigame to always be free
  • Adjusted colors in the Infested Swamps and during Warp
  • Adjusted passive module Baddie Detector minimap icon to match the module icon
  • Improved scavenger movement behavior

[h2]Fixes[/h2]
  • Fixed a problem with meteor shower trails creating visual artifacts
  • Fixed Drill Worm turrets not pausing during stasis
  • Fixed player input getting stuck after ejection from a ship site while holding a tool
  • Fixed the soft lock of the game when disconnecting all players during a tutorial
  • Fixed lingering "Freebie" text on pedestals after picking up the item on them
  • Fixed non-removable floor infestation
  • Fixed item throw indicators not being hidden when players emote
  • Fixed inspect panels not positioning properly on higher resolutions
  • Fixed the control remapper not properly remapping controls
  • Fixed missing input glyphs in module descriptions
  • Fixed mines spawned by the Accidental Assist Corrupted Module exploding on damage, causing them to disappear immediately after spawning
  • Fixed the player continuing to walk after running over the level start buttons
  • Fixed text in the bug report window not being localized
  • Fixed the level selection screen not returning to the proper level window (Corrupted Rifts, Main Missions)
  • Fixed map size randomization not working properly, forcing all levels in a stage to be equally large
  • Fixed shotgun and burst enemies not shooting the correct amount of projectiles
  • Fixed passive module Reinforced Window breaking the ship health display
  • Fixed tool station items being tiny when reprinting them during teleportation
  • Fixed start turrets not spawning properly after using an extra life
  • Fixed enemy packs sometimes not spawning rewards
  • Fixed the issue of enemy packs never spawning rewards in challenges
  • Fixed enemy packs not having the same marker color for each enemy in the pack
  • Fixed the level timer not showing in the pause menu
  • Fixed mines becoming immortal if they were shielded after being shot
  • Fixed level enemies spawning during and invading challenges
  • Fixed challenge borders damaging the ship when opening
  • Fixed timer challenges not pausing during stasis
  • Fixed the ship taking damage during cutscenes
  • Fixed scavenger homing turret shooting behavior
  • Fixed enemy healer modules continuing to work during cutscenes and while stasis is active


Patchnotes 0.5.61

Bug Fixes
  • Add missing localization for Infested Swamps Side Missions unlock
  • Add missing markers
  • Fix trail effect for meteorites
  • Fix issue with padlocks when warp gets destroyed
  • Fix issue with warp not unlocking properly after picking up all keys
  • Fix issue with padlocks when not enough key targets are available
  • Minor fixes for "Sealed Space" elements


Other Changes
  • Remove Scrap Deposits from the Corrupted Rifts


Keep on exploring, Space Cadets!

"The Corrupted Rifts" Update

Hello Space Cadets!

We’re happy to announce that we have dropped another We Are Screwed! update for you. The Corrupted Rifts update introduces side missions that take players into twisted universes, where they need to deliver a Corrupted Module before it overheats and destroys the ship. These timed challenges consist of multiple levels where players will be able to test their skills in fast-paced missions.



The goal of Corrupted Rifts missions is to deliver the dangerous cargo to “The Sealer'', the only being in the multiverse who can defuse it. This rat-like creature will generously reward players with module variants, passive modules and in-game currency. Full update notes can be read below!



We can’t wait for you to see what we’ve prepared for you, and we dearly hope you enjoy it! As a developer, we would love to hear your feedback and thoughts on our game, it helps us greatly to improve it and add more exciting content. Therefore, we would like to invite you to follow us on social media, which we are regularly monitoring and would love to communicate with you there, as well as our Discord



You can check out our full update roadmap below.


Website Facebook Instagram Twitter TikTok YouTube
Discord

We hope you enjoy this update!

Safe Manoeuvres!
Your team at Rarebyte


Full notes below:

[h2]0.5.57 Patch Notes[/h2]
[h3]July 20th 2023[/h3]

Changes
- Added "Corrupted Rifts" (side missions)
- Added a new location: "Sealed Space"
- Added a new NPC: "The Sealer"
- Added tutorials for "Corrupted Rifts" (tutorials will automatically be enabled after the update)
- Added Rock-Paper-Scissors-Emote to give players a way of solving conflicts
- Added additional challenges to unlock the warp (available in "Corrupted Rifts" only)

Fixes
- Added a lot more pull force to the starting warp to help new players start their space adventure
- Adjusted Black Hole Turret VFX
- Adjusted visual setup for prison and test chamber
- Fixed a bug where Keiko's hair and Mordin's eyes would behave oddly during some animations
- Fixed an issue where settings would apply immediately, not allowing players to browse through options without changing them (excluding changes to language and sound)
- Fixed Tinker repair sound still playing when the game has ended
- Fixed an issue where warp keys would spawn in unreachable locations
- Fixed an issue where Drone Turrets would not be able to spawn additional drones if the current drone got destroyed right before warping
- Fixed an issue where players would get stuck on the red buttons when starting a game and opening the menu at the same time
- Fixed an issue where disabling stasis in the options while it was on would cause them to freeze indefinitely
- Fixed an issue where the split-screen camera would not adjust properly if one player was in a Hamster Wheel
- Fixed an issue where object markers would show during cut scenes
- Fixed an issue where players' markers would not display properly in inside areas
- Minor graphics adjustments
- Minor localization adjustments

Summer Sale is here!

Hello Space Cadets!

We’re happy to announce that We Are Screwed! is on Steam Summer Sale!

Blast enemies, travel through space and save the galaxy from destruction, solo or in co-op mode or with friends. The sale is live and will last till July 13th, our game is at a 20% discount.

This is a great opportunity for you to finally get the game and enjoy it for cheaper than usual, $15.99 instead of $19.99. So if you've been eyeing We Are Screwed! or had it on your wishlist now it's the time to grab it!

https://store.steampowered.com/app/1125830/We_Are_Screwed/

We hope you enjoy the game, and we would like to take this opportunity to let you know that a fresh update is on the way (but we cannot say more right now ;) ). In the meantime, we would love to hear your feedback and thoughts on our game, it helps us greatly to improve it and add more exciting content. Therefore, we invite you to follow us on social media, which we regularly monitor and would love to communicate with you there, as well as our Discord.

Follow us:

Website Facebook Instagram Twitter TikTok YouTube
Discord

Safe Manoeuvres!
Your team at Rarebyte

Patchnotes 0.3.56

Bug Fixes
  • Fixed an issue where players could duplicate currencies in the Terra Station
  • Fixed an issue where Tinker would open a damaged but closed window after repairing it
  • Fixed an issue where Black Hole Turret would shoot projectiles through walls
  • Fixed an issue where multiple players would spawn on the same spawn point after one of them left the game
  • Fixed an issue where the aiming functionality of Super Laser was not blocked while overheating
  • Fixed an issue where F-BSG would target destroyed Cheese Crystals deposits
  • Fixed an issue where the Energy Cores currency display was hidden in the Terra Station whenever it was zero
  • Fixed Toxic Smog codex icon
  • Fixed an issue where the module aiming line was still displayed after leaving certain modules
  • Fixed an issue where module cooldown animations would not play properly on certain modules
  • Fixed an issue where infestation would spawn underneath the pilot seat and be impossible for Dusty to remove
  • Fixed an issue where infestation would be impossible for Dusty to remove causing them to generate an infinite amount of Cleaned Jelly Bone
  • Fixed an issue where continuous sound would not be disabled properly causing them to never stop playing
  • Fixed an issue where pedestals would not highlight their items properly


Other Changes
  • Added proper minimap icon to Exting-Squish
  • Improved visual feedback when modules are on cooldown and added controller feedback as well
  • Added a display to charging modules such as Black Hole Turret and F-BSG to visualize their cooldown times as well
  • Rebalance F-BSG charging times to improve usability
  • Removed a VFX from the Black Hole Turret that would warp the entire screen


Keep on exploring, Space Cadets!