Build 123 Released
As 6.0 is more or less stable now, updates have slowed down significantly. This is likely to be one of the last notable releases before 7.0.
- Fixed same-line logic comments not parsing
- Fixed Kamikaze achievement not triggering with flying units [Steam]
- Fixed mass driver rotating before payload is received
- Fixed bullets dealing splash damage twice upon collision splash damage of certain bullets has been increased to compensate
- Fixed floating point errors in core database leading to incorrect rounding
- Fixed unit payloads snapping rotations when entering reconstructors
- Fixed builder AI placing drills on incorrect/mixed resources & clogging crafters
- Fixed editor mirror filter being offset in certain situations
- Fixed music randomly cutting off after quit to main menu
- Campaign: Made invasion chance scale with nearby enemy base count
- Campaign: Added 20-minute invasion grace period after sector capture
- Made impact reactor warmup time scale with boost (@Quezler)
- Made players prioritize highest tier core when respawning
- Made logic programs reset all state on edits
- Made logic blocks no longer change 'last accessed' names when no edits are made
- Made naval paths preload on maps with spawn points on liquids
- Made Plastanium sprite slightly more distinct
- Made ground units avoid walking in slag/deep water even when it is the only valid path
- Made fire disappear faster in rain
- Made conveyor items render under most blocks
- Made server prevent duplicate IP connections
- Made crosses render on item/liquid sources & sorters in schematics
- Made building disabled state save upon world reload
- Made status indicators smaller for 1x1 blocks
- Made mod browser list mods by last update time
- Implemented automatic mod list updates (currently, every 4 hours)
- Improved unit selection visuals (@Voz-Duh)
- Improved power status information (@Slava0135)
- Added boost % bar to overdrive projectors (@Quezler)
- Added IPv6 address support to join dialog (@markozajc)
- Added core item incineration rule (@Quezler)
- Added carried payloads to unit status bars & info (Partially implemented by @Slava0135)
- Added slight shine effect, triggering upon building rotation
- Removed overflow gate inventory
- Increased power source output
- Many other minor bugfixes & tweaks







T5 naval unit (w/ on-board unit factories)
T5 "support" mech
T5 air support: does not have any weapons, but can be used as a mobile shield, resupply point & heavy unit transport. 4x4 blocks and most T5 ground units can be picked up and dropped near enemy bases.


automated unit item transport systems
automatic building of blocks
custom AI that follows or guards certain players or structures
configurable mining setups






