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Reverse Collapse: Code Name Bakery News

(updated)03-29 RC patch note

Hello agents,

Today we will be rolling out an update addressing the significant adjustments to the stealth missions, as communicated in our previous developer logs, and fixing various issues that have impacted your gameplay experience. Currently, the update is in its final QA stage and is expected to be released later today. You can find detailed update information and stealth mission adjustments in the patch note below.

[h3]Patch Notes:[/h3]

New Additions:
  1. Added animation skip function: The game's setting intro animation in the beginning and the opening animation when entering Chapter 2 can now be skipped.
  2. Added a failsafe mechanism for "Blood Bullets" data errors. After the update, if you encounter this issue, reloading your last save should fix this issue. The root cause of this issue is still under investigation, and a complete fix will be included in future updates.
  3. Added the "Quick confirm with Controller" option in settings. Enabling this option allows actions like "entering stealth" and "repairing" to be executed without a second confirmation, only available for controllers.


Stealth Mission Optimization:
We conducted the first round of optimization on stealth missions. Most missions now can be completed with direct combat strategies. However, to balance stealth and combat, choosing combat in stealth missions may trigger enemy reinforcements on some maps. Notably, the "Duty Room" in the base functions as originally implemented, dispatching enemy troops upon player unit detection or enemy alert. Please refer to the following for specific adjustments. All adjusted campaign missions can still be completed by stealth.
  • Chapter 2-6: Struggle for Survival: Adjusted to allow detection, with all enemy units lowered to level 13, and victory conditions unchanged. Also, a hidden shortcut is added at release, go explore!

  • Chapter 2-9: Hunting Game: Adjusted to allow detection. After players being exposed, the base will receive several enemy reinforcements, with victory conditions changed to all units reaching the designated location in the upper left corner of the map. Note that players lack means to confront the "Svarog" heavy tank on the right at this point in the playthrough. Additionally, the enemy commander's "Office Keycard" can be obtained by defeating them post-update.

  • Chapter 3-1: Night Crisis: Upgraded the lighting equipment in the amusement park.

  • Chapter 3-5: Base Infiltration: Adjusted to allow Jefuti and Mendo to be detected. Post-exposure, the base's duty room will receive enemy reinforcements, but Carl and the URNC soldiers in the dormitory area won't join the battle. Phase and victory goals remain unchanged. Carl can divert all guards in the upper area in a special way if Jefuti and Mendo remain unexposed. Moreover, the "Experiment Building Keycard" that Karl needs to search for during the campaign will be located at the specified position at the beginning of the second phase post-update. Correct dialogue is no longer required to obtain it, but an orange column of light will appear at the location after the conversation is completed.

  • Chapter 4: High Ground Setup: Changed the first phase's goal to "Defeat all enemy units" or "All friendly characters remain unexposed and reach the designated location." Choosing combat will trigger a small wave of enemy reinforcements, while the second phase design remains unchanged.

  • Chapter 4: Night Scouting: Adjusted to allow Jefuti and Mendo to be detected. Post-exposure, the base's duty room will receive enemy reinforcements, but Carl won't join the battle. Stage and victory goals remain unchanged.

  • Chapter 4: Secret War: Adjusted to allow detection. Choosing combat will trigger a wave of enemy reinforcements, and the URNC transport truck will no longer appear. Victory conditions remain unchanged.

  • Chapter 4: The Rescue: Still a mandatory stealth mission, but Carl can divert all stationed units across the map in a special way during the second phase.

  • Chapter 5-3: Die Another Day: The interior part remains a mandatory stealth mission, but a hidden shortcut has been added.


Please note that these adjustments will require re-entering the campaign post-update to take effect. Playing with save files from the original battles may cause some errors. Additionally, adjusting "Chapter 4: Midnight Stratagem" presents significant challenges, so adjustments to this mission will be updated in the future.

Other Adjustments and Optimizations
  1. Refined the additional objective descriptions in Chapter 3-4, "Camouflage."
  2. Streamlined various controller settings:
    • Standardized the controls for "Repair" and "Recall" of "Tool" items for controllers.
    • Limited the visibility of the "Controller Camera Mode" option to controller mode only.
    • Eliminated redundant options such as "Quick Attack" from the controller settings.
  3. Enhanced the clarity of certain text entries in the Japanese version of "Keyword."
  4. Improved the readability of selected text entries in the English version of "Keyword."
  5. Enhanced several textures and art.
  6. Adjusted the visibility range of map edges for better navigation.
  7. Special Adjustment: Identified an issue in Chapter 4, "Dead End," where incorrect snow texture on a house in the lower-left corner of the map is causing players to spend excessive time searching for collectibles. As a solution, we've chosen to preserve this distinctive terrain and introduced 12 "Airstrike Missiles" in this area. Following the update, players who have unlocked the "Airstrike Missiles" can explore this stage to obtain resources (limited to one use per playthrough).


Fixes:
  1. Resolved an issue where total playtime is incorrectly displayed in save files.
  2. Addressed the problem of the "Autonomous Recon Vehicle" can clear the player team's tripwires with the "Trap Disassembly" skill.
  3. Fixed an inconsistency in Chapter 2-7, "Hell's Paradise," where despite “Lige?” being knocked down by Mendo's "Alert Area" in the first phase, the attack would still inflict damage in the second phase.
  4. Resolved an issue in Chapter 5-3, "Die Another Day," where the target location lacked directional indicator markings.
  5. Addressed a problem where enemy units in Search Mode would occasionally circle around our critically wounded units.
  6. Fixed the inability of "Oryx" and "Melt Bomb" to reduce the armor of "Quarantine Zone Gates" and enemy barrier-type units.
  7. Rectified various performance issues caused by tripwires during specific scenes.
  8. Fixed the "Electric Turret" not able to enter Stealth Mode issue.
  9. Fixed the issue where the replaying the opening animation in "Collection-Battle Records", other background music would still play in the back.
  10. Resolved an issue where game achievement progression couldn't synchronize with Steam in certain cases.
  11. Corrected instances where items and skills targeting "Mechanical" units failed to affect Sugar's "Holographic Doppelgangers."
  12. Fixed an issue where Lige has no breathing animation when in “Mirror Self” outfit.
  13. Addressed difficulties in hearing the exposed warning alert sound clearly in certain scenarios.
  14. Corrected discrepancies between sound effects and visuals when the "Svarog" heavy tank launched missiles during specific map events.
  15. Fixed the reappearance of the UI when taking screenshots using the screenshot key after hiding the UI.
  16. Resolved issues where players could access "Item Ascension," "Item Production," and "Item Synthesis" in Chapter 4, "Blood Horror."
  17. Fixed display inconsistencies in various interfaces.
  18. Corrected errors in some tutorials.
  19. Addressed animation glitches.
  20. Resolved the issue of players in the Thailand region being unable to access the game.
  21. Fixed certain Chinese, Japanese, and English text errors.


This update includes a lot of adjustments. Should you encounter any bugs or issues post-update, please don't hesitate to join our official Discord and report them. Your feedback is invaluable, and we're committed to promptly addressing any concerns you may have. Thank you for your continued patience and support.

Sneak Peek at What's Next-Developer Diary #4

Greetings, fellow players!
It's been nearly a week since the official launch of Reverse Collapse, and what a week it's been! We've been thrilled to witness the lively discussions and passionate engagement from players worldwide across various platforms. Your overwhelming attention and support for Reverse Collapse have truly warmed our hearts, and we deeply appreciate every feedback and comment you've shared.

[h3]Update and Fix Plan[/h3]

Since the game's release, we've been rolling out updates to address various concerns, including the much-discussed issue of spoilers popping up for deluxe edition outfits. You can find detailed information on these optimizations in our previous update announcements. Today, we're rolling out another update to address specific issues, which will be outlined in the detailed Patch Notes provided at the end of this post.



[h3]【Family Sharing Issue】[/h3]
We've received reports from some players about difficulties in sharing the game with friends. After consulting with Steam and doing thorough research, we've confirmed that Family Sharing is indeed a default feature supported by the platform. We assure you that there are no restrictions from our end on this feature. Any issues that are encountered in this regard have been promptly reported to the Steam support team, and we're actively working with them to fix this. If you're facing similar challenges, please remain patient and feel free to reach out to us via the official discord.


[h3]Stealth Level Adjustments[/h3]
We've heard your feedback regarding the Stealth Levels, and rest assured, we've been hard at work brainstorming solutions since release. While it's not a task that can be accomplished overnight, we're committed to finding the best possible adjustments. For sections of the campaign focused on stealth, we're exploring ways to offer players a choice between stealth and combat.



Additionally, we're looking into alternative completion methods for stealth missions that cannot accommodate combat due to underlying design constraints. We'll be conducting testing over the coming days and aim to provide updates later this week. Stay tuned for further details on these adjustments in future update announcements.

[h3]Art Book & Points Store[/h3]
We've received feedback about the Digital Art Book not being comprehensive enough. As a supplementary presentation of the design philosophy behind Reverse Collapse, the Digital Art Book is essential for many players to fully immerse themselves in the game world. Rest assured, we're fully committed to ensuring its quality, with all content specially crafted by our talented artists. Furthermore, we've taken your feedback to heart and are actively working on supplementing the Art Book with additional drawings to provide a more comprehensive overview of the world and design of Reverse Collapse.

Additionally, we're making progress on the design of items for the Steam Points Store, including avatar borders, stickers, expressions, and more. We anticipate sharing the first batch of these items with you later this week.

[h3]More Fan Arts[/h3]
Back to fan art highlights again, enjoy!

By-@KuroNekoZero

By-@BaguetteM3

By-PuffyPau26

By-@Zeraphir

By-@LolitaGallery

By-@SaptraSeven

Your ongoing enthusiasm and creativity continue to inspire us, and we're committed to further refining and enhancing the game experience. If you encounter any issues while playing, don't hesitate to join our official Discord and provide your feedback. We'll be sure to address them promptly. Thank you for your continued support and understanding.

03-25 patch note

We've just released a new update addressing some known bugs.If you encounter any problems while playing, don't hesitate to reach out to us in our official discord. We appreciate your patience and support.

[Fixes & Optimizations]
1. Fixed an issue in Chapter Four, "Blood Horror", where picking up "Memory Shard" during the story sequence would cause the game to freeze.
2. Fixed an issue where controller input would not work in the preparation screen and dialogue options screen in some cases.
3. Removed the functionality for the reconnaissance vehicle to operate in the control room of the first act of Chapter Three, "Night Crisis", and the control room of Chapter Four, "Zombieland", as this interaction was causing the game to freeze.
4. Fixed an issue in Chapter Four, "Zombieland", where excess effects appeared on the "Terminally Infected Individual" on the right side of the map.
5. Fixed an issue where language switching could fail in some cases.
6. Fixed the incorrect display of the number of outfits on Atena's outfit menu.
7. Fixed some map terrain errors.
8. Fixed some animation errors.
9. Fixed some text errors.
10. Optimized some art assets.
11. Fixed some tutorial image errors in the English language.
12. Adjusted the text description of Lige's default outfit.

03-22 patch note

We've just released a new update addressing some known bugs. This update includes fixes for issues such as incorrect cursor positioning and game freezes that were affecting your gameplay experience. Please refer to the patch notes below for more details. If you encounter any problems while playing, don't hesitate to reach out to us in our official discord. We appreciate your patience and support.

[Fixes & Optimizations]
  • Fixed an issue where Jefti would freeze when using her Awakening skill while wearing the "Standard Coat" in Chapter One.
  • Fixed an issue where some players were unable to progress past the second act of Chapter Two.
  • Fixed an issue where the cursor position did not match the actual selection area in replay mode in some cases.
  • Fixed an issue with the preview effect of Lige's skill "Blood Traction."
  • Fixed blurriness in the title screen.
  • Fixed some scene art issues.
  • Fixed some English text issues.


(真)开发者直播试玩即将开始

《逆向坍塌:面包房行动》制作人"少年"及神秘嘉宾将于3月22日20:00进行开发者直播试玩,为大家讲解游戏设计背后的故事。各位特工可以提前订阅前往观看。