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WW2 RTS Men of War 2 finally adds its most requested feature

History and strategy games go together like butter on toast. Nothing beats taking a birds-eye view of the battlefield in Total War, marveling at your utopia in Civilization, or managing the minutia of society in Victoria. In that vein, Men of War 2 joins WW2 with real-time strategy like nothing else, and it's just had a huge, free update. Not only has its most-requested feature finally been added, but there are plenty of new ways to play too. Oh, and it's on sale.


Read the rest of the story...


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After fifteen years, one of the greatest RTS games gets a full sequel

Upcoming WW2 strategy game will feature five campaigns

Men of War II | Steel Rain Update is Out Now!


Greetings, Commanders!

Today is the day - we are excited to announce that we have just published the Steel Rain Update for Men of War II for all our players! It brings many highly requested features, including the most asked-for one; the offline mode. But not only that: all single-player games (including lobbies against AI, Conquest and Raid) have the option to change the game's speed; the quality of the game world simulation will now improve based on the power of your PC; units in a squad now have an inventory sharing system, and more - the extensive full Change Log is available below.

The update also brings 8 new units and 3 new battalions, as well as updated models for many existing ones; feast your eyes on a trailer we have prepared for the occasion:

[previewyoutube][/previewyoutube]

As usual, we have had to take down the multiplayer servers for about 30 minutes when deploying the update, but all single-player content remains available.

One notable change applies to match-making and the leaderboards; we have improved the MMR score calculation. We will be closely monitoring how that affects the leaderboards, and we would like to get as much feedback as possible from you as well - if you see it as a significant improvement (as we do), we may wipe the current leaderboards clean; so everyone has the same starting position under the new system. We plan to thoroughly discuss that with you in advance, so it doesn't come as a surprise.

We would also like to thank everyone who participated in the open beta of the update. Thanks to you and your feedback, we have been able to catch several quite serious and unpleasant bugs, and further improve the update before putting it live now. We truly appreciate the help!








If you would like to help us further, please, keep giving us your suggestions, criticism and bug reports. The best way to do that is to join the Men of War II Official Discord Server, but feel free to post them in the comments here or in the Steam Discussions as well, if that is more convenient for you. Negative reviews are a legitimate way of voicing your criticism too, but they don't allow for the follow-up discussion and clarification that we may need to actually improve the game; not to mention, they hurt the sales and visibility of the game on Steam. That is why we would like to ask you to not take them lightly; on the other hand, if you enjoy the game and want to see it thrive and grow, writing a positive review is the most effective way to go about it.

And now, without further ado, the full Change Log of the Steel Rain Update!

[h2]Changes Made Based on the Open Beta:[/h2]
[h3]General fixes[/h3]
  • Moved the Steam overlay notification to the top left corner
  • Fixed crashes on a specific trench action, when changing the aim mode, and various other rare instances
  • Fixed an abnormal movement of steering wheels on vehicles
  • Fixed an issue with the report dialog (by pressing the F5 key in UI)
  • Added missing localization texts
  • Game will now ignore special characters (like \n) in players' names

[h3]Offline Mode[/h3]
  • Fixed a missing wreath / portrait in offline mode
  • Fixed issues with starting modded missions in offline mode
  • Added cleanup of expired sessions in offline mode
  • Fixed issues with purchasing units in offline mode
  • Fixed the ability to return to a match after client crash in offline mode
  • Fixed issues with offline lobbies used to run missions
  • Fixed the inability to select a battalion in offline mode for the combined arms mode
  • Fixed missing commanders in offline mode
  • When switching to offline mode, player will be correctly redirected to a part of the menu which is available in the offline mode

[h3]Notable Changes for Modders:[/h3]
  • Added interaction condition game_mode
  • Moved all offline settings from /interface/metagame/offline to /backend folder
  • Added automatic version calculation for offline settings
  • Added filtering of commanders from disabled offline packages


[h2]What is included in the update?[/h2]

[h3]Offline Mode[/h3]
The flagship feature of the update, and the one most requested by the community since launch. You can now switch between playing the game online (default setting) and offline; and of course if you start the game up without an Internet connection, it will run in offline mode automatically. Just move your cursor to the cog wheel "Settings" icon in the upper-left corner. There you can also easily see an indicator telling you which version you are playing at the moment - green for online, red for offline.











[h2]Steel Rain Content Update[/h2]
[h3]New Content[/h3]
As we have announced previously, the Offline Mode is not the only addition we are making to Men of War II with the Steel Rain Update. There are 8 new units, all focused on the theme of rockets and missile launchers:




BM-8-24
A Soviet MLRS for closer firing support, useful for “Hit and Run” attacks.




BM-31-12
A Soviet Tier 6 MLRS. Bigger rockets and more armor.




40 WHIZ BANG
An American Tier 6 alternative for Calliope, with slower but deadlier rockets.




T27 Xylophone
An American MLRS with fast reloading speed, for firing support directly on the battlefield.




T27 Xylophone mounted on GMC
An American truck-mounted MLRS. Two Xylophones, twice the firepower!




T27 mounted on Willys MB
More American "meme jeeps" means more fun!




Wurfrahmen 40
A German MLRS and by many accounts the "most broken unit" from Men of War: Assault Squad 2 makes its debut in Men of War II, in a more balanced state.




Pz I Ausf B with Wurfrahmen 40
A non-traditional feat of German engineering, but deadly nonetheless.



And to make the best use of the new units, each nation received a new battalion: the 3rd Mortar Regiment. These have zero logistic timers for mortars and Rocket artillery and -50% Battle rank Modifier for Mortar units, and -25% for Rocket Artillery units.

[h3]New Gameplay Mechanics[/h3]
  • Added game speed control in singleplayer; now this feature is available in any game where the player is alone. Including in Conquest, Raids or even a custom lobby with bots.
  • Added a "turbo mode" in single-player games; now the simulation of the game world will be calculated as quickly as the computer's performance allows, significantly improving the quality of simulation, especially on powerful PCs. We expect almost everyone to notice a somewhat less “arcadey” feel of the game, however.
  • Added the ability to select Competitive or Realism settings at the start of a single-player game.
  • Added inventory sharing system for looting. A wide range of grenades and ammunition is shared, including disposable grenade launchers (panzerfausts). Items and ammunition are evenly distributed within one hotgroup between infantrymen within a radius of 20 meters from the looting location.
  • Added inventory inspection by guns (a gun can be ordered to inspect a container).
  • Artillery Spotters now give bonuses to mortar fire. The aiming bonus is not as significant as for howitzers, but it opens up new tactical possibilities.
  • Orders to fire on positions now work more ammunition types; you can now order to shell enemy positions with phosphorus, shrapnel, smoke or fragmentation shells, not only high-explosive.
  • Self-propelled mortars M4 and Sdkfz 251/2 received a new type of ammunition - the Illumination Shell. It has a limited range, but reveals the fog of war in a noticeable radius. We hope these units will now become useful as support in your offensive operations.
  • Air defense guns now show the radius of their automatic fire on aircraft highlighted on the minimap. This will allow you to better understand what area the gun covers when choosing a position for it.
  • You can also highlight the return fire radius of any selected unit on the minimap - just press down the "alt" button and look at the minimap. This is especially convenient in realistic battle settings when all guns have a limited fire radius and you need to understand how close you need to get to the front.


[h3]Changes to Multiplayer and Match-making[/h3]
  • We have reworked the display of players in a match-making queue, now a lot of additional information will be displayed - the number of players in different geographical regions, with different MMR ratings, the ratio of different types of battalions being used...
  • Reworked scoring in PVP - the amount of points for winning and losing will be approximately the same.
  • Improved stability of connection with the server

[h3]Visual Improvements and New Effects[/h3]
  • A new air refraction effect - explosions now look more immersive due to the fact that the blast wave displayed in this way corresponds to the spread of damage. A haze of warm air is now visible above a fire.
  • New technology for creating special effects of reactive gases - now, instead of individual clouds, you can make a stretched trail or a three-dimensional translucent pipe. This makes it possible to achieve a more realistic and detailed effect regardless of the camera position.
  • Improved overlay of blood special effects on different surfaces.
  • Added a more noticeable effect for hitting sandbags for improved feedback.
  • PBR textures added to M3A1 Stuart, M4A4 Sherman, Pz I B, Pz III Ausf N, Pz B2, Marder 2, Ot-34, Stug 3F and Dodge WC family of vehicles.
  • Added reflections of particles in water
  • Added shadows on particles
  • Fixed the imposition of shadows from the landscape
  • Reworked settings for reflections and shadows in the game options
  • Added smooth fading of light sources at a distance
  • New piers design on the Port map.


[h3]Sound Effects Improvements[/h3]
  • Transport and armored vehicles have received a new sound scheme and pleasant idle sounds of the engine purr.
  • New sounds of incoming artillery shells - different calibers now have different sounds.
  • Sounds of incoming rocket projectiles have been added.
  • New movement sound for the Sd Kfz 251 family.
  • New sounds of rocket salvos for MLRS.
  • Sounds of opening and closing doors have been added to cars.
  • New sound of the RS-82 missile flight.
  • New sounds for the Willys vehicle family.
  • New sounds for the GMC truck family.
  • New sounds of movement for the T-60 tank.


[h3]Unit Rebalancing[/h3]
  • Willys 50 cal. Combat rating increased from 17 to 20
  • Flamethrowers. Combat rating decreased from 9 to 6
  • American riflemen and veteran riflemen. Smoke grenade added.
  • Slugger and Hellcat. Increased unmasking value after firing and the radius of the noise zone that must be left to avoid detection.
  • Stug 3 Ausf B, Sdkfz 251/9 and M8(SPG). Increased accuracy at a distance of up to 70 meters.
  • Regimental guns M1927, M1943, LeIg 18 and recoilless rifle LG-40 - slot capacity increased from 3 to 4
  • Maxson - combat rating increased from 14 to 21
  • M16 (Spaag) - combat rating increased from 17 to 24
  • F-22 gun - reload time increased by 0.5 seconds.
  • Browning M2 (mounted machine gun) - combat rating decreased from 9 to 6
  • Sdkfz 251/16 Combat rating increased from 25 to 30.
  • USSR M3 APC. Combat rating decreased from 39 to 36.
  • USSR M2 APC. Combat rating decreased from 50 to 49 (Soviet APCs are cheaper due to the difference in the armament of motorized riflemen).
  • Sdkfz 251 Ausf C APC. Combat rating decreased from 39 to 35.
  • Sdkfz 251/10 APC. Turret rotation speed slightly increased.
  • Sdkfz 221. Accuracy penalty on the move decreased.
  • All rocket launchers. Accuracy penalty when aiming the gun increased. This was done to shift the role of the MLRS from killing single high-priority targets to the artillery preparation gun.
  • Nebelwerfer stationary MLRS - coupling time decreased from 10 to 8 seconds.
  • BS-3 Accuracy at a distance of 120+ meters decreased.
  • The control radius of the wooden and concrete pillboxes has been decreased. Now it is only 5 meters larger than that of a regular house.
  • The control radius of the dugout has been decreased. From 50 to 35 meters.
  • Stormpioners. The discount in the engineer regiment has been reduced from 60% to 20%.
  • The armor of wooden towers has been reduced so that they can be penetrated more easily by small arms.


[h3]Improvements to the Editor[/h3]
  • Added the ability to customize element texmods in the Folliage brush.
  • Added the ability to load what you have been working on recently (Load Recent) in the map/mission loading window.
  • Added the ability to cover the map with a reference decal in the landscape editor.
  • Reworked the height map panel in the editor
  • Added export / import of the height map with maximum accuracy for working with external programs


[h3]Various Other Improvements and Fixes[/h3]
  • Fixed camera rotation to the cursor when switching to the TPS mod. Now the camera after switching to the TPS mod looks either at the scatter circle or at the course of the vehicle (if there is no weapon).
  • Added selection of the settings module in the mission launch window. Now you do not need to go to the options and forcibly enable or disable the package with realistic settings.
  • Significantly improved fps lock accuracy in settings
  • Added ability to quickly switch between game settings presets
  • Added ability to load .png images with palette
  • Reworked logic for applying packages
  • Increased the maximum number of corpses and vehicle wrecks on the battlefield.
  • Closed a vulnerability that allowed airstrikes to be carried out while flying behind the map. Now the air defense will get the aircraft there too.
  • The circular menu of orders is no longer called for aircraft and supporting infantry (medics/engineers/miners).
  • Fixed a vulnerability allowing infantry to walk through walls using the house entry command.
  • Fixed setting vehicles on fire by penetrating the tracks with Armor-Piercing Incendiary Tracer Rounds.
  • Improved the script for detonating an MLRS where launcher is not armored. If the launcher is loaded and is affected by a shock wave, or a direct hit by a shell occurs, the ammunition will detonate.
  • Fixed the placement of the 5th soldier on the armor of the Sherman M4A1 for tank landing.
  • Fixed a bug due to which smoke grenades of tanks could not be armed on stones.
  • Fixed the effect of the course machine gun on the assault tiger.
  • Fixed problems with the spawning of craters with incorrect textures or lighting for different biomes.
  • Fixed hostile empty houses in the Minsk mission.
  • Increased the starting CP (Command Points) in Special PVE modes.
  • Raid for the USSR. Fixed a bug due to which mission branches were blocked.
  • Medical equipment added to Raid and Conquest campaign technologies.
  • Fixed a number of bugs with daily tasks.
  • Updated league rewards
  • Removed the ability to recall a unit to the rear in missions where there is no way to call them back


We will see you on the battlefield soon, Commanders!

Men of War II | Open Beta of the Steel Rain Update is Live!


Greetings, Commanders!

In a recent poll we've asked you whether you would prefer us to release the Offline Mode as soon as possible, even though campaign progress between playing offline and online is not shared - and most of you said that yes, the sooner, the better.

You have spoken:
  • 50.2% voted for releasing the update as soon as possible
  • 37.6% would rather wait with the release until progress sharing is ready
  • 12.2% were fine with either choice
And we heard you - therefore we chose the absolutely fastest way to get the update into your hands; it is now available in an open beta! Until Monday, October 21, you can try out all the new content and features that the update we dubbed "Steel Rain" will bring; the only part of it not implemented yet is a full set of localization, the beta is available in English, Russian and Ukrainian only, all the other languages will be added for its final release. As usual with our betas, we may prolong it, depending on your participation.

We understand that 37.6% is still a significant amount of players who would rather wait - however, for those of you preferring this option, nothing needs to change; you can continue playing the game always online as you have until now, as the Offline Mode can be switched on and off (more details below).

[h2]Why an Open Beta?[/h2]
The Steel Rain Update is the biggest addition we've made to Men of War II since launch. There are many new or changed features and content to experience, and even though we have tested it thoroughly, we would still like to get feedback from you, our fans and Men of War enthusiasts, to see if we missed anything that needs to be fixed or improved, before we roll it out for everyone. If you decide to help us and try it out, please let us know what you think about the update either here in the comments, in Steam Discussions, or on the Men of War II Official Discord server.

[h2]How to access the update beta?[/h2]
It's very simple, really. Just go to your Steam library and find Men of War II, right click on the title, select Properties => Betas, and in the drop-down menu labelled Beta Participation, select "Beta branch for the Steel Rain update". Your game will update and a new start-up option will appear for you when you run the game: "Play Steel Rain Update Beta.”



You can of course opt out of the beta at any point: just follow the same steps, but pick "None" in the beta selection menu.

[h2]What is included in the update?[/h2]

[h3]Offline Mode[/h3]
The flagship feature of the update, and the one most requested by the community since launch. You can now switch between playing the game online (default setting) and offline; and of course if you start the game up without an Internet connection, it will run in offline mode automatically. Just move your cursor to the cog wheel "Settings" icon in the upper-left corner. There you can also easily see an indicator telling you which version you are playing at the moment - green for online, red for offline.










In the Offline Mode, you can play any single-player mission or campaign (including Conquest and Raid), and you have access to setting up a "multiplayer" lobby, for the purposes of playing custom matches with AI bots. You will of course not require to be connected to the Internet to play, and multiplayer functionality will not be available until you switch back to the Online Mode.

The online and offline versions of the game are somewhat separated for technical reasons however, and at the moment, the progress you have made in a campaign while playing offline cannot carry over to when you're playing online (and the other way round). We are working on a way to make it possible to share the progress (or import it from one mode to the other), but that will require more time - we will keep you posted.

[h3]New Content[/h3]
As we have announced previously, the Offline Mode is not the only addition we are making to Men of War II with the Steel Rain Update. There are 8 new units, all focused on the theme of rockets and missile launchers:




BM-8-24
A Soviet MLRS for closer firing support, useful for “Hit and Run” attacks.




BM-31-12
A Soviet Tier 6 MLRS. Bigger rockets and more armor.




40 WHIZ BANG
An American Tier 6 alternative for Calliope, with slower but deadlier rockets.




T27 Xylophone
An American MLRS with fast reloading speed, for firing support directly on the battlefield.




T27 Xylophone mounted on GMC
An American truck-mounted MLRS. Two Xylophones, twice the firepower!




T27 mounted on Willys MB
More American "meme jeeps" means more fun!




Wurfrahmen 40
A German MLRS and by many accounts the "most broken unit" from Men of War: Assault Squad 2 makes its debut in Men of War II, in a more balanced state.




Pz I Ausf B with Wurfrahmen 40
A non-traditional feat of German engineering, but deadly nonetheless.



And to make the best use of the new units, each nation received a new battalion: the 3rd Mortar Regiment. These have zero logistic timers for mortars and Rocket artillery and -50% Battle rank Modifier for Mortar units, and -25% for Rocket Artillery units.

[h3]New Gameplay Mechanics[/h3]
  • Added game speed control in singleplayer; now this feature is available in any game where the player is alone. Including in Conquest, Raids or even a custom lobby with bots.
  • Added a "turbo mode" in single-player games; now the simulation of the game world will be calculated as quickly as the computer's performance allows, significantly improving the quality of simulation, especially on powerful PCs. We expect almost everyone to notice a somewhat less “arcadey” feel of the game, however.
  • Added the ability to select Competitive or Realism settings at the start of a single-player game.
  • Added inventory sharing system for looting. A wide range of grenades and ammunition is shared, including disposable grenade launchers (panzerfausts). Items and ammunition are evenly distributed within one hotgroup between infantrymen within a radius of 20 meters from the looting location.
  • Added inventory inspection by guns (a gun can be ordered to inspect a container).
  • Artillery Spotters now give bonuses to mortar fire. The aiming bonus is not as significant as for howitzers, but it opens up new tactical possibilities.
  • Orders to fire on positions now work more ammunition types; you can now order to shell enemy positions with phosphorus, shrapnel, smoke or fragmentation shells, not only high-explosive.
  • Self-propelled mortars M4 and Sdkfz 251/2 received a new type of ammunition - the Illumination Shell. It has a limited range, but reveals the fog of war in a noticeable radius. We hope these units will now become useful as support in your offensive operations.
  • Air defense guns now show the radius of their automatic fire on aircraft highlighted on the minimap. This will allow you to better understand what area the gun covers when choosing a position for it.
  • You can also highlight the return fire radius of any selected unit on the minimap - just press down the "alt" button and look at the minimap. This is especially convenient in realistic battle settings when all guns have a limited fire radius and you need to understand how close you need to get to the front.


[h3]Changes to Multiplayer and Match-making[/h3]
  • We have reworked the display of players in a match-making queue, now a lot of additional information will be displayed - the number of players in different geographical regions, with different MMR ratings, the ratio of different types of battalions being used...
  • Reworked scoring in PVP - the amount of points for winning and losing will be approximately the same.
  • Updated network library. (improved stability of connection with the server)

[h3]Visual Improvements and New Effects[/h3]
  • A new air refraction effect - explosions now look more immersive due to the fact that the blast wave displayed in this way corresponds to the spread of damage. A haze of warm air is now visible above a fire.
  • New technology for creating special effects of reactive gases - now, instead of individual clouds, you can make a stretched trail or a three-dimensional translucent pipe. This makes it possible to achieve a more realistic and detailed effect regardless of the camera position.
  • Improved overlay of blood special effects on different surfaces.
  • Added a more noticeable effect for hitting sandbags for improved feedback.
  • PBR textures added to M3A1 Stuart, M4A4 Sherman, Pz I B, Pz III Ausf N, Pz B2, Marder 2, Ot-34, Stug 3F and Dodge WC family of vehicles.
  • Added reflections of particles in water
  • Added shadows on particles
  • Fixed the imposition of shadows from the landscape
  • Reworked settings for reflections and shadows in the game options
  • Added smooth fading of light sources at a distance
  • New piers design on the Port map.


[h3]Sound Effects Improvements[/h3]
  • Transport and armored vehicles have received a new sound scheme and pleasant idle sounds of the engine purr.
  • New sounds of incoming artillery shells - different calibers now have different sounds.
  • Sounds of incoming rocket projectiles have been added.
  • New movement sound for the Sd Kfz 251 family.
  • New sounds of rocket salvos for MLRS.
  • Sounds of opening and closing doors have been added to cars.
  • New sound of the RS-82 missile flight.
  • New sounds for the Willys vehicle family.
  • New sounds for the GMC truck family.
  • New sounds of movement for the T-60 tank.


[h3]Unit Rebalancing[/h3]
  • Willys 50 cal. Combat rating increased from 17 to 20
  • Flamethrowers. Combat rating decreased from 9 to 6
  • American riflemen and veteran riflemen. Smoke grenade added.
  • Slugger and Hellcat. Increased unmasking value after firing and the radius of the noise zone that must be left to avoid detection.
  • Stug 3 Ausf B, Sdkfz 251/9 and M8(SPG). Increased accuracy at a distance of up to 70 meters.
  • Regimental guns M1927, M1943, LeIg 18 and recoilless rifle LG-40 - slot capacity increased from 3 to 4
  • Maxson - combat rating increased from 14 to 21
  • M16 (Spaag) - combat rating increased from 17 to 24
  • F-22 gun - reload time increased by 0.5 seconds.
  • Browning M2 (mounted machine gun) - combat rating decreased from 9 to 6
  • Sdkfz 251/16 Combat rating increased from 25 to 30.
  • USSR M3 APC. Combat rating increased from 39 to 36.
  • USSR M2 APC. Combat rating increased from 50 to 49 (Soviet APCs are cheaper due to the difference in the armament of motorized riflemen).
  • Sdkfz 251 Ausf C APC. Combat rating decreased from 39 to 35.
  • Sdkfz 251/10 APC. Turret rotation speed slightly increased.
  • Sdkfz 221. Accuracy penalty on the move decreased.
  • All rocket launchers. Accuracy penalty when aiming the gun increased. This was done to shift the role of the MLRS from killing single high-priority targets to the artillery preparation gun.
  • Nebelwerfer stationary MLRS - coupling time decreased from 10 to 8 seconds.
  • BS-3 Accuracy at a distance of 120+ meters decreased.
  • The control radius of the wooden and concrete pillboxes has been decreased. Now it is only 5 meters larger than that of a regular house.
  • The control radius of the dugout has been decreased. From 50 to 35 meters.
  • Stormpioners. The discount in the engineer regiment has been reduced from 60% to 20%.
  • The armor of wooden turrets has been reduced so that they can be penetrated more easily by small arms.


[h3]Improvements to the Editor[/h3]
  • Added the ability to customize element texmods in the Folliage brush.
  • Added the ability to load what you have been working on recently (Load Recent) in the map/mission loading window.
  • Added the ability to cover the map with a reference decal in the landscape editor.
  • Reworked the height map panel in the editor
  • Added export / import of the height map with maximum accuracy for working with external programs


[h3]Various Other Improvements and Fixes[/h3]
  • Fixed camera rotation to the cursor when switching to the TPS mod. Now the camera after switching to the TPS mod looks either at the scatter circle or at the course of the vehicle (if there is no weapon).
  • Added selection of the settings module in the mission launch window. Now you do not need to go to the options and forcibly enable or disable the package with realistic settings.
  • Significantly improved fps lock accuracy in settings
  • Added ability to quickly switch between game settings presets
  • Added ability to load .png images with palette
  • Reworked logic for applying packages
  • Increased the maximum number of corpses and vehicle wrecks on the battlefield.
  • Closed a vulnerability that allowed airstrikes to be carried out while flying behind the map. Now the air defense will get the aircraft there too.
  • The circular menu of orders is no longer called for aircraft and supporting infantry (medics/engineers/miners).
  • Fixed a vulnerability allowing infantry to walk through walls using the house entry command.
  • Fixed setting vehicles on fire by penetrating the tracks with Armor-Piercing Incendiary Tracer Rounds.
  • Improved the script for detonating an MLRS where launcher is not armored. If the launcher is loaded and is affected by a shock wave, or a direct hit by a shell occurs, the ammunition will detonate.
  • Fixed the placement of the 5th soldier on the armor of the Sherman M4A1 for tank landing.
  • Fixed a bug due to which smoke grenades of tanks could not be armed on stones.
  • Fixed the effect of the course machine gun on the assault tiger.
  • Fixed problems with the spawning of craters with incorrect textures or lighting for different biomes.
  • Fixed hostile empty houses in the Minsk mission.
  • Increased the starting CP (Command Points) in Special PVE modes.
  • Raid for the USSR. Fixed a bug due to which mission branches were blocked.
  • Medical equipment added to Raid and Conquest campaign technologies.
  • Fixed a number of bugs with daily tasks.
  • Updated league rewards
  • Removed the ability to recall a unit to the rear in missions where there is no way to call them back


Thank you to everyone who has already purchased Men of War II and is fighting in the trenches of World War II with us – let us know what you think about the game by writing a review here on Steam, posting in the Discussions or chatting with us on the Men of War II Official Discord server. Our journey is just beginning, and we can’t wait to share more info and updates with you.

As a reminder, if you are experiencing problems with the game and are receiving an error message you are unclear about, we have prepared a troubleshooting guide explaining the most common errors and hints for how to remedy them here.

Men of War II | Offline Mode - We Need Your Opinion


Greetings, Commanders!

We are in the final stages of development of the Offline Mode, but as it is such a highly requested and anticipated feature, we would like your input on one crucial aspect of its design: the campaign progress sharing.

To keep the ability to join coop games with your friends on the fly, the game now has a separate offline mode and online mode you can switch between (and of course, it loads into offline mode by default when you are not connected to the Internet); but the two technical differences between the two prevent campaign progress from being shared between them. So if you start a campaign in the online mode, you are not able to continue it in the offline mode, and vice versa.

We are working to change this feature and make single-player campaign progress shared between online and offline modes, but at the moment, we cannot give you an estimate of how long it will take. Our question to you is:

Would you prefer for us to release the offline mode in the current state, with separate progress for online and offline campaigns, before the end of October 2024; or would you rather wait longer while we work on ironing out this issue?

Please cast your vote by filling out this form. The poll will run until Monday, October 14, 10:00 AM CEST (01:00 AM PT).

Note that the decision will not impact the release of other content and features we have announced recently - these will come before the end of October either way.

Thank you to everyone who has already purchased Men of War II and is fighting in the trenches of World War II with us – let us know what you think about the game by writing a review here on Steam, posting in the Discussions or chatting with us on the Men of War II Official Discord server. Our journey is just beginning, and we can’t wait to share more info and updates with you.

As a reminder, if you are experiencing problems with the game and are receiving an error message you are unclear about, we have prepared a troubleshooting guide explaining the most common errors and hints for how to remedy them here.

Men of War II | Incoming Update News


Greetings, Commanders!

As we have reported previously, work is ongoing on the highly anticipated update bringing the offline mode for single-player to Men of War II; and the development is now in its final stages, we are running thorough tests to ensure a smooth roll-out for this major rework of the game's system architecture.

What we have not told you however is that while this is the absolute priority for most of the team, there are some who could not contribute towards the purely technical aspects of the game being improved; but even those talented designers are not just sitting around idly. And so, when the update comes this month (October 2024), you have much more to look forward to then just not needing to be connected to the Internet to play the game anymore. Now, we want to release the update with a bang, so we won't spoil everything here. But to whet your appetite a little bit, let's say you can expect...

[h2]New Units[/h2]
8 newcomers are set to join the rosters of the three nations available in the game, and round out somewhat under-represented unit types.



And to fully utilize them, 3 new battalions will become available, 1 each for the USSR, USA and Germany.



[h2]Improvements to UI[/h2]
  • When waiting for a match-making game to assemble, you will now see information about all others in the queue - how many players are from each region, how many have selected which battalion type (infantry/tank/artillery), their MMR values and team size.
  • We are also implementing a selector allowing newcomers to pick a settings profile that fits them best (competitive/realism mode), and making it easier to switch between profiles for established players as well.
  • And while it won't be ready for this update yet, we are happy to announce that we are working on a significant UI overhaul - we will be ready to share more information soon!


[h2]Visual and Technical Improvements[/h2]
  • We are implementing enhanced particle effects, allowing for increasingly realistic visuals.
  • FX Editor update, to further enhance modding capabilities.
  • And even though we are focusing on the ability to play single-player offline, we are preparing improvements to the multiplayer infrastructure as well; improving speed and reliability of dedicated servers, as well as overall connection stability.


Thank you to everyone who has already purchased Men of War II and is fighting in the trenches of World War II with us – let us know what you think about the game by writing a review here on Steam, posting in the Discussions or chatting with us on the Men of War II Official Discord server. Our journey is just beginning, and we can’t wait to share more info and updates with you.

As a reminder, if you are experiencing problems with the game and are receiving an error message you are unclear about, we have prepared a troubleshooting guide explaining the most common errors and hints for how to remedy them here.