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EVERSPACEβ„’ 2 News

Drake: Gang Wars Teaser



Greetings, pilots!

Celebrating this year's Steam summer sale, we thought it might be a good idea to drop a teaser trailer about Drake: Gang Wars and show you some iconic locations of the most extreme star system yet, coming to EVERSPACE 2 in late summer.

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If you like what you just saw, make sure to swing by tomorrow's live streams on YouTube and Twitch 8:00 pm to 10:00 pm CEST / 2:00 pm to 4:00 pm EDT / 11:00 am to 1:00 pm PDT! Erik, ACE pilot and Community Ambassador, will take the first trip to one of the new locations in Drake β€” so much we can share already: it's gonna be hot!

Don't stop being awesome, and see you in space! πŸš€πŸͺπŸ™Œ
Michael and your dedicated ROCKFISH Games Team

PS: Fair warning to all pilots that haven't jumped in the cockpit, yet: We'll raise the price significantly when hitting v1.0, so make sure not to miss one of the few remaining sales on the already discounted Early Acces price! Just saying... πŸ˜‰

VOD: Gamedev & Community Streams May Recap



Hey there, pilots!

Goodness space gravy, the May recap of our gamedev & community live streams is here with the latest changes and new features β€” woot!

Ace pilots and Community Ambassador Erik talks about new types of energy orbs adding a bit more depth to this feature. Tracking required resources for crafting is an all-new feature that goes nicely together with the new resource map mode: not only will you see right away what resources are still required to make that nifty new piece of equipment, but with one click on the map's submenu, you'll see right away where is a good chance to find that precious ore or crystal that's still missing. Furthermore, Erik also goes quite deep into item grades and trades as well as new ship passives β€” enjoy!

[previewyoutube][/previewyoutube]

The team is still hard at work to get our big summer update out as planned, and you can look forward to a massive announcement trailer for Drake: Gang Wars dropping soon(TM). As always, make sure to stop by our weekly live streams on YouTube and Twitch every Friday 8:00 pm to 10:00 pm CEST / 2:00 pm to 4:00 pm EDT / 11:00 am to 1:00 pm PDT!

Don't stop being awesome, and see you in space! πŸš€πŸͺπŸ™Œ
Michael and your dedicated ROCKFISH Games Team

PS: If you'd like to see a screenshot of yours featured, like the one above by EVERSPACE 2
pilot Exel, join our discord and drop them pretties in the #screenshot channel.

VOD: Gamedev & Community Streams April Recap



Hey there, pilots!

The April recap of our gamedev & community live streams is here with the latest changes and new features.

Ace pilots and Community Ambassador Erik talks about secondary weapon modifiers to help make secondaries more varied and interesting. Hotswapping armor was long in the making and a hot community demand, so now it's here (as in the internal dev build) and will come with the summer update to a PC near you.

Gero, our Sound Director, has started implementing weapon SFX based on item rarity, also giving all reworked SFX more oomph. Some perks like Percussive Maintenance have been overhauled to better work with regenerating armor. The biggest change is a new feature called High Risk Area Mutators, adding more variety and greater challenges for hardcore pilots.

[previewyoutube][/previewyoutube]

May will be another busy month for us with lots of changes and new features, so make sure to stop by our weekly live streams on YouTube and Twitch every Friday 8:00 pm to 10:00 pm CEST / 2:00 pm to 4:00 pm EDT / 11:00 am to 1:00 pm PDT!

Don't stop being awesome, and see you in space! πŸš€πŸͺπŸ™Œ
Michael and your dedicated ROCKFISH Games Team

PS: If you'd like to see a screenshot of yours featured, like the one above by EVERSPACE 2
pilot Deshra, join our discord and drop them pretties in the #screenshot channel.

VOD: Gamedev & Community Streams March Recap



Hey there, pilots!

While we just dropped a major content update with a hotfix shortly after, we didn't forget about the March recap of our gamedev & community live streams on our YouTube and Twitch channel.

Ace pilots and Community Ambassador Erik talks about why we renamed the Rogue light fighter to Stinger, touches on general player ship rebalancing, community-requested changes to the Vindicator, and ends with a community shout out with some amazing fanart.

[previewyoutube][/previewyoutube]

Don't stop being awesome, and see you in space! πŸš€πŸͺπŸ™Œ
Michael and your dedicated ROCKFISH Games Team

PS: If you'd like to see a screenshot of yours featured, like the one above by EVERSPACE 2
pilot Kizaw, join our discord and drop them pretties in the #screenshot channel.

Patch Notes - 0.8.25327 (Hotfix) - Changelog



Hey pilots,

Thanks for all your feedback on the big content Stinger's Debut update (0.8.25290) that dropped less than a week ago. Overall, the response from the community was very positive, but a few issues did slip through the cracks. To get those kinks ironed out, our team has been working hard to swiftly deliver this hotfix with the changes below:

[h3]Tweaks[/h3]
  • Balancing: Reduced EMP Generator effect duration
  • Balancing: Reduced Bloodstar Raid Plating hitpoints
  • Balancing: Adjusted Utility scaling curve for diminishing returns in late-game but greater bonus in early-game
  • Balancing: Increased drop chances for pure and flawless resources
  • Integrated localization changes suggested from Crowdin community

[h3]Bugfixes[/h3]
  • Fixed that during "The Magic Of Umami" while chasing Maddocks at Sato Orbit some doors were closed if side mission "Spelunking For Madcaps" was done before, resulting in a mission blocker
  • Fixed "Cargo Full" loot screen sometimes showing up after pulling multiple items at once although there still was cargo space available
  • Fixed "Cargo Full" loot screen sometimes showing invalid items after pulling multiple items at once that could result in all sorts of weird glitches including freezes and crashes
  • Fixed that players who were at "From Scratch" mission when they updated from version 0.7 to version 0.8 were unable to collect the required Aetheum crystals because of a replaced resource ID
  • Fixed "optimized" affix effect still affecting item after new catalyst has been applied
  • Fixed Gunship turret damaging the player's ship
  • Fixed that damage values displayed in device descriptions were not buffed by Utility
  • Fixed Stinger expertise falsely showing up as a passive
  • Fixed that blueprintable variants of items did not display the blueprint progress correctly
  • Fixed wrong rarities of dropped blueprints if there were no more locked blueprints for a rarity
  • Fixed that pillar-shaped asteroids in generic Zharkov locations could have wrong rotation


For pilots on Gamepass for PC, this latest build has also been submitted to the Windows Store and is currently in certification. It should go live very soon. πŸš€πŸ’₯πŸ™Œ

Don’t stop being awesome, and see you in space!
Michael and your dedicated ROCKFISH Games Team

PS: If you'd like to see a screenshot of yours featured, like the one above by EVERSPACE 2 pilot Kizaw, join our discord and drop them pretties in the #screenshot channel.