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EVERSPACE™ 2 News

Important Message to our Community

Greetings, pilots,

CEO and 1st communication officer of ROCKFISH Games here with an important message to our community.

Like pretty much everyone in the world, we’re also shocked by the Russian army invading the sovereign state of Ukraine; bombing cities, and killing civilians including children—there’s absolutely no excuse for such an aggressive ambush.

Now, we have lots of dear friends in both countries, and we know from our hearts that the vast majority of Russians don’t want this war and were as surprised as we were. We have seen Russian citizens going onto the streets to protest against the war, risking fierce consequences from the authorities while Ukrainians risk their lives to fight for democracy and freedom against a massive invading military force.

With Ukraine so close to us and refugees pouring into Poland, Germany, and other neighboring countries, we wanted to help. As first measures from a self-funded 22 dev indie team, we donated 10,000 EUR to the International Committee of the Red Cross and joined the Help Ukraine Gamedev Initiative: We have begun retrofitting our studio in Hamburg, so we can accommodate up to 20 war refugees and provide for their daily needs. We will also join upcoming game bundles organized by various initiatives to further donate to humanitarian organizations to help the suffering Ukrainian people.

We won’t pull any of our games from stores, change prices, or ban players from Russia and Belarus (all our games on Steam and GOG are DRM free, the Russian Ruble is crashing hard, and certain regional payments are blocked anyway). However, we will withhold the announced Russian translation for EVERSPACE 2 until a ceasefire and peace talks begin.

We understand that this would inevitably cause quite a heated debate in the comments, but especially as a German studio knowing from our very own country's dark history, we cannot stay silent and continue with business as usual. We want to send a clear and strong message to our entire community that what the Russian government is doing is a horrible, horrible mistake. Our hearts and thoughts go out to the people of Ukraine.

Hope to see y’all in a better world tomorrow, 🇺🇦 🇩🇪 💪
Michael and your dedicated ROCKFISH Games Team

LIVE: New Crafting & Ship Dev Progression In-Game Demo



Greetings, pilots!

We've made a lot of changes under the hood to some game mechanics, and it's time to show you our 2nd major overhaul of the crafting system, as well as the new ship device progression in our upcoming gamedev & community live stream on Twitch and YouTube, next Friday from 8:00 pm to 10:00 pm CET / 2:00 pm to 4:00 pm ET / 11:00 am to 1:00 pm PT.

Erik, our Community Ambassador, already did some teasing in our most recent live stream while he was showing the overhauled resources mining gameplay and some dope High-Risk Area action in the Khaït Nebula mid-stream — he even used the Static Overload ULT, for a change.

[previewyoutube][/previewyoutube]

Keep it civil on the forums, and see you in space! 🚀💥🙌
Michael and your dedicated ROCKFISH Games Team

PS: If you missed last week's bonus reading material, check out my whopping 4K words-long opinion piece about Sony buying Bungie and why I (still) love Destiny 2. The focus is on Bungie's art & game design, which has been influencing our work quite a lot. In the intro, there's also a cringe metaverse trailer from when our first studio was acquired back in 2000, so better buckle up! 😅

[h2]Why I love Sony for Buying Bungie[/h2]

VOD: Gamedev & Community Streams January Recap



Hey there, pilots!

Earlier this year, we introduced time stamps in our gamedev & community streams for pilots wanting to skip through VODs on our YouTube channel quickly, but we felt we could do even better. Therefore, we will now have short, monthly recaps of what we have covered so far.

Check out the January recap below! Ace pilots and Community Ambassador Erik summarizes design changes and QoL improvements we made recently, the upcoming changes in resources mining of the spring update as well as some concept art teasers of new sub-factions coming in the summer update.

Erik will also explain a bit more about our approach of Level Scaling, and why it makes sense in a looter shooter as we know that not everyone is a fan of the mechanic when looking at it from a pure RPG perspective.

[previewyoutube][/previewyoutube]

Keep it civil on the forums, and see you in space! 🚀💥🙌
Michael and your dedicated ROCKFISH Games Team

PS: Not enough reading material in this brief Steam news update? Well, check out my whopping 4K words-long opinion piece about Sony buying Bungie and why I (still) love Destiny 2. The focus is on Bungie's art & game design, which has been influencing our work quite a lot. In the intro, there's also a cringe metaverse trailer from when our first studio was acquired back in 2000, so better buckle up! 😅

[h2]Why I love Sony for Buying Bungie[/h2]

LIVE: Overhauled Crafting & Resources | Trading | New Concept Art | Cliffhanger



Happy New Year, pilots!

We bet all of you had a wonderful winter holiday with lots of sweet treats. Or, more likely, floated in a cozy space pilot seat, blasting away at Outlaws. Either way, we hope you had plenty of off-duty time to recharge your batteries for what lies ahead in 2022.

The entire ROCKFISH Games team has been back at work since January 3rd, and Erik, our beloved Community Ambassador and Ace pilot, has already revealed a few, new improvements and upcoming features, like overhauled crafting & mining, and basic trading in our first gamedev & community stream of 2022:

[previewyoutube][/previewyoutube]

By popular demand, we added timestamps in the video description for pilots with less time on their hands to directly jump to a specific topic. We hope you find these live streams informative and entertaining, so we highly encourage everyone to tune in regularly and join the discussion in chat. We often have dev team members lurking to help Erik out with more specific questions regarding game design and development where necessary. As always, I’m also in chat, making sure no potentially misleading or false information slips under our radar.

Speaking of people in chat, we’re excited to share that long-term superfan and community heavy-weight from Australia, Hazzy, has officially joined our community moderation team. You might have come across his user tag with the iconic, froggy avatar here on the Steam forums, on YouTube, our Discord, or on our subreddit. Basically, Hazzy is just everywhere on the internet, even responding to EVERSPACE 2 related comments on other YouTube channels to help pilots with their questions—what a mad space lad!

With Erik living and working in Kansas City, US, William, our Community Manager, headquartered in Zurich, Switzerland, and Hazzy residing down under in Melbourne, Australia, we should be even more responsive than ever, so don’t hesitate to fire away with your questions!

Fresh Concept Art

Ok, back to this event’s main topic. Erik will show some brand-new concept art of new Okkar ships (there will be more) and also talk about the story cliffhanger in recent the Khaït Nebula update.

When the going gets tough, the tough get going. Turns out Tareen is actually a real bad-ass—who would have thought?

Erik might even have some Rogue player ship concept art to demo if the team is happy with the result by then. So, be there, or be square, on Twitch and YouTube, from 8:00 pm to 10:00 pm CET / 2:00 pm to 4:00 pm ET / 11:00 am to 1:00 pm PT. 🚀💥🙌

Keep it civil on the forums, and see you in space!
Michael and your dedicated ROCKFISH Games Team

[h3]PS feel-good story and fun fact:[/h3]
Both Erik and Will started as small hobby content creators back in 2016, pledging €60 on the first EVERSPACE Kickstarter which included exclusive Alpha access to step up their game on Twitch. That’s where we “discovered” these space game enthusiasts turned marketing naturals—they’re just genuinely good with people! Of course, we immediately went about making sure they join our small, fine team.



Since then, I’ve been traveling around the world with these two gentlemen to meet fans in North America, Europe, the UK, and more with major gaming shows in Asia on our list, too, before the world went into crazy-mode. Anyway, here are some fond memories from Gamescom, PAX East & West, TwitchCon, Dreamhack, EGX Berlin & London, and many, many more shows. We hope to see you at one when in-person events become a thing again. Last but not least, big shout-out to James, aka Matsumuri, and Roy, aka 31 Fox, who helped out at several real-life events in the US. I'll ping you guys when we're back on the road. 🚀🤘

Everspace 2 - Neues Sternensystem und Content-Roadmap für 2022 vorgestellt



Die Hamburger Rockfish Games haben mit "Drake" das bisher größte und gefährlichste Sternensystem für Everspace 2 angekündigt und stellen damit gleichzeitig den Content-Fahrplan für das kommende Jahr vor, der drei größere Inhaltsupdates für Frühjahr, Sommer und Herbst enthält. "Nach über drei Jahren [...]

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