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Excellent space game Everspace 2 adds more story and loot in new DLC

You can keep Starfield Shattered Space - the interstellar DLC I've got my eyes on this September is Everspace 2 Titans. 2023's best space game, for my money at least, is back in action once again with a new expansion that promises "the largest encounters found so far in the series." You'll tackle new foes across some of the most intense and intriguing settings we've seen yet, and - as developer Rockfish Games teases ahead of launch - discover a plethora of new resources, blueprints, and equipment to take your craft to the next level.


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EVERSPACE 2: Titans Gear Reveal


Greetings, Pilots!

We’ve shown parts of Dreadnought and Leviathan—two new storylines introduced in our upcoming EVERSPACE 2: Titans DLC, launching September 16. Both of these quest chains add new story, challenges, enemies, and most importantly, sweet new loot!

We’ve shown a selection of the new legendaries, gear, and consumables in our Dreadnought and Leviathan streams leading up to launch. Now, it’s time to reveal a short list of MOST of the new gear found by battling the Dreadnought and exploring Leviathans. The team is still tweaking some of these effects, so what you see on day one may differ slightly from what’s described below.

Live out your Trogdor fantasies in EVERSPACE 2: Titans! Be the best dragon you can be.

[h3]New Legendaries[/h3]
Judgment Day - Mine Launcher
Launches weaponized mines that fire a deadly autocannon barrage in all directions, dealing heavy damage in a radius for a short period of time. When triggered by an enemy, the mines hold their position.

Force Forge - Energy Core
Activates all modes for the Magnetic Repulsor device. Additionally deals energy damage and kinetic damage to all affected enemies..

Viscous Intent - Bio Weapon
Ejects blobs of goo that stick to surfaces and enemies and explode after a short time. Enemies are slowed and receive increased damage for each blob stuck to them, stacking up to 10 times.

Inferno - Bio Weapon
Emits a stream of super-heated plasma that sticks to surfaces and enemies, dealing additional damage for a short time.

XM-426 - Bio Weapon
Discharges acrid projectiles that apply a stack of “Corrosive Slime”, dealing additional kinetic damage as Corrosion over time. Each stack reduces the target’s movement and fire rate. Stacks up to 6-10 times.

Hollow - Armor Plating
Has no capacity itself but grants repair per kill directly to the hull instead. Increased hull damage reduction.

New item sets? Gotta collect ‘em all!

[h3]New Item Sets[/h3]
Power Oscillator Set
The set is all about balancing the energy between weapons and thrusters.
Set items: Munition Motor (Booster), Coulomb Collector (Cargo Unit), Dualcore Alternator (Energy Core)
Set Bonus 1: Collecting energy orbs overcharges the weapon and boost energy capacity which then slowly deflates back to normal.
Set Bonus 2: While boost energy is overcharged, gain increased handling. While weapon energy is overcharged, gain decreased weapon spread.

Symbiosis Set
Spores are great. Nothing wrong ever comes from spores.
Set items: Exoskeleton (Plating), Suffusion Field (Shield), Impulse Modulator (Energy Core), Transfusion Missiles (Homing Missiles)
Set Bonus 1: Destroyed debuffed targets will leave behind a mending spores field for a short time that restores some hull and armor over time when flying through it.
Set Bonus 2: Mending spores will provide 2 random buffs and remove previous ones.
Set Bonus 3: Destroying an enemy will refresh active timers on buffs granted by mending spores.

Together We Stand Set
Inspired by wingmates from the Dreadnought storyline.
Set items: Cardéna’s Support (Pulse Laser), Yuen’s Escape (Booster), XR’s Ingenuity (Cargo Unit), Rakhima’s Foresight (Sensor)
Set Bonus 1: While under target lock, the ship can deploy a grabbable decoy that redirects the incoming missile.
Set Bonus 2: While in combat, an armed holographic ship will materialize nearby and obliterate smaller targets.
Set Bonus 3: Destroying an enemy will create a panzer bomb which can either be shot to detonate, or can be grabbed and thrown. Deals heavy area damage.

Brood Mines swarm and shred enemy ships. Fun to watch, not so fun to have happen to you.

New Non-Legendary Weapons
Cardéna’s Support - Pulse Laser
Part of the Together We Stand Set
Energy arsenal with an engagement detection system calibrated to increase the fire rate as more friendies are detected nearby. Increases fire-rate for every friendly unit within range up to a certain point.

Brood Mines - Mine Launcher
Packed with eggs of metal-eating annelid spaceworms that hatch on impact and attack in swarms. Upon detonation, the mine releases a creature swarm that seeks out and attacks nearby enemies.

Spore Missiles - Homing Missiles
Warheads with heavily compressed chambers of neuroinfectious chemicals that flood into life support systems. Applies the Confused condition for a short time.

Cluster Mines - Mine Launcher
Inspired by an old design by Dr. Vohs, these proximity mines are packed in loosened racks that spread after launch. Upon detonation, the mine scatters into many smaller proximity mines.

EMP Mines - Mine Launcher
Miniaturized EMP devices packed with proximity sensors that arc toward and short out nearby power sources. Mines deal their damage over 8s and apply EMP to affected enemies.

Multi-Coil - Coil Gun
Multi-chamber mass driver with understandable spread, downsized to fit on the wings of a spacecraft. Additional projectiles per shot.

High Fire-Rate (HFR) Flak - Flak
Cannon with shorter launch tubes and smaller rounds that sacrifice attack range, spread and radius for a healthy fire rate increase.

Siege Cannon - Gauss Cannon
Destructive ordnance that dumps generated energy into inertial dampening systems to avoid overheating while locking movement. Decreased ship speed while firing.

Tail Mines - Mine Launcher
Drops mine behind the player instead of launching in front.

Transfusion Missiles - Homing Missiles
Part of the Symbiosis Set
Parasite-like missile that intrusively binds itself to defense systems and feeds energy back to the launcher. 'Missiles deal their damage over time and restore your ship for the respective amount.

Endo Pulsator - Pulse Laser
Altered pulse weaponry that launches endothermic particles, capable of converting disabled target systems into pure energy. Fully restore weapon energy if the target's shield or armor has been depleted with this weapon.

Initiator - Rail Gun
Controversial yet effective long range ambush weaponry known for a wide variety of petty and efficient tactics. Unaware targets receive increased damage and reduced speed for a short period of time.

New gear means new builds to tackle those 2000 lunacy rifts!

[h3]New Gear[/h3]
Scrap Screen - Plating
Meticulously crafted plating that utilizes technology from outdated drone disassembler devices, automatically. 'Slowly dismantle enemy drones in range into armor hitpoints.

Twin Surge - Booster
Multipurposed engine module coupled to a second capacitor which force-feeds energy once a threshold is reached. After boosting a short time, gain additional boost speed.

Impulse Modulator - Energy Core
Part of Symbiosis Set
Brain-like core that treats the ship as a living organism and produces mechanical adrenaline when under stress. A percentage of incoming damage also restores weapon and boost energy for the respective amount.

Coulomb Collector - Cargo Unit
Part of Power Oscillator Set
Thoughtfully designed cargo containment system that detects and collects expended energy charges. Attacks that break a target's shield will drop an energy orb.

Dualcore Alternator - Energy Core
Part of the Power Oscillator Set
Dual capacitor design that feeds energy into itself through a complex assortment of alternating channels. While firing, gain increased boost output. While boosting, gain increased weapon output.

Exoskeleton - Plating
Part of the Symbiosis Set
Tendon-like armor that stretches across and binds itself so tightly that armor restoration also applies to the ship hull. Repair per kill applies to the hull so long as armor is full.

Munition Motor - Booster
Part of the Power Oscillator Set
Augmented engine paired with a power controller that attunes weapon systems the longer it runs. Boosting increases weapon range, increases weapon velocity, and reduces weapon spread by a percentage every second, to a maximum.

Rakhima’s Foresight - Sensor
Part of the Together We Stand Set
Scanning unit hardwired directly with primary weapons to subvert charge requirements by making weapons "see" a full charge before they actually do. 'Chargeable weapons gain increased charge speed.

Suffusion Field (Shield)
Part of the Symbiosis Set
Organic-based fast-flowing recompensation shield which allows bypassing delays via excessive force. Repair percentage of all hull damage dealt as shield hitpoints with each hit.

XR’s Ingenuity - Cargo Unit
Part of the Together We Stand Set
Heavily repurposed shipping container using mine launcher salvage that further weaponize any launched mines. Mines deal increased damage.

Yuen’s Escape - Booster
Part of the Together We Stand Set
Compact thrust design inspired by the Striker that triggers an emergency injection system when target locked. Increased boost speed while under missile lock.

[h3]New Catalysts[/h3]
Attribute Amplification
Increases a module's attribute bonuses.

Auto-Collector (Cargo Unit-only)
Resource nodes within range will be automatically mined over a short time.

Auto-Dismantler (Cargo Unit-only)
Collected weapons and modules up to rare rarity are dismantled and provide credits.

Evolution
After 100 kills, increase the weapon’s damage. Adds an additional increase after 300 kills. After 1000 kills, this weapon will receive an additional bonus attribute.

Homing (Scatter Guns & Blasters-only)
Only for scatter guns and blasters. Adds homing to projectiles

Overpenetration
Adds significant shield and armor piercing, but target hull cannot be damaged beyond 1%.

Shield Strike
Firing weapons will drain your ship's shield but increase your weapon's energy and kinetic damage.

Solo
Increases the weapon's kinetic and energy damage and fire rate so long as it is the only installed primary weapon.

Symbiosis
Counts as part of the "Symbiosis" item set.

Together We Stand
Counts as part of the "Together We Stand" item set.

You can’t see me, but I can see you! Smokescreens are great for close combat.

[h3]New Consumables[/h3]
Armor Repair
Fully repair armor, superior rarity.

Musk Ejector
Used to get the "attractant condition" so the Leviathan can be lured out quicker.

Secondaries Resupply
Restock a large portion of max secondary ammo, superior rarity.

Smokescreen
Creates a smoke cloud field with a large radius. Enemies inside will lose their target and have a decreased detection range. All ships inside are invisible to the ships outside. Player sees ships inside the field with a holographic effect. Lasts a moderate period of time.

Radial Repulsor
Releases a shockwave outward from the ship that forcibly pushes surrounding medium and smaller enemies within range.

ULT Recharge
Fully recharge Ultimate, Superior rarity.

That’s a titanic list of new gear for a titanic DLC! All of these items and the new resources needed to craft many of them will only be found by battling the Dreadnought and exploring inside Leviathans.

See you in the Stars!

Lee and your ROCKFISH Games team

EVERSPACE 2: Titans Achievements List



Greetings, Pilots!

Many of our longtime EVERSPACE 2 pilots on PC noticed the addition of ten new hidden achievements to Steam ahead of our EVERSPACE 2: Titans launch September 16. These were added so our testers could make sure everything was working properly ahead of release.


Many fans in our community have asked what these achievements are and what it’ll take to unlock them, so here you are!

Read on for slight spoilers and a closer look at the cool new achievement icons.

It’s a Sabotage
Secret! It's Dreadnought story related.

Stop! Hammer Time!
Also a secret as it's Dreadnought story related.

Inner Space
Get swallowed up by a Leviathan

Catch of the Day
Break open your first Leviathan Pearl.

Internal Combustion
Explode one of XR’s panzer bombs inside a Leviathan.

I Got You Fam
Protect your wingman from getting immobilized while fending off the Dreadnought.

Stop Hitting Yourself
Use one decoy to guide at least 10 missiles into the Dreadnought's launcher system.

The World is Your Oyster
Break 20 Leviathan Pearls.

A Taste Of Their Own Medicine
Kill a Cloudgrazer with a weapon similar to the creature’s fiery breath.

Didn't Hurt a Bit
Obtain a Leviathan Pearl while agitation is below 20%.


Looks like a few of those are going to be tricky! To unlock them all, pilots are going to have to make smart use of new gear and features introduced in the DLC. Good luck to all you achievement and trophy hunters primed to dive into EVERSPACE 2: Titans next week!

See you in the stars!

Lee and your ROCKFISH Games team

EVERSPACE 2: Titans Leviathan Livestream



Greetings, Pilots!

In less than a week, you’ll all be getting your hands on EVERSPACE 2: Titans and all the exciting challenges this DLC holds.

Can’t wait to see more? Erik is prepping to show off an entire Leviathan run along with all the cool new legendaries, item sets, consumables, craftable catalysts, and resources found along the way in our stream this Friday!

Tune in September 13 at 11am PT / 2pm ET / 8pm CEST on the ROCKFISH Games Twitch and YouTube for an early look at content soon to be available in EVERSPACE 2: Titans! Bring your questions and we’ll answer them if we can!

Twitch

YouTube



If you haven’t wishlisted Titans already, head on over to the store page here on Steam or on your preferred platform today!

See you during Friday’s stream!

Lee and your ROCKFISH Games Team

Everspace 2 turns Monster Hunter with secret nebula-dwelling kaiju that are essentially living procgen dungeons

One of my formative video game moments is the final mission of Psygnosis cyberpunk flight sim G-Police. (It came out in 1997, and as such, I think the statute of limitations on spoilers has passed, but if you still intend to play, stop reading now.) The mission completes the long arc of foreshadowing begun by the intro's mention that capital-class spacecraft have been outlawed, following a ruinous war. It turns out that one particular evil corpo has been sneakily building one of these megaships - not only that, but you get to fly inside it, cannons ablazing. It was while doing so that teenage me realised the true exceptionality of the Video Game Artform. You can't fly inside capital ships in, like, symbolist poems or baroque symphonies, can you? You can't fly in poems or symphonies at all, unless you do so metaphorically - "metaphor" being a kind of poor man's graphics card.


The technology of flight simming has advanced mightily since G-Police's day. For instance: in Everspace 2's just-announced Titans DLC, you get to fly inside not just regular old spaceships, but massive space kaiju with procedurally generated digestive systems. Here's the trailer.


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