Baseless Hotfix 1 - Patch Notes
[p]π§£ Howdy howdy! Andrew here, the solo-dev of Baseless.[/p][p]
It's been one week since launch and my cheeks hurt from smiling while reading all your shining reviews so far. If you haven't left a review yet, please consider it - it really helps me out. π[/p][p]
Something more exciting may be cooking for the future, but for now here's a quick Hotfix patch. [/p][p][/p][hr][/hr][p]
v1.2512.10.1 Patch Notes
[/p][h3]// π Bug fixes[/h3][p]β Fixed issue with Djough's fishing side quest sometimes not completing, sorry Guppy![/p][p]β Fixed issue where Zone 2's boss fight (Khanductor) Zone Orb could get stuck in a wall in last train car, causing soft lock[/p][p]β Fixed Zone 4's Sticky Boss fireball crash[/p][p]β Fixed Seedcret typo "longs too inhale", whoops!Β [/p][p]β Removed inaccurate mission brief in Drowned Foundry (Zone 5, Stage 2)Β [/p][p]β Fixed Chapter 2's intro monologue sequence sometimes happening more than once[/p][p]β Fixed unintended music volume dip during some stage intros[/p][p][/p][h3]// π Optimization[/h3][p]β Disabled edge blur shader on "Low Graphics" mode which was causing fps issues on lower spec machines (if you are still having issues, contact me)
[/p][h3]// β¨ QOL / Polish[/h3][p]β Clarity on 1st Zone's Seedcret[/p][p]β Minigame / 3-Star doors visual upgrade[/p][p]β Lessened overall edge blur shader strength (when bubbled or swimming)[/p][p][/p][hr][/hr][p][/p][p]And a special thanks to anybody reporting issues, I'm doing my best to squash any and every bug! Keep 'em coming here if you spot any more issues:[/p][p]https://steamcommunity.com/app/1129260/discussions/0/691994761259735877/
Cheers,
Andrew // @FermenterGames[/p]
It's been one week since launch and my cheeks hurt from smiling while reading all your shining reviews so far. If you haven't left a review yet, please consider it - it really helps me out. π[/p][p]
Something more exciting may be cooking for the future, but for now here's a quick Hotfix patch. [/p][p][/p][hr][/hr][p]
v1.2512.10.1 Patch Notes
[/p][h3]// π Bug fixes[/h3][p]β Fixed issue with Djough's fishing side quest sometimes not completing, sorry Guppy![/p][p]β Fixed issue where Zone 2's boss fight (Khanductor) Zone Orb could get stuck in a wall in last train car, causing soft lock[/p][p]β Fixed Zone 4's Sticky Boss fireball crash[/p][p]β Fixed Seedcret typo "longs too inhale", whoops!Β [/p][p]β Removed inaccurate mission brief in Drowned Foundry (Zone 5, Stage 2)Β [/p][p]β Fixed Chapter 2's intro monologue sequence sometimes happening more than once[/p][p]β Fixed unintended music volume dip during some stage intros[/p][p][/p][h3]// π Optimization[/h3][p]β Disabled edge blur shader on "Low Graphics" mode which was causing fps issues on lower spec machines (if you are still having issues, contact me)
[/p][h3]// β¨ QOL / Polish[/h3][p]β Clarity on 1st Zone's Seedcret[/p][p]β Minigame / 3-Star doors visual upgrade[/p][p]β Lessened overall edge blur shader strength (when bubbled or swimming)[/p][p][/p][hr][/hr][p][/p][p]And a special thanks to anybody reporting issues, I'm doing my best to squash any and every bug! Keep 'em coming here if you spot any more issues:[/p][p]https://steamcommunity.com/app/1129260/discussions/0/691994761259735877/
Cheers,
Andrew // @FermenterGames[/p]

