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Medieval Dynasty News

Medieval Dynasty Features Round-up Video

Welcome Village Leaders,

Are you new around these parts and you’re wondering what Medieval Dynasty has to offer? Curious to see what kind of activities are there for you? If you are, watch our Medieval Dynasty Features Round-up Video and find out what you will have to do to survive in medieval times.

[previewyoutube][/previewyoutube]

As you see, there are a lot of things for you to do and take care of. No one said surviving in the Middle Ages was going to be easy. And remember - you are here to make a name for yourself. So make friends, find your wife, and start your own Dynasty!


Good luck Village Leader. May your name be known far and wide!



Update to v1.0.0.9. - LIVE VERSION

Hello everyone!

The Public Stage branch version is updated to the live version and it brings these changes and fixes along.

Please note that the scarecrows, if encountered, have no functionality anymore as the Halloween event has passed. For now they only have a cosmetic purpose.


  • New dialogue sounds (together 10 new voice colors): including Farewell, first time greeting, Greeting, Vendor
  • Break slots for Hunters in Hunting Lodge
  • Sorting buttons for people demands control tab in management
  • New home activities for NPCs



  • Compass working incorrectly when mounted
  • Torch not usable while holding a sickle
  • Interaction UI not updating correctly when opening chests while holding interaction key
  • Calf sounds
  • If item is about to spoil in this season, then only the last stack of it will get spoiled
  • Possibility to have an unlimited tool when unassigning item from quickslot during holstering animation
  • Animals not keeping their name after growing up
  • No input on a gamepad for building rotation
  • If game settings save file is corrupted then all settings are set to lowest value instead of default
  • Unassigning notification if NPCs is unassigned from nothing.
  • When road is blocked by no permission, the icon is not darker
  • Inventory selected item changes when consumed item adds another item to inventory
  • During crafting empty bottles are not returned to inventory.
  • The quality of the player's character mesh sometimes changes in camera view
  • Doubled penalty to reputation for stealing items
  • Problem with boiling sounds too long. When the player wanted to stop cauldron animations in random time the sounds of boiling didn’t stop and were playing longer.
  • Horse turn animations are now properly transitioning between themselves when changing speed/stopping and turning at the same time
  • Mount couldn’t use running/sprinting speed when the player starts moving during the mounting animation.
  • Issue with NPCs when they appear on the screen, causing them to shift strangely and slowly adjusting to the ground.
  • Mislabeled cow shed roof.
  • Sometimes, when a player blocks an NPC (at a workbench or a break point), the NPC starts interacting at the point where he is standing.
  • Sometimes animal breeders enter the animal housing when they are working with the animals.
  • Log Fence doesn't remove grass.
  • Dialogues - problem with panning on right headphone.
  • Light flash when trying to equip torch underwater.
  • Player not being able to close quick slot menu using left or right mouse button while mounted
  • Strange head movement sometimes appearing when stopping or finishing crafting
  • Stopping animations not applying correctly
  • No torch shadows
  • Player was able to loot items while skinning
  • Milk in a bucket - while milking a cow - looks strange
  • Signboard in the Sewing building has sometimes been duplicated
  • Sometimes player wouldn't enter the aiming animation if a spear was holstered while holding right click
  • Hands attack animation was much slower
  • Player getting stuck in mount after dismounting in some cases



  • Save and Load optimizations
  • Rendering optimizations
  • Memory optimizations
  • Notification sound for shooting in archer target.
  • Improvements to the effect of snow on the ground
  • Adjusted speed of young and small husbandry animals
  • Adjusted walking speed of adult/teenager NPCs to better match their animation
  • When the bandits move too far from their camp, they return to their camp running
  • Ida now gives Domagoj's crossbow in the correct moment
  • Equipped items condition is now displayed in the same way in both inventory and quick slot menu
  • Transfer, drop, sell, and buy slider now have clickable buttons for increasing or decreasing amount
  • Sorting items now no longer changes selected item to first on the list
  • Shop management is now sorted in order (Intensity above 0->Is item present in storage->rest)
  • Dismounting animation for donkey and horse
  • German updated


Update to v1.0.0.9 - PUBLIC STAGING

Hello everyone!

We have a new update for the public stage.


[h3]How to join the public staging?[/h3]
Some of you probably have not done this before, so we have a small guide:

Prerequisite:
You must have Medieval Dynasty in your library – obviously.

The procedure
  • Open your game library.
  • Right Click on Medieval Dynasty there.



  • Open properties.



  • Select the tab "BETAS".*
  • Enter this password below the dropdown in the field:
    MedievalStaging


  • Press CHECK CODE
  • Use the drop down and select “release_build_staging”. This is the public stage.
  • Press Close


Steam should now download this version of the game.

IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD!

Just in case something goes awry!

Saves can be found here:

AppData > Local > Medieval_Dynasty > Saved > SaveGames

*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!


  • New dialogue sounds (together 10 new voice colors): including Farewell, first time greeting, Greeting, Vendor
  • Break slots for hunters in the hunting lodge.




  • Compass working incorrectly when mounted
  • Torch not usable while holding a sickle
  • Interaction UI not updating correctly when opening chests while holding interaction key
  • Calf sounds
  • If item is about to spoil in this season, then only the last stack of it will get spoiled
  • Animals not keeping their name after growing up
  • No input on a gamepad for building rotation
  • Unassigning notification if NPCs is unassigned from nothing.
  • When road is blocked by no permission, the icon is not darker
  • Inventory selected item changes when consumed item adds another item to inventory
  • During crafting empty bottles are not returned to inventory.
  • The quality of the player's character mesh sometimes changes in camera view
  • Doubled penalty to reputation for stealing items
  • Problem with boiling sounds too long. When the player wanted to stop cauldron animations in random time the sounds of boiling didn’t stop and were playing longer.
  • Horse turn animations are now properly transitioning between themselves when changing speed/stopping and turning at the same time
  • Mount couldn’t use running/sprinting speed when the player starts moving during the mounting animation.
  • Issue with NPCs when they appear on the screen, causing them to shift strangely and slowly adjusting to the ground.
  • Mislabeled cow shed roof.
  • Sometimes, when a player blocks an NPC (at a workbench or a break point), the NPC starts interacting at the point where he is standing.
  • Sometimes animal breeders enter the animal housing when they are working with the animals.
  • Log Fence doesn't remove grass.
  • Dialogues - problem with panning on right headphone.
  • Light flash when trying to equip torch underwater.
  • Player not being able to close quick slot menu using left or right mouse button while mounted
  • Strange head movement sometimes appearing when stopping or finishing crafting
  • Stopping animations not applying correctly
  • No torch shadows
  • Player was able to loot items while skinning
  • The milk in buckets while milking a cow looked odd.




  • Save and Load optimizations
  • Rendering optimizations
  • Memory optimizations
  • Notification sound for shooting in archer target.
  • Improvements to the effect of snow on the ground
  • Adjusted speed of young and small husbandry animals
  • Adjusted walking speed of adult/teenager NPCs to better match their animation
  • When the bandits move too far from their camp, they return to their camp running
  • Ida now gives Domagoj's crossbow in the correct moment
  • Equipped items condition is now displayed in the same way in both inventory and quick slot menu
  • Transfer, drop, sell, and buy slider now have clickable buttons for increasing or decreasing amount
  • Sorting items now no longer changes selected item to first on the list
  • German updated

TPP is finally coming to Medieval Dynasty



Hello village leaders!

We have something big coming soon to Medieval Dynasty. We guess that you already know what we are talking about. Yes, we are planning to release new update with Third Person Perspective next month. It just looks gorgeous and we just can’t wait to share it with you. Stay tuned (now in 1st person).





Your Toplitz Productions and Render Cube Teams

The Halloween Update - UPDATED




Village Leaders,

Something spooky is happening in Gostovia. Villages have reported seeing Scarecrows scattered all around the land. Some people report receiving many riches from them, while others are too scared to come close. The people are looking at you, Village Leader. What will you do? Are you brave enough to see them yourself, or are you too scared to try? Legends say that the Scarecrows will only be here until 3rd of November, 2021, so you don’t have much time to make up your mind.

[previewyoutube][/previewyoutube]

With the spooky season in full swing, it also means that Medieval Dynasty is now on sale on Steam! So celebrate Halloween in style, and grab the game with a 20% OFF discount. Don’t wait too long though as promotion ends on the 1st of November, 2021.

Now, let’s see what these people in Gostovia were whispering about...


Your Toplitz Productions and Render Cube Teams

PS: Here is the changelog for v1.0.0.8

PPS: Check our other titles.
They are part of the Steam Sale too!

Farmer's Dynasty 60 % discount

Lumberjack's Dynasty 40 % discount

PPPS: The scarecrows from the event have been deactived and are now non-functional, however, some of them still stick around to keep an eye on the villagers.