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The Never-Ending Thrill of the Heist

Hello Crew!

As we work towards launch later this year, we wanted to take some time today to talk about the procedural generation within Monaco 2. No two heists will ever be the same as you and your crew work to take on new jobs and pull off the perfect heist!



The same map as the first, but at a different seed


The Main Campaign


Monaco 1 was chock-full of environmental story-telling and easter eggs, often accessed with the Mole. And while the game was great for speed-running, it did have a mild form of procedural generation that kept you on your toes, asking players to improvise rather than memorize. We wanted to expand on this with Monaco 2, without losing what was so special about the level design of the first game.


In Monaco 2, a procedural director stitches hand-authored rooms together using scripts created by our level designer. Then it finds locations for objectives and high-value targets, such as safes, and then starts to fill out enemy positions, traps, security, and other pickups to create a sense of rise and fall in the drama of a level.


But you’d never know this was happening. One of my favorite pieces of feedback we’ve received is that most first time players don’t even realize the levels are procedurally generated. On top of that, for the main campaign, we’re scouring the levels to find our favorite seeds and locking those in for the main campaign. Everyone’s first time playing through the campaign will be on the same maps, and leaderboards will track scores for those seeds.


Unreliable Narrator and Daily Heists


So if the main campaign is locked, why use procedural generation at all? Every heist movie has a planning scene, where the thieves scour a blueprint, figuring out how to best tackle an environment. If you’ve played the same level a million times, this phase is meaningless. But after beating any mission in the campaign, you can go back and play it again in Unreliable Narrator mode: randomized seeds where you can collect diamonds, which you can use to unlock additional character abilities and looks.


A Daily Heist mode also challenges players to tackle the campaign levels with increased difficulty and randomization.


Our intent is to make the main campaign feel like the Monaco experience fans know and love, while making the game infinitely replayable. Add in an opportunity to explore the map and plan the heist with your team and you’ll feel like you are planning a high stakes heist on every play through.


Assemble your dream team and get ready for a taste of the life of crime with our upcoming co-op demo available on February 20th ahead of Steam Next Fest. We’ll see you on the job!

Monaco 2: Development Update!

Greeting Thieves!


It’s been a bit since you’ve heard from us (building a game is serious business), but we wanted to update you all on the development of Monaco 2. Rather than write a stuffy blog post, we thought we’d compile the biggest questions we’ve seen from the Monaco community and grill Pocketwatch Games CEO Andy Schatz for answers.


When is Monaco 2 coming out?
It’s coming out in 2025! (That’s all you’re gonna get outta me.)


How many players can play Monaco 2?
Up to 4 friends can play, either split screen or online. In online mode, you can also invite additional spectators. Spectators can even join mid-mission and then join in as thieves on your next heist.


What if I want to play by myself? Can I do that?
Of course! Let’s be clear, Monaco 1 was better known for its co-op than the single player. With Monaco 2, loads of care has been taken to make sure the single-player experience is compelling in its own right.


How many playable characters will there be?
There are 8 playable characters, but each has a number of trinkets that significantly change their gameplay.


Why did you switch the art style?
Monaco 1 came out over a decade ago, we wanted to make a new Monaco for a new generation of players. Since heist movies often hinge on playing with verticality and creative solutions to problems, 3d levels felt necessary for that vision.


Wait, is this game procedurally generated?
Yes and no. The levels are built in chunks, and then a procedural game director stitches them together intelligently. The main campaign uses locked seeds hand-selected by the development team, so there’s a single experience shared by all players. But you can go back and play the campaign on random seeds for additional rewards, and you can play the Daily Heists to compete against other thieves!


Does it run on Steam Deck?
Sure does!


And that’s all from Andy (for now)! We’ll be providing more updates in the coming months and expect to see more Monaco 2 information in the new year! Don't forget to Wishlist!

Happy Holidays!
Pocketwatch Games


Also, ICYMI - here is the trailer from Future Games Show, Late Summer 2024

[previewyoutube][/previewyoutube]

Monaco is on sale for a steal during the Steam Summer Sale

Looking for a big score? Monaco: What’s Yours Is Mine is on sale now til July 11 during the Steam Summer Sale!

https://store.steampowered.com/app/113020/Monaco_Whats_Yours_Is_Mine/

Pick up the standard edition or Soundtrack Edition for 80% off, or get the standalone soundtrack by BAFTA-winner composer Austin Wintory for 35% off...and make sure to tip off the rest of your gaming crew.

Monaco is on sale alongside more than 30 other titles from publisher Humble Games during the Summer Sale. Check out the full roster of games on sale below.

Explore the Humble Games Sale

If you're itching for more big scores, you can plan for some future heist action by adding Monaco 2 to your wishlist, now in development by Pocketwatch Games.

https://store.steampowered.com/app/1063030/Monaco_2/

Save up to 80% on Monaco: What's Yours Is Mine



Humble Games, the publisher of Monaco: What’s Yours Is Mine and lots more from great indie developers, is celebrating its fourth anniversary with a massive Steam sale featuring over 40 games—and you can score the original Monaco: What's Yours Is Mine for a steal!

Explore the Sale

From now until May 20, Steam players can save up to 80% on Humble Games titles, DLC, and soundtracks, including...

  • The original award-winning Monaco: What's Yours Is Mine for 75% off
  • Monaco: Soundtrack Edition for 80% off
  • Standalone Monaco soundtrack by acclaimed composer Austin Wintory for 35% off
  • Dozens more Humble Games titles like Unpacking, Coral Island, A Hat in Time, and Stray Gods: The Roleplaying Musical (with music by Monaco composer Austin Wintory, coincidentally!)
While you're checking out the sale, you can also add some other upcoming Humble Games titles to your Steam wishlist, including Monaco 2, the sequel now in development by Pocketwatch Games. Check out the complete list on the sale page, and add Monaco 2 to your wishlist below!

https://store.steampowered.com/app/1063030/Monaco_2/

Calico and Saints Row 2 are just two titles coming to Xbox Games with Gold in August

Microsoft has announced the August Xbox Games with Gold lineup.

The games for August are Calico, ScourgeBringer, Saints Row 2, and Monaco: What’s Yours is Mine.

All four games are available to Xbox Live Gold members and Xbox Game Pass Ultimate subscribers at no charge.

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