1. Above Earth
  2. News

Above Earth News

Version 1.1.5 Update Notes



Some News:
Above Earth has been submitted to the Independent Games Festival(IGF).

The Trello board has been updated:
https://trello.com/b/ewpYkK9i/above-earth-development

Game Updates: New Features:
  • -Food Recyclers can now be fertilized to provide a temporary increase to food production.
Usability Improvements:
  • -Affliction descriptions on the character menu now contain a recommended course of action for how to fix/remove them.
  • -Positive conditions will now display appropriate symbols on the player status info.
Balancing Changes:
  • -Injuries are now not possible when crafting quick items.
  • -Slightly increased the time it takes to recycle fuel/air tanks.
  • -Slightly increased the recycling amounts on tools but also slightly increased the time it takes to recycle them.

Version 1.1.4 Update Notes



Some News:
There is now a Trello board for Above Earth. Ideas for future development of the game will be listed there:
https://trello.com/b/ewpYkK9i/above-earth-development

There is also now an IndieDB page for Above Earth. IndieDB is a public database of indie games:
https://www.indiedb.com/games/above-earth


Game Update Notes:

Bug Fixes:
  • -Fixed a bug where a salvage tool breaking could interrupt salvaging. Now it will not interrupt and will continue salvaging without the bonus of the tool when it breaks.


Visual Improvements:
  • -Mitigated an issue introduced in the new engine version that causes shadow flickering on surfaces at a distance.


Usability Improvements:
  • -There are now progress bars on the food and water recyclers that indicate how long until the next food/water item will be produced.
  • -There is now a small note on repair menus displaying the description of what each piece of equipment does.


Balancing Changes:
  • -Crafting requirements significantly reduced for 'Vibro Hammer' and slightly reduced for 'Salvage Tool' and 'Crank'.
  • -Slightly reduced the water recycler production down to 3.0 water per a day.
  • -On Trainee: A few chemicals and some cloth will now be guaranteed to spawn next to the first 'Oxygen Scrubber'.
  • -On Trainee: Random condition of the first 'Oxygen Scrubber' is also increased.


Misc Improvements:
  • -A warning will now show up on the 'Initiate EVA' button when survival status is not optimal: "Warning: It is recommended you are well rested, nourished and hydrated before initiating EVA."
  • -Improved collision on EVA port door.

Version 1.1.3 Update Notes



Performance Improvement:
  • -The intro cinematic is very performance intensive due to all the nuclear explosions. It should now be a little better. Maybe 5-10 frames on the average system.

Usability Improvements:
  • -The Solar Panel Menu now makes it more clear that it needs to be turned on to start generating solar power.
  • -The EVA Suit Menu now specifically mentions fuel/oxygen 'tanks' as requisite fuel/oxygen sources. Some people were confused whether Oxygen Candles were an oxygen source for the EVA suit. They are not.

Balancing Changes:
  • -Water usage is now 15% less
  • -Random severe injuries from repairing equipment(such as lacerations and burns) will not occur during the first few days so people can get a good head start without having to worry about acquiring medical items.

Version 1.1.2 Update Notes

This update includes a basic version of the Reentry Capsule.
[previewyoutube][/previewyoutube]
It will be docked with stations and can be entered. There is a text dialogue if you initiate the reentry sequence but other than that it doesn't do much else right now.

I do have a plan for what role it will have in the game but I would be interested to hear ideas for it.

Thanks for playing and I hope you enjoy it.