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Prop and Seek News

Patch Note 0.1.23

    Deleted two maps: Warehouse and Steampunk.

    Now you can level up.

    Now you can receive points.

    Now you can see other players' level in game.

Patch Note 0.1.22

  • Occasionally not having any hunter is now fixed.

    Props levitating in a certain condition is now fixed.

    Prop selection window now only appears to props.

Patch Note 0.1.21

  • You can now give a 'thumbs up' to other players.

    7 New aliases has been added.

    New Map 'Warehouse2' is now available.

    Competitive match players will now be among 4 players with the new small map, whereas previous required 16 players in the queue.


**Maintenance Notice:

we are currently experiencing unexpected error when building the new version, and the problem is thought to be resolved at least 12 hours from now. We've updated new Steam stats and achievements and it also unexpectedly caused Steam authentication issues which doesn't allow you to join the server, hence the server are now down and will be back after time mentioned above.

Patch Note 0.1.20

Server and client optimization has been implemented.

Some small props randomly appear bigger.


Patch Note 0.1.19

Not being able to move under random circumstances is now fixed. (It may still occur in untested circumstances.)

Motion blur option is now available.

Game menu functions correctly.

Invert Mouse option now sets to default when "Set to Default" button is pressed.

Hunters now automatically shoot when keep pressing "Shoot" button. (Left mouse button as a default)

Hunters now reload automatically when there are no bullets.

Shoot delays and montages are properly adjusted.

Adding health, damage points are tested and properly adjusted.

Weapon keys will now properly change when the keys are remapped.

Spectator cameras correctly display usernames in upper case.

Not stopping music on fire time as a hunter is now fixed.

Hunters now correctly make footstep sounds to all players. (This sound volume is bound to "Effects" section)

Peeking now starts from precisely where you were seeing.