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🚨 New Roadmap!

[h3]Greetings!

We're happy to announce a new Roadmap of improvements for the next few months!
Some features will be implemented/done fairly soon, and some of them will take us longer to complete. We'll update you about all upcoming improvements.

šŸŽÆ The biggest update, which will also require us more time to complete is: "the New Hero's abilities obtained from the Souls of slayed Bosses" -- it allows you to enhance the Hero and get new abilities for the souls of the slain bosses.

šŸŽÆ "Improved surface readability" is allowing players to easily distinguish different surfaces: walls, floors, etc.

šŸŽÆ The two locations where some players can get lost are Abyss and Absolute, we're working on the maps for those locations.

Thank you for the feedback we're getting it is helping us to improve the game![/h3]



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Roadmap Update!

[h3]Greetings!

Be sure to update the game for 1.0.4 ver.!
The roadmap is almost finished, platforming sections would be improved soon, and more updates are coming next week!

Stay tuned and have a nice weekend.[/h3]



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New Update! ROADMAP for the next week šŸš€ Game's OST

[h3]Greetings!

We're happy to announce a new update for the game! Be warned, there are quite a lot of fixes and rebalancing improvements![/h3]

  • Depot location. Rebalanced the placement and number of enemies. Reduced the number of enemy waves in the arena.
  • Path of Sorrow location. Rebalanced the placement and number of enemies. Reduced the number of enemy waves in the arena. Reduced the number of exploding barrels.
  • Waters of Purification location. Removed a couple of enemies. Reduced the number of enemies in the arena.
  • Absolute location. Fixed a spot where you could get stuck.
  • Mind of a Fool location. Reduced the number of enemies. Reduced the number of exploding barrels.
  • Abyss location. The number of enemies and explosive barrels on tankers was reduced. A first aid kit was added. Increased amount of jumps with two directions - up and down. Fixed a bug with incorrect save.
  • Caves of Rebirth location. Changed the amount of health for soldiers with mace.
  • Vault of Heaven location. Exiting the Vault of Heaven after defeating a boss has become more obvious.
  • Reduced the HP of the wax dog in the Mind of a Fool location to 2.
  • Reduced the HP of the wax shark and jumper in the Mind of a Fool location to 6.
  • Reduced the HP of wax creatures and birds in Mind of a Fool location to 4.
  • Decreased karma cost for special doors and first aid kits.
  • Increased time for giving answers in the dialogues.
  • Disabled interactive butterflies in the spots where collectibles were picked.
  • Added an explanation in English that after a mode change, the game will restart from the last save point.
  • Updated the icons on the map of Central Station.
  • Removed the effect on dialog boxes in the Archive of the Firsts.
  • The Samedi Butterfly in the beginning of the game now guides the player to the screen for the transition to the battle with the Hand.
  • Minor tweaks and fixes.
  • The mode change prompt now appears even when the interface is hidden.
  • Fixed misprints.


ROADMAP for the second week after release




OST


[previewyoutube][/previewyoutube]

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Day Three Update! MAP šŸŒŽ

[h3]Greetings!

From the release day we were working on map implementation, and today within the game's update you'll find a map of the Central Station![/h3]



[h3]Full list of day three implementations:[/h3]

  • "Mind of a Fool" location. Fixed an incorrect collision that allowed you to jump off a train.
  • "Mind of a Fool" location. Fixed a bug in the French localization where the hero could not obtain an item in a side quest.
  • "Tainted" Boss. A stabbing attack was removed. Normal sword attack now deals 1 damage. Fixed two-handed sword attack collisions.
  • "Central Station" location. Added the Central Station map upon leaving the hero's room.


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Day-one update is live!

Hi!
Thank you all for the feedback. Fixed some bugs and erros in day-one update.
  • Controls. You can now activate mouse control with a joystick connected. To do this, simply move the mouse to make the game understand that you want to use it. To use a joystick, click on any button on it and control will go to the joystick.
  • Fixed a few places where the player can get stuck.
  • Mode change hint will appear less frequently.
  • Fixed some places where the hero can stuck and a bug with the immortal dog in battle with one of the root giants.
  • The sequence in the puzzles in the "Caves of Rebith" to open the elevator is now always the same and does not change after an unsuccessful input.
  • Rewritten the logic of the elevator movement in the "Caves of Rebith", because some players had the elevator moving too slowly.


If you found a error or encountered a bug, please write to us and we will try to fix it as soon as possible.
Thank you.
Regards, Zelart.