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Ecosystem News

Development Update #06 - What's Next for Ecosystem?

Hey everyone - hope you're well?

I'm back this week to talk about what's next for Ecosystem and a provide a rough outline of the next few updates.

Today's update will cover:

  • The roadmap
  • Community screenshots


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[h2]Roadmap[/h2]

Up until now we've been a little quiet in regard to what's next for Ecosystem as after we launched our main priority was bug fixing (which fortunately wasn't as horrific as you might think!) and then addressing the initial concerns that players had regarding a lack of information to see a high level overview of their Ecosystem.

Since launch we've been gathering all of the feedback to help influence the next steps and I'll go through the next updates below - whilst there's no dates against these updates they are in the order in which they'll be coming out.

We're open to feedback (that's the point of Early Access right?) so if you have any thoughts about these updates let us know below in the comments.



[h3]Research Re-balancing - Minor Update[/h3]

We've had a lot of feedback relating to how plant research works and how it doesn't take long to get everything unlocked. Tom's taking a look into slowing the progression of unlocking new plants down to make it more meaningful when you actually get enough life points together to get that next plant.

This will also allow players to get to know how each plant behaves/spreads properly, as currently it's tempting to unlock everything and throw it all down and watch it spread.

[h3]Aquarium Update - Minor Update[/h3]

Following on from the research rebalancing, we are looking to introduce an "Aquarium Mode" - this will be a mode similar to creative but where nothing changes unless you place it (no plant spreading, no evolution, no fighting).

The way we envision this working, is that you create your Ecosystem as usual and when you have evolved the perfect fish, then you can save the creature, and put it into your "aquarium". Almost like a trophy room of all the best creatures you have taken the time to cultivate.

I keep putting "aquarium" in quotes because it won't be an actual aquarium, you won't see any glass etc, though we are debating introducing ornaments to be placed in the aquarium mode, it would be great to hear if you'd like a little pirate ship to place in the "aquarium" map or not.

[h3]Steam Workshop Support - Minor Update[/h3]

As mentioned in a previous development update, it's been great to see users sharing maps and fish with one another outside of the game and going to places like Nexus Mods to do so. We really want to encourage the sharing of creatures with one another, especially with the planned aquarium update. With this update we will aim to include full workshop support for both maps and creatures so the sharing process is a lot easier!

[h3]Evolution Sandbox - Major Update[/h3]

This will be the second major update to the game and is still in the planning stages. The main purpose of this update will be to put more control of the evolution into players hands, we're talking toggles, switchers and sliders!

We know it's a little frustrating sometimes that you think you're doing all the right things to encourage a creature to be even better so the goal of this update is to alleviate that. We'd love to hear what exactly you'd love more control over.

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Following on from the Evolution Sandbox update we have more plans for the game but we'll save those for another day - and if you have any ideas for updates not included here do let us know!

We have previously spoken about a Crustacean Update and we still want to do that but there's a lot of issues to solve to make that workable so that's more long term. You can read more about our plans for crustaceans here.

Now onto some screenshots!

[h2]Community Screenshots[/h2]

This shot from PtarmiganCashier on Steam rivals our promo shots for the game!

Farmer Jenkins over on our Discord sharing this Chunky Monkey

Arleas on Steam showed off their successful Ecosystem through the new charts!

Serafine over on Discord showed off this alien looking landscape they created!

Last but not least, Kip Reigns on Steam shared what they dubbed a "hand fish!"

Patch Notes v0.20 (7 July 2021)

Hey everyone - we have a small update to share with you today, patch notes are below. The game version is now v0.20.

PATCH NOTES
v0.20

CHANGES
Reduce plankton density.
Add button to phylogenetic tree to allow viewing older sections in the tree that have scrolled off the bottom of the initial view.
Rework time sampling in birth, diet, and cause-of-death graphs so that they are not so jagged.
Reduce seed rate for inedible plants if they make up too large a percent of the total plant population.

FIXES
Fix issue where during long uninterrupted game sessions, it was possible to get into a state where new creatures could not be born (either via direct spawning or creature reproduction).
Fix issue where info displays remained visible if you opened the creature editor, chase camera, neural view, or save creature menu while it was open.
Fix issue where info displays would not always fit on the screen in lower resolutions.
Fix issue where clicking some entries in the minimap legend would warp you to the wrong creatures.

PATCH NOTES v0.19 - 21 June 2021

Hey everyone, just a quick patch to address some issues players were seeing when spawning in saved creatures, plus a few other minor tweaks. This brings the game to v0.19.

PATCH NOTES
v0.19

BUGS
Fix severe bug affecting stored creatures.
Fix bug that could cause subtrees of the phylogenetic tree to overlap .
Fix bug that could prevent some connections in the phylogenetic tree from highlighting correctly.

CHANGES
Add a button to the creature info panel in the phylogenetic tree that lets you warp to the creature if it is currently alive.
Buttons for diet, cause of death, births and population on the species view now highlight when you mouseover them.

The Information Update - Out Now!

Hey everyone,

Today sees the release of the Information Update for Ecosystem! This marks the first major content update for the game as we continue on the Early Access journey. Today's update will bring the game up to v0.18!

Full patch notes are below, and if you want a video overview of all the new features I have included the video preview we put out below!

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[h2]Patch Notes[/h2]

v0.18

CHANGES
Add graphs that display the populations of each animal and plant species over the course of the game.
Add a species panel that allows setting soft caps for the minimum and maximum populations of each species, modifying its mutation rate, and culling the entire species at once.
Add properties to the creature leaderboard and allow for boosting or culling creatures directly from it.
Add phylogenetic tree that displays the evolutionary history of each species, with mutations for each creature listed and snapshots depicting the physiology of the most successful ones.
Add graphs that display the population, diet, birth rate, and common causes of death for each species.

BUGS
Fix issue where plants could fail to load and creatures targeting them would end up aiming for the wrong plants.
Fix issue where bite animations could get stuck on.

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[h2]v0.18 Guide[/h2]

[previewyoutube][/previewyoutube]

Announcing The Release of the First Major Update - Development Update #05

Hey everyone, Dan here again with a very short development update - this won't be as full featured as the previous updates but hopefully it will be just as exciting....

After the amazing launch of the base game and the initial bug fixing phase, we compiled a lot of feature requests to prioritise what should be the first major update to Ecosystem and the most requested feature was to have more information and control available to players.

As you know this is what Tom has been working on since release, and we have shared snippets of this in the previous updates but I can now reveal that the Information Update is launching Wednesday 16th June! The time of the release is still to be decided but will likely be Wednesday evening (UK time).

The update is so jam packed with features that I have put together a walkthrough of the key points which will also serve as the updates trailer.

[previewyoutube][/previewyoutube]

Tom and the rest of us here at Slug Disco are really excited to get this update into the players hands as we know a lot of people have been asking for this, and this is of course just the start of many more Early Access updates to come so stay tuned for more information on those.

What feature of the update are you most looking forward to? Let me know in the comments!