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Snapshot VR News

v2.4.11 - New VRML map is in the lineup!

CHANGELOG - v2.4.11
- VRML Get Wide (Fab) added to VRML map list
- Lonestar VRML version moved out of list
- Fix for ping hud overriding shots/reloads huds
- Fix for other player's arm hud being visible

v2.4.10 - Team timeouts and more!

CHANGELOG - v2.4.10
- Teams can trigger Timeouts with the Pause button on the Match tab in the pit. Each team gets 2 timeouts per match. Currently, only the room Admin can Unpause a match. Needs testing!
- Number of shots and pods remaining now shows on your right arm - similar to the ping display on your left arm. Not sure if this is something we'll want to keep but let's see if it's useful.
- Slide charge-up time reduced to 0.5s running at full speed
- Discord bot now indicates if the room is Public and/or Dedicated in #new-lobby-alerts and #live-match-updates

v2.4.8 - Training maps are back!

CHANGELOG - v2.4.8
- Fix for moving targets on training maps
- Fix for GS Blaster staying dissolved when holstered
- This build will start sending more stats to the server for stat tracking and upcoming XP/leveling calculation. Match start time, round start time, kill time, and team scores will all be stored.

v2.4.7 brings networked feet and more

CHANGELOG - v2.4.7
- Sliding now requires running at full speed for at least 1 second before a slide can be triggered
- Foot positions are now networked across clients. Essentially this means that wherever your feet are locally, that's where others will see them. Previously, there was a chance that each client's IK could move the feet to different positions, which became a bigger risk with the new leaning mechanics.
- 4 new layouts - Power Corners, NXL Texas 2017, NXL Sunshine State 2021, and an update to NXL Lonestar 2021

bHaptics support and more!

Check out our bHaptics support for the vest, headset, and armband accessories.

Also a few new maps from the community and a toggleable mirror in the pits!