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Stilt Fella News

SOUNDTRACK UPDATE

For the last couple months Stilt Fella's composer Sebastian Laitila has been composing new music tracks and we've been tweaking and fine tuning them to fit well with Stilt Fella's levels. Here's a preview:

[previewyoutube][/previewyoutube]

This update also includes a number of other fixes and tweaks:
-Added 3 pairs of headphones!
-Added seperate volume settings for master, sound, and music.
-Audio system tweaked so music starts playing when a level loads and keeps playing between levels.
-Fixed some audio issues.
-Fixed incorrect Depth of Field blur in level intros.
-Level 9, The Catapult, tweaked slightly to prevent glitching.
-a few other minor tweaks.

The soundtrack will also be available on Bandcamp and Spotify soon. We hope you enjoy this update!

Minor fixes

-Tweaks/fixes to Farmland and Cloudland 3 in Fella mode.
-Fixed broken achievement.

Fellavision improvements

Fellavision improvements:
-The sun will now mostly be behind the player in this mode, casting your shadow in front of you, which makes it easier to keep your balance AND it looks cool.
-"Look ahead by pressing Right Thumbstick / Spacebar"-prompt added.
-Custom look ahead direction in some levels, like Highway and Backwards Land.
-Moved AudioListener to first person camera for more realistic 3d sound.
-Made sure shadows of hats and neckwear are visible.
-Reduced Depth of Field blur.
-The Space Octagon visual redesign and some other visual tweaks.

Misc fixes:
-Added translations for credits.
-Big blue block sounds added.
-Lowered start audio a bit.
-Fixed missing medallions in end credits scene.
-Added 1 secret hat.

Multiplayer improvements

Multiplayer improvements:
-Improved ending screen.
-Invert controls options per player.
-Adjustments to UI.
-Multiplayer Levelsets updated.
-MP outfit no longer remains when switching back to singleplayer.

Misc fixes:
-Fella foot getting stuck in the ground on Farmland.
-Speedrun saving incorrect time.
-Some minor bug fixes/code refactoring.

More minor fixes

-Adjustmentes to how Achievements are unlocked.
-Main menu Leaderboard view is updated when modes are switched.
-Refined collision meshes for hats.