[p]A makeshift table costs 20 stones and allows you to craft basic tools.[/p]
[p]Fixed an issue with re-upgrading the raid team after a raid.[/p]
[p]You can return Billy's pickaxe after completing his quest.[/p]
[p]You can see the current price per head in the stats menu.[/p]
[p]fixed paying a fine for the player's head[/p]
[p]Fixed statues where you can increase stamina and mana[/p]
[p]Traveling merchants now belong to the factionless faction rather than citizens.[/p]
[p]If we have a price on our heads, all guards are automatically set as enemies and attack as soon as they see the player, the rest of the NPCs should be naturally[/p]
[p]Enemy NPCs run during the raid[/p]
[p]AI of enemy raid should be less likely to stuck on player-built buildings during a raid[/p]
Steam achievements
[p]The game now supports Steam achievements. As the game develops, I'll be adding new ones.
Enjoy the game and have fun earning new achievements :)[/p]
Few fixes
[p]fixed Grey warrior damage.[/p]
[p]I added a function that should no longer add empty items to new chests[/p]
[p]Blacksmithing and Lockpicking skills take the appropriate amount of learning points when spending points[/p]
[p]fixed gaining bounty after successful extorting travelling merchant.[/p]
[p]the maximum experience required for the next level is 10,000, previously it was 15,000 and I forgot to change this information in "tips"[/p]
[p]the bartender's faction has been changed, he will no longer be aggressive if there is a bounty on our head[/p]
[p]Raid unit upgrades have been fixed[/p]
[p]books in "old iron maine" have been replaced with recipes[/p]
[p]updated Polish translation[/p]
Raid map improvements and some fixes
[p]damage increase for bows[/p]
[p]chests fixed[/p]
[p]wings fixed[/p]
[p]fixed price multiplier for food[/p]
[p]turning off arrow sharpening, I never planned on being able to sharpen arrows on a sharpening wheel, that was a bug.[/p]
[p]sort armors fixed[/p]
[p]slightly rebuilt raids map system[/p]
[p]raid resources now give a random amount instead of a minimum amount[/p]
[p]no requirements for upgrading and building units for raids, but only temporarily, until I add the required buildings[/p]