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Bandit the game News

A little bit of bug fixing

  • [p]Fixed scroll of teleportation to home [/p]
  • [p]Improved the stun effect [/p]
  • [p]Fixed two trees that couldn't be cut down[/p]
  • [p]fixed one sentence in Polish[/p]

Update: new table, fixed some bugs

  • [p]A makeshift table costs 20 stones and allows you to craft basic tools.[/p]
  • [p]Fixed an issue with re-upgrading the raid team after a raid.[/p]
  • [p]You can return Billy's pickaxe after completing his quest.[/p]
  • [p]You can see the current price per head in the stats menu.[/p]
  • [p]fixed paying a fine for the player's head[/p]
  • [p]Fixed statues where you can increase stamina and mana[/p]
  • [p]Traveling merchants now belong to the factionless faction rather than citizens.[/p]
  • [p]If we have a price on our heads, all guards are automatically set as enemies and attack as soon as they see the player, the rest of the NPCs should be naturally[/p]
  • [p]Enemy NPCs run during the raid[/p]
  • [p]AI of enemy raid should be less likely to stuck on player-built buildings during a raid[/p]

Steam achievements

[p]The game now supports Steam achievements. As the game develops, I'll be adding new ones.

Enjoy the game and have fun earning new achievements :)[/p]

Few fixes

  • [p]fixed Grey warrior damage.[/p]
  • [p]I added a function that should no longer add empty items to new chests[/p]
  • [p]Blacksmithing and Lockpicking skills take the appropriate amount of learning points when spending points[/p]
  • [p]fixed gaining bounty after successful extorting travelling merchant.[/p]
  • [p]the maximum experience required for the next level is 10,000, previously it was 15,000 and I forgot to change this information in "tips"[/p]
  • [p]the bartender's faction has been changed, he will no longer be aggressive if there is a bounty on our head[/p]
  • [p]Raid unit upgrades have been fixed[/p]
  • [p]books in "old iron maine" have been replaced with recipes[/p]
  • [p]updated Polish translation[/p]

Raid map improvements and some fixes

  • [p]damage increase for bows[/p]
  • [p]chests fixed[/p]
  • [p]wings fixed[/p]
  • [p]fixed price multiplier for food[/p]
  • [p]turning off arrow sharpening, I never planned on being able to sharpen arrows on a sharpening wheel, that was a bug.[/p]
  • [p]sort armors fixed[/p]
  • [p]slightly rebuilt raids map system[/p]
  • [p]raid resources now give a random amount instead of a minimum amount[/p]
  • [p]no requirements for upgrading and building units for raids, but only temporarily, until I add the required buildings[/p]