[p]turning off arrow sharpening, I never planned on being able to sharpen arrows on a sharpening wheel, that was a bug.[/p]
[p]sort armors fixed[/p]
[p]slightly rebuilt raids map system[/p]
[p]raid resources now give a random amount instead of a minimum amount[/p]
[p]no requirements for upgrading and building units for raids, but only temporarily, until I add the required buildings[/p]
Another fix update
[p]Fixed old fisherman dialog[/p]
[p]From now on there is no separation between stolen and non-stolen items in the inventory, NPCs will still react to theft after picking up such an item. If you currently have a stolen item, drop it and pick it up again to remove the red border.[/p]
[p]Fixed a bug that allowed opening multiple windows to drop/move items[/p]
[p]For theft, the penalty is 500 gold upon death. Normal death still without penalties[/p]
[p]Expert level in Armor increases health by 100 points. (does not work on previous saves, if you have already reached expert level you will remain without the bonus)[/p]
[p]double jump artifact still works after loading the game[/p]
[p]You can now close the construction window with the default x key if you left the construction area with the menu open.[/p]
Fixed fps drop
[p]the size of the saved game will no longer increase if there is nothing new to save[/p]
[p]Fixed fps drop caused by certain NPC group, their number increased as the game progressed, causing fps drops [/p]
[p]p.s. I'll fix the rest of the bugs tomorrow, there wasn't enough time for everything today.[/p]
Small update
[p]all 3 raids groups work now.[/p]
[p]corrected description of the sawmill in the Polish language version[/p]
[p]added confirmation before exiting the game[/p]
Small fix
[p]monster trophies fix (Trophies that have already dropped and been saved in the game save will remain bugged, new ones that drop now will be fine)[/p]