1. Bandit the game
  2. News

Bandit the game News

Dev update

[p]Hello
I decided to release information about what is happening with the game.
I'm currently working on a new main storyline; there won't be an update anytime soon.
I plan to release a main story update at the end of January if I don't encounter any issues.
Thanks for reading, bye.[/p]

Small fix

  • [p]Life force crafting price changed[/p]
  • [p]Fixed the problem with enemies during raids sometimes not wanting to fight and just running to the point[/p]
  • [p]Fixed display of gang map icons[/p]
  • [p]more "life force" items added to the world[/p]
  • [p]a new rare item added to world - tree of life, used to create life force[/p]
  • [p]the paintings on the wall are one-sided[/p]
  • [p]cage for prisoners now have correct model[/p]

New companions system

  • [p]dragons should now run normally during raids[/p]
  • [p]new skill: Lucky archer (50% chance to recover arrows)[/p]
  • [p]improved messages in the middle of the screen[/p]
  • [p]now the summon duration is displayed[/p]
  • [p]Active skill duration now displays above health[/p]
  • [p]the quiver on your back shouldn't light up anymore[/p]
  • [p]item - Life Force gives health on the altars[/p]
  • [p]It is no longer possible to increase health with skill points[/p]
  • [p]progressive price for the backpack (first slot for 200 gold, second for 400 gold and so on)[/p]
  • [p]new tutorial - crimes[/p]
  • [p]new tutorial - companions [/p]
  • [p]all icons on the map and gang map have been replaced with new ones.[/p]
  • [p]new building - cage for prisoners (building available but I haven't added the prisoner acquisition function yet)[/p]
  • [p]I added crafting stations in the city and a few other places[/p]
[p][/p][p]New companions system[/p]
  • [p]companions' positions are displayed on the map[/p]
  • [p]companions are respawn in the cemetery after death[/p]
  • [p]companions have their own backpack, their own experience levels and you can upgrade their equipment[/p]
  • [p]companions and summons teleport with the player[/p]
  • [p]new building - Hall of Heroes[/p]
  • [p]Monster Hunter Theon is our first companion. He can be obtained during the main quest and is available even after we've completed this quest, also available to those who have already completed this quest some time ago.[/p]
[p][/p]

Navigation fix

  • [p]The name of the tavern has been changed.[/p]
  • [p]The name of the former camp has been changed[/p]
  • [p]The name of the quarantine zone has been changed.[/p]
[p](Only visible for new saves, once the marker is discovered it permanently saves the name in old saves)[/p][p][/p]
  • [p]Reduced the size of the summoned troll to fit in more places[/p]
  • [p]reduced the size of magical giants by 1/4[/p]
  • [p]fixed scrolling main map with gamepad [/p]
  • [p]fixed scrolling chests with gamepad[/p]
[p]Navigation has also been reworked to prevent monsters from getting stuck during raids. Old saves may cause visual glitches with monsters, as they may be partially submerged in the ground. This is because I've adjusted their collisions slightly, and in older saves, the game tries to load their old positions, which can cause visual glitches.[/p]

Arrow fix part 2

  • [p]special arrows blueprints are now saved in the list of learned blueprint, and will be available after loading[/p]