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Bandit the game News

Update player's chests fix

Hello
-player's chests are fixed, items don't disappear after load.
-fixed some player's buildings and object that can build by player
-quests: "Fishing" and "Billy's pickaxe" fixed (doesn't fix already taken quest)
-Monster Hunter in main quest have now bigger range of view by 100%

Door fix

Small update that fixes the mercenary's doors.

Fix

Hello
-This patch fixed all quests with killing monsters (does not fix quests that is already in progress by player)
-Every well will give now 3 bottles instead 1
-added dlc support.

Update - saving fix

Hi :)
- i added a new death animation for all enemies
-after when you kill if you forget get trophies from bodies, now after load will show up as a graves.
-now, after your death all prices for your head will be canceled.
-now, every npc with a new quest will have an exclamation mark above their heads
-items and npcs (to kill) will not be visible until you take quest, that is related to it.
-i added main chests for resources, that allows you collect resources from you outposts from far. Chests are available in command center
And the most important:
I rewrote whole save/load system. Save files are now compressed. Game load faster, but save make little lag when save. And no more corrupted files!
I could have missed some variable or something. Let me know how works :)


Update fix

Hello friends :)
Change log:
-fixed second big chest from build menu, now it open normally
-fixed bug that allowed build for free
-fixed sort function : potions don't disappear from inventory anymore
-fixed sort function : items do not duplicate anymore
-towers dont need resources to work, but cost of building towers are higher.
-troops also have higher cost.
-towers have homing arrows / spells. Why? The enemies were too fast and towers had trouble hitting them.
-raid map should normally work now
-raid map has been replaced with new map, showing bigger part of the empire.
-raid map - hovering over the icons, will now display the region level and information about the raid
-saving and loading of regions progress, now is working normally. Previously, after returning to a region already visited, the game loaded the region's progress only once per load of game... I could explain it better, but there's no reason why, since I fixed it xD

The next update will bring new death animation, fixed quests, and an improvement save/load function, that will save/load faster, with less problems.