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Bandit the game News

Fixes

  • [p]Fixed levers in the city and fortress[/p]
  • [p]Hunter's Hat gives resources every 5 minutes instead of 5 seconds[/p]
  • [p]Raid members' health increases as they level up by 5[/p]
[p][/p][p]I've also started making a new storyline. It's not available yet, but several NPCs have new dialogue. You can already see some minor changes in the world.[/p]

Adjusting Magic part 2

  • [p]Rings of Power: Increased crafting cost[/p]
  • [p]Fixed two towers near the city that had no collision.[/p]
  • [p]Deeper water in the Sunken Temple Lake location[/p]
  • [p]Life Element level 2 fixed[/p]
  • [p]fixed music and sound setting (if doesn't work for you, you need reapply settings)[/p]
  • [p]A new magical passive ability that grants an extra 50 mana. [/p]
  • [p]Magic passive skills now unlock automatically once you reach the required intelligence level.[/p]

Adjusting Magic

  • [p]fixed Stun[/p]
  • [p]increased the amount of mana given by rings: 10 to 50, 25 to 100, 50 to 100[/p]
  • [p]Scrolls shows information already calculated by the player's stats[/p]
  • [p]Cheaper offensive spells[/p]
  • [p]Increased the amount of mana per 5 learning points from 5 to 15 mana[/p]
  • [p]From now on, mana regenerates as a percentage[/p]
  • [p]Billy quest fixed

    You can also find new NPCs and locations on the map, they will be related to the main storyline.[/p]

Fixed second chance

  • [p]Fixed second chance during swimming[/p]
  • [p]now you can cook meat on the stove just like on a campfire[/p]

Update: And again bug fixes

  • [p]AI player chasing range increased from 3000 to 5000[/p]
  • [p]sorting should not duplicate items if we have two with the same name[/p]
  • [p]The AI ​​of the enemy raid on the player's base now has a more precise path set[/p]
  • [p]fixed fps drop after load[/p]
  • [p]fixed raid on the mine on the raids map[/p]