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Bandit the game News

Update - trees and rocks

Hello
-added "im stuck" button. (it will teleport you to the starting location.)
-Each level now gives 5 blueprint points instead of 10
-heavenly tools are breaking down now (1% per 3 hits)
-the vehicle has been temporarily removed from the game.
-the position of the camera in exploration mode has been changed to overhead camera
-almost all trees can now be felled
-almost all rocks can now be mined (except rocks that serve as natural barriers and decorations)
-the price of materials increased
-the amount of materials needed for construction and crafting has increased.
-trees now give proper shadows.
-models of all green trees have been replaced
-from now, trees and rocks will not disappear under buildings.

Bandit - building system

Hello
-trees have larger range of lod
-many aspects of build of base has been little bit rebuild (In a more classic style, like other games):
-all object will be automatically snap to floor/ground
-elements of buildings now will snap to each other (walls, floors, roofs etc)
-many of buildings elements have been changed (looks and size to fit each other)
-added a few new resource mines
-from now you can build any building (beside the "resource building") on small "resource areas"
-fixed bug with flickering vegetation
-vegetation will disappear after building large buildings and floors on it
-the button for converting saves has been removed
-Fixed a weapon/spells duplication after loading
-arrows will now auto-equip if you equip a bow


Update fix

Hello
-Tutorials in the Polish language version should be displayed correctly
-Enemies after death will not light up from the F button
-Death animation has been improved for "Aquarius" monsters.
-Empty bags should not drop anymore.
-Chests that displayed that is closed but not were, have been fixed. (after load game: Chests in regions already discovered will still display wrong description)
-Damage after fall have been fixed.
-The double pick up items has been fixed.
-Magic crystals has been fixed
-The window position in the inventory is no longer resetting. Game will save window position even after close your inventory.
-The "Seeker" artifact has been fixed.
-The shell description in the shop has been fixed.
-Sneak skill has been fixed
-The message when selling stolen items to merchants has been fixed
-Golems have a new drop
And other minor fixes

Update

Hello
-i fixed experience books, now disappear after use
-i fixed bug with workers, now should not show negative numbers of workers (if you want reset number of workers type in console "reset workers")
-i rebuilt items structures for better optimization. (if you encunt missing textures or models of items let me know)
-small items like rings or amulets etc have new looks. Now, when they lie on the ground, they look like little blue bags.
-Armors when lying on the ground look like boxes
-I added a button to the chests interface that allows you to close the chests.
-Raw wood give now raw wood
-I fixed the gamepad settings. Also i added "reset controls settings" button
-Higher tier enemies now have slightly more hp.
-The city guards are no longer helping the thiefs in the city during combat
-The city guards are now responding correctly to the civilian deaths.
-Head bounty reset now works properly
-anomalies make noises now
-with an increased level of pickpocketing, the amount of time for theft increases as well.
-I rebuilt the system for displaying information about items in the backpack. The description window is now assigned to one position on the screen to eliminate problem from displaying window off-screen.
-The window now has a new look, and when comparing items such as weapons and armor, the stats will be highlighted in green (good) and red (bad).
-in order to fix a save game bug, the game will not compress the save files now. (it's just an experiment)
-to load uncompressed saves, in the loading menu click the button "convert old saves"

!! Loading converted save can cause some bugs. Like flying items etc!!

Update - new places

Hello
-around of the world i added new small locations, it is not marked on the map. Some of them as just a decorations, some have monsters and stuff.
-to the world i added new plant, a berry bush that give berries. 1 berry restore 1 hp and 3 hunger.
-From now on, death on arena is permanent (you need load the game after death)
-i fixed hunter from main quest, if player leave the quest area, hunter will wait until you go back to quest area.
-chests after destroy or moved, will return items that was stored
-i added timer under compass that show time to enemies raid. It show only when timer is working. (when you are in your valley and obelisk is not destroyed)
-i fixed enemies raid. Now it should spawn enemies. (on save that already have moon fort, will not work until you get new character level)
-i fixed problem with saves names that were changing to unnamed when you overwritten old saves.