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Space Engineers 2 News

Space Engineers 2 Weekly Release: Decorative Shower Block

[p][/p][p]Hello, Engineers![/p][p]In today’s weekly release, we’re adding a new block to expand your interior design options![/p][p]The Decorative Shower Block is a standard-issue hygiene unit that adds a fresh, polished touch to your quarters.[/p][p]This block is available now![/p][p][/p][previewyoutube][/previewyoutube][p] [/p][p][/p][p] Please join us for Space Engineers Developer Livestream with the latest community highlights! [/p][p]Image Credits: AT-AP Walker by EshFrog [/p][p][/p][p] [/p][p]🛠️ Feedback & Support - https://support.keenswh.com/
🗺️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current
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Space Engineers 2 Weekly Release: Table & Structural Supports


Hello, Engineers!

This week’s update adds more decorative blocks to help you shape and furnish your builds. We’re introducing the Table, along with two new interior structure elements: Structural Support (Straight) and Structural Support (Straight Wide). These blocks are perfect for reinforcing hallways, adding detail to interiors, or just giving your base that extra touch of style.

As always, all blocks are available now!

[previewyoutube][/previewyoutube]
[h3]PSA[/h3]
There will be no Weekly Release or Dev Diary next week – the entire Keen Software House team will be attending our yearly company meetup! See you the week after, Engineers!




Given my AI agent focus this week, my SE2 time went into writing the SE2 Vision document - a comprehensive guide defining requirements, constraints, and KPIs for the team.

Our north star: Make SE2 mainstream while delivering 10x improvements across every dimension - art, code, design, quality, performance.



The key insight: SE2 will match or exceed SE1's complexity, but we're wrapping it in an accessibility layer. New players start with intuitive, manageable systems. Complexity reveals itself progressively as skills develop.

We're also prioritizing engaging gameplay loops and meaningful progression. The complexity remains - it just becomes fun to master rather than overwhelming to encounter.

[previewyoutube][/previewyoutube]



Please join us for Space Engineers 2 Developer Livestream!

Image Credits: UAE Retribution by DriedRhino35087




🛠️ Feedback & Support - https://support.keenswh.com/
🗺️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
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https://steamcommunity.com/games/1133870/announcements/detail/512959549469100249
https://steamcommunity.com/games/1133870/announcements/detail/512958914879292598
https://steamcommunity.com/games/1133870/announcements/detail/651444063625545214

Space Engineers 2: Modding Sneak Peek



Vertical Slice 1.5 – Modding is closing in, and we’re almost ready to put powerful new tools in your hands. Here’s a quick sneak peek at what’s coming:

[previewyoutube][/previewyoutube]



🛠️ Feedback & Support - https://support.keenswh.com/
🗺️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current
🛰️ Discord: https://discord.gg/keenswh
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https://steamcommunity.com/games/1133870/announcements/detail/512958914879292598
https://steamcommunity.com/games/1133870/announcements/detail/651444063625545214
https://steamcommunity.com/games/1133870/announcements/detail/651444063625545231

Space Engineers 2 Weekly Release: Bed & More Armor Blocks


Hello, Engineers!

The Weekly Release is here! Today’s update adds more decorative blocks to help you shape your builds and prepare for future survival gameplay.

We’re introducing the Bed block – decorative for now, but it will become functional in Vertical Slice 2. Alongside it, we’re expanding your armor palette with two new shapes: Armor Half Corner and Armor Half Tall Slope Inverted, perfect for refining details and adding more subtle geometry to your designs.

As always, all blocks are available now!

[previewyoutube][/previewyoutube]



This week's work was mainly about survival gameplay - discussion with the designers and playtesting what already works.


[h3]Resource Gathering[/h3]
Drilling and Ore Detection - The basics work! Now we need to polish it: better animations, particle effects, and voxel deformation (how terrain changes when you drill).
[h3]Building and Repairing[/h3]
Projection Building - This is different from SE1. You place blocks as semi-transparent holograms first - just projections without physics that you can walk through. Then you weld them block by block to make them real.

Why we went this direction: You see what you're building before spending resources, you can place entire Workshop blueprints as projections, and we can bring creative mode features like undo/redo into survival - since you're just manipulating projections, not actual blocks!

Build Planner Queue - Every projection you place gets added to a build queue. This queue can be sent to production blocks to craft the components you need. It's all connected!

Repair HUD - A new concept we're working on. The game compares your current grid against the original blueprint (or a saved snapshot), shows missing blocks as projections, and displays them on your HUD (similar to GPS markers). Should make repairs much more intuitive.

[previewyoutube][/previewyoutube]
[h3]Testing the Loop[/h3]
I've been playtesting this myself. Placed cockpit projections around me - some on ground, some in air (supporting truss blocks are added to keep the block while welding it). Then I mined iron and silicon and welded them using backpack building. Very satisfying to see your build take shape!

Note: Backpack building (direct crafting) is only for early game basic blocks. Later stages require manufactured components and/or block wrappers (which I may talk about next time).
That's it for this week!

[previewyoutube][/previewyoutube]




🛠️ Feedback & Support - https://support.keenswh.com/
🗺️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/1133870/announcements/detail/651444063625545214
https://steamcommunity.com/games/1133870/announcements/detail/651444063625545231
https://steamcommunity.com/games/1133870/announcements/detail/512957645996427006

Space Engineers 2 Block & Survival Preview: The Smelter


Hello, Engineers!

This month, we’re giving you a first look at a brand new Space Engineers 2 block: the Smelter. With Survival mode coming in VS2, this block will convert raw ores directly into simple components - unlike its older sibling, Space Engineers 2 will omit the ingot stage.

The Smelter is the first step in the production chain: its output can be used directly as ingredients for certain blocks or passed along to the next stage - the Assembler. While primarily intended for stationary setups, the Smelter is also well-suited for use on medium-sized dynamic grids.

[previewyoutube][/previewyoutube]
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Space Editor is a handy standalone tool designed for fans of Space Engineers 2 who enjoy a bit of tinkering.

Currently it provides a simple way to edit key bindings, making it easier for players to tailor controls to their personal preferences. Another useful feature is the ability to unlock PCU limits, giving players more freedom to experiment with larger and more complex builds.

⚙️ https://github.com/InflexCZE/SpaceEditor

Additional features will be added over time. Space Editor is community project and contributions are welcome!





🛠️ Feedback & Support - https://support.keenswh.com/
🗺️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/1133870/announcements/detail/651444063625545231
https://steamcommunity.com/games/1133870/announcements/detail/512957645996427006
https://steamcommunity.com/games/1133870/announcements/detail/512957012199343550