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Space Engineers 2 News

Marek’s Dev Diary: July 31, 2025



Clouds are looking better and better:

[previewyoutube][/previewyoutube]
Our graphics team is testing the new flora – and I have to say, they’re doing a fantastic job. I love how the planets are shaping up – it’s starting to feel like a real, living world.


And we have a surprise for you that I think many of you will love – Space Engineers 2 will have colorful icons!
I think they add a lot of clarity (and fun) to the UI, and I’m excited to hear what you think.


[h3]Space Engineers 2 Modding Livestream & Poll[/h3]
We had so much fun during the Space Engineers 2 Modding Showcase livestream. I’m constantly amazed by the creativity and ingenuity of the mods and game changes you all come up with. It’s always inspiring to see what the community builds.

[previewyoutube][/previewyoutube]
Also – we’ve released a quick poll during the stream. If you have a minute, I’d really appreciate you filling it out: https://forms.gle/rSLUdb4qttWp91do8

Thank you!

Full Blog Post: https://blog.marekrosa.org/





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https://steamcommunity.com/games/1133870/announcements/detail/512964622466164020 https://steamcommunity.com/games/1133870/announcements/detail/499452824570036759 https://steamcommunity.com/games/1133870/announcements/detail/512964244473381789

Space Engineers 2 solves power management frustration in the sandbox game sequel

Whether it's Satisfactory, Astroneer, Factorio, or No Man's Sky, managing power is one of the most important parts of sandbox games, and Space Engineers 2 is no exception. The sequel to the iconic, intergalactic Steam hit is currently in early access, and developer Keen Software reveals how its new-look batteries will allow you to much more quickly move power between your builds to ensure you've got the juice wherever you need it.


Read the rest of the story...


RELATED LINKS:

Space Engineers 2 gets vital Steam Workshop support in first post-launch update

Space Engineers 2 alpha is a first taste of the long-awaited sandbox game sequel

Space Engineers 2 Weekly Release: Conveyor Sorters


Hello, Engineers!

This week’s release introduces the Conveyor Sorters – currently a cosmetic blocks, but built for a key future role in your logistics networks. Once survival systems are fully implemented, Sorters will route items through your conveyor system in a single direction using configurable filters.

As always, all blocks and improvements are available now!

[previewyoutube][/previewyoutube]



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https://steamcommunity.com/games/1133870/announcements/detail/499452824570036759 https://steamcommunity.com/games/1133870/announcements/detail/512964244473381789 https://steamcommunity.com/games/1133870/announcements/detail/499452824570036761

Space Engineers 2 Preview: Batteries & Power Modules


Hello, Engineers!

This month, we’re giving you a first look at Batteries & Power Modules.

Space Engineers 2 Batteries will use swappable power cells/modules! When built, they come with pre-installed cells charged to around 30%.

But here’s the cool part – you can swap in fully charged cells from another grid or your own custom charging station. This new system makes it much easier to quickly power up and get moving again on battery-powered builds.

[previewyoutube][/previewyoutube]
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https://steamcommunity.com/games/1133870/announcements/detail/512964244473381789 https://steamcommunity.com/games/1133870/announcements/detail/499452824570036761 https://steamcommunity.com/games/1133870/announcements/detail/512962085601153399

Space Engineers 2 Weekly Release: Seat


Hello, Engineers!

This week’s release adds a new decorative block: the Seat. It will provide a place for engineers to sit without accessing grid controls – ideal for passenger compartments, communal spaces, or immersive ship interiors.

As always, all blocks and improvements are available now!

[previewyoutube][/previewyoutube]



First of all – thank you for all the feedback over the past weeks, and especially last week! The blog post about merging Story and Sandbox has sparked a lot of attention and thoughtful comments: Marek's Dev Diary - July 17, 2025

I appreciate how many of you took the time to think through the implications and share your reactions. Let me clarify a few important things, especially since the blog focused only on single-player, and may have left some questions open.


[h3]Story is Optional, Sandbox is Still King[/h3]
The idea is not to force a story or campaign on players who just want to build, explore, or set their own goals.
SE2 is still a sandbox-first game. The story is there if you want it.
You can accept missions from NPCs or the Contract Block - or simply play free-form sandbox.


Some of these missions are part of the Colonization of Almagest - our meta-progression loop. This system unlocks new areas, resources, blocks, upgrades, and more.
It’s not mandatory, but it’s a key way to grow your capabilities and unlock more of the world.

Separate from colonization, some missions push the story forward - including cutscenes and narrative moments.
The story layer is completely optional. If you ignore both the colonization missions and the story, you’ll have a pure sandbox experience.

You decide how deep you want to go - colonization, story, both, or neither.

[previewyoutube][/previewyoutube]
[h3]What About Multiplayer?[/h3]
The last blog post focused on single-player, but here’s our current thinking on multiplayer:
  • Co-op Story Mode: Your friends join your world. You play as Miro Sokol, and they’re your companions. Together, you experience your story.
  • Vanilla Sandbox Servers: On public or dedicated servers, the story is turned off. Nobody is Miro Sokol. Everyone starts freely, just like classic SE sandbox.

This design is still a work in progress and subject to change. But your feedback is helping us shape it in the right direction.

Let me know what you think about any of this. I read all your comments - it’s one of the best parts of my life.





Please join us for Space Engineers 2 Modding Showcase Livestream!

Image Credits: Glowing Sphere's by LazyNewf




🛠️ Feedback & Support - https://support.keenswh.com/
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➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/1133870/announcements/detail/499452824570036761 https://steamcommunity.com/games/1133870/announcements/detail/512962085601153399 https://steamcommunity.com/games/1133870/announcements/detail/512962085601152445