1. Space Engineers 2
  2. News

Space Engineers 2 News

Space Engineers 2 Weekly Release: Toilet


Hello, Engineers!

This week’s release adds a new decorative block – the Toilet.
Enclosed vacuum toilet is compatible with any Space Engineers' suit. Works in both gravity and Zero-G. A fitting detail for ship interiors, stations, and planetary bases.

As always, all blocks and improvements are available now!

[previewyoutube][/previewyoutube]



Today’s playtest was one of the most exciting in recent weeks. A few breakthroughs and surprises I want to share:

Safe Zone working in-game
We now have the safe zone system running. Once enabled, nothing inside can take damage. Simple and effective.
Safe Zone is still a work in progress - artists have to finalize the shader graphics, and it will come to play with future multiplayer release.

[previewyoutube][/previewyoutube]
Camera glitch fixed (again)
A few weeks ago, I noticed a familiar annoyance: in first-person view, the camera had a subtle secondary motion – like it kept drifting a bit after stopping or turning. I personally dislike this in any game.
We had already solved this in VS1 and VS1.2, so it was strange to see it return. After some debugging, we found the culprit: inverse kinematics (IK) on the character’s feet, which caused slight camera movements.
Quick fix: we disabled IK in first-person mode – and it worked perfectly. Since nobody really checks their feet in first person, and the lack of IK isn’t noticeable, this was a win. The camera now feels solid again.

Creative Mode FTUE prototype
We’re prototyping a simple FTUE (First Time User Experience) in Creative Mode. It gives you a basic objective flow: expand a cave, add a thruster to a ship, fly it to a location, ram another ship, continue to a station, and so on.
While many players may ignore or disable this (we might add that option), I find it surprisingly helpful. Before, Creative mode felt aimless – should I build, destroy, explore? Now I don’t need to wonder. Even light guidance gives a sense of direction, and that feels good.

Survival Mode FTUE update
Work continues here too. We simplified the structure: objectives now guide you where to go and roughly what to do, but how you get there is up to you.
In my playthrough, I repaired the ship in the cave, flew to a station, fixed connectors, and then took a flying ship to the Orbital Station. It’s still early, but the core loop already works and is fun. We’ll keep expanding it.

Verdure Planet visual update
Verdure got another upgrade – and it looks 5x better than before. The new terrain, terraces, voxel materials, boulders, overhangs, trees, and flora bring it to life. It’s starting to feel like a real planet. Stunning work by the team.


We can now quickly drag the toolbar items away in our internal build – a small change, but one that makes further testing and iterations so much user friendly.


Water development is speeding ahead – here’s a look at our tests of water behavior on sloped terrain. We’re making steady incremental improvements, and it’s exciting to see how the system is starting to interact more naturally with the environment.

[previewyoutube][/previewyoutube]
We have really beautiful and useful concept art – but we’re always pushing for more and better. That means sometimes we literally go back to the drawing board with certain blocks and characters, refining them until they truly match our vision.


In the development process, we run into plenty of bugs every day – and they get fixed long before players ever see them. But every now and then, one comes along that’s just too funny not to share. 🙂



Full Dev Diary: https://blog.marekrosa.org/




Please join us for Space Engineers Developer Livestream!

Image Credits: LIM Gallant-Class by LadyLime




🛠️ Feedback & Support - https://support.keenswh.com/
🗺️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/1133870/announcements/detail/512965256196129775 https://steamcommunity.com/games/1133870/announcements/detail/512964622466164020 https://steamcommunity.com/games/1133870/announcements/detail/499452824570036759

Marek’s Dev Diary: July 31, 2025



Clouds are looking better and better:

[previewyoutube][/previewyoutube]
Our graphics team is testing the new flora – and I have to say, they’re doing a fantastic job. I love how the planets are shaping up – it’s starting to feel like a real, living world.


And we have a surprise for you that I think many of you will love – Space Engineers 2 will have colorful icons!
I think they add a lot of clarity (and fun) to the UI, and I’m excited to hear what you think.


[h3]Space Engineers 2 Modding Livestream & Poll[/h3]
We had so much fun during the Space Engineers 2 Modding Showcase livestream. I’m constantly amazed by the creativity and ingenuity of the mods and game changes you all come up with. It’s always inspiring to see what the community builds.

[previewyoutube][/previewyoutube]
Also – we’ve released a quick poll during the stream. If you have a minute, I’d really appreciate you filling it out: https://forms.gle/rSLUdb4qttWp91do8

Thank you!

Full Blog Post: https://blog.marekrosa.org/





🛠️ Feedback & Support - https://support.keenswh.com/
🗺️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/1133870/announcements/detail/512964622466164020 https://steamcommunity.com/games/1133870/announcements/detail/499452824570036759 https://steamcommunity.com/games/1133870/announcements/detail/512964244473381789

Space Engineers 2 solves power management frustration in the sandbox game sequel

Whether it's Satisfactory, Astroneer, Factorio, or No Man's Sky, managing power is one of the most important parts of sandbox games, and Space Engineers 2 is no exception. The sequel to the iconic, intergalactic Steam hit is currently in early access, and developer Keen Software reveals how its new-look batteries will allow you to much more quickly move power between your builds to ensure you've got the juice wherever you need it.


Read the rest of the story...


RELATED LINKS:

Space Engineers 2 gets vital Steam Workshop support in first post-launch update

Space Engineers 2 alpha is a first taste of the long-awaited sandbox game sequel

Space Engineers 2 Weekly Release: Conveyor Sorters


Hello, Engineers!

This week’s release introduces the Conveyor Sorters – currently a cosmetic blocks, but built for a key future role in your logistics networks. Once survival systems are fully implemented, Sorters will route items through your conveyor system in a single direction using configurable filters.

As always, all blocks and improvements are available now!

[previewyoutube][/previewyoutube]



🛠️ Feedback & Support - https://support.keenswh.com/
🗺️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/1133870/announcements/detail/499452824570036759 https://steamcommunity.com/games/1133870/announcements/detail/512964244473381789 https://steamcommunity.com/games/1133870/announcements/detail/499452824570036761

Space Engineers 2 Preview: Batteries & Power Modules


Hello, Engineers!

This month, we’re giving you a first look at Batteries & Power Modules.

Space Engineers 2 Batteries will use swappable power cells/modules! When built, they come with pre-installed cells charged to around 30%.

But here’s the cool part – you can swap in fully charged cells from another grid or your own custom charging station. This new system makes it much easier to quickly power up and get moving again on battery-powered builds.

[previewyoutube][/previewyoutube]
Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at https://www.keenswh.com/newsletter and be the first to get the latest updates, sneak peeks, and more!






🛠️ Feedback & Support - https://support.keenswh.com/
🗺️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/




https://steamcommunity.com/games/1133870/announcements/detail/512964244473381789 https://steamcommunity.com/games/1133870/announcements/detail/499452824570036761 https://steamcommunity.com/games/1133870/announcements/detail/512962085601153399