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APB Reloaded News

[PC] PATCH NOTES 1.20.0 (1159 & 1158)

[PC] PATCH NOTES 1.20.0 (1159 & 1158)

OVERVIEW


Patch 1159 contains some updates and fixes from last week's patch, which have also been included here.

CHANGES/FIXES
  • Swapping out RIOT districts for Weapon Prototype Districts (1158)
  • Limited the number of explosives you can get from Medium / Large deployable field suppliers. Medium deployable field supplier no longer resupply explosives. Up to 4 rounds of explosives from the large deployable field supplier. (1158)
  • Adjusted the duration of certain deployables to match thier lifespan. NOTE: While these deployables are spawned, other deployables cannot be spawned. (1158)
  • Large deployables (Large Field Supplier / Mobile Cover): Duration 2 minutes, Cooldown 2 minutes, Cancelable (1158)
  • Medium deployables (Medium Field Supplier / BoomBox): Duration 2 (1158) minutes, Cooldown 45 seconds, Cancelable (1158)
  • Satchel Charge: Duration 15 seconds, Cooldown 45 seconds, Uncancelable (1158)
  • Gift boxes, Flag: Not linked (1158)
  • Fixed the JT price for the N-HVR 243 (1158)
  • Fixed Mobile shield cover to allow deploying (1159)
  • Made some adjustments to the RFP in the Prototype districts (1159)



RFP-9:


Test A:
  • Restored to live values then added the following changes
  • Reduced Effective Range
  • Reduced Min Damage Range



Test B:
  • Lowered Heath damage
  • Increased Magazine Capacity
  • Increased Ammo Pool Capacity
  • Decreased Accuracy
  • Reduced Min Damage Range
  • Reduced Marksmanship Modifier



RFP-9 SD:

Test A:
  • Restored to live values then added the following changes
  • Reduced Min Damage Range



Test B:
  • Lowered Heath damage
  • Increased Magazine Capacity
  • Increased Ammo Pool Capacity
  • Decreased Accuracy
  • Reduced Marksmanship Modifier

80+ permanent guns now available in the Joker Store



Hi everyone,

Today marks a significant F2P change for APB Reloaded.

Effective today more than 80 guns in the Joker Store are now permanent items. Additionally, we have removed all APB$ cost to these weapons and standardized cost across the entire line.

Here's how that works:
  • Base Primary Weapon = 4,000 JT
    • Each additional open slot = 2,000 JT increase
    • Each additional Permanent mod = 500 JT increase
  • Base Secondary Weapon = 3,000 JT
    • Each additional open slot = 2,000 JT increase
    • Each additional permanent mod = 500 JT increase

So you should be able to glean some immediate info from a weapon that costs 6,500 JT - You know it is a Primary Weapon with 1 open slot and 1 permanent mod.

Along with this you'll notice some other changes to help everyone understand exactly what they are purchasing. Thirty of the 88 weapon names have changed so a player knows exactly what the weapon comes equipped with by just looking at the name.

Here's a breakdown of the new naming scheme:
  • A weapon with an open slot will have the "JT" designation with a number at the end for how many open slots is has. For instance, a weapon with JT1 is a weapon with one open slot. A weapon with JT2 has two open slots, and JT3 has three open slots.
  • A weapon with a permanent mod will have the "PR" designation with a number at the end for how many permanent mods it has. For instance, a weapon with PR1 has one permanent mod, PR2 has two permanent mods, and PR3 has three permanent mods.
  • Items can also have multiple of each of these and could look similar to this weapon - Raptor 45 'Hawk' JT1 PR1 - which has one open slot and one permanent mod. Note: This weapon previously had the designation of Raptor 45 'Hawk' JT3 with cost 10,000 JTs and 100,000 APB$. With this new name and pricing scheme you can now quickly understand what this weapon contains and what the price is now 6,500 JT.

Moving forward we'll be looking to optimize other areas of the Joker Ticket store and add more categories of items for purchase.

And we'll be announcing new ways to get Joker Tickets soon.

https://forums.gamersfirst.com/topic/10475-joker-ticket-store-weapon-price-permanence-and-name-changes/

Thanks,
Matt

[PC] PATCH NOTES 1.19.7 (1120)

Hello everyone!


A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 5/15/2019. Patch will start at 9 AM UTC and will last for 4 hours.


Thank you all!

Emergency maintenance update v2

Hi everyone,

Bad news - it looks like we're forced to add an additional 3 hours to the downtime. The team is positive this will be the last extension needed to bring the servers back up.

Your frustration is understandable and I sincerely apologize for the wait, hopefully this will be over soon.

Emergency maintenance update

Hi everyone,


Unfortunately, we are still working on backing things up properly. The file transfer from the bad server is very slow. We are doing another 3 hours to roughly 9 AM Pacific time.

We are very sorry for the delay.